iPhone 12 Pro Models Around 20-25% Faster Than iPhone 11 Pro Models in Early Benchmark Results

LOL, 2 generations with only a combined 30% increase when we used to get 100% increases every year. Last year with a whopping 10% increase I didn't even bother upgrading for the first time since 2012.

I stopped at the iPhone 7, then moved to the 1st gen SE. But now, I'm getting in line for a 12 mini.

Too bad we can't do a duo-style "plug your phone into a dock and it becomes a Mac" sort of thing.
 
But, in all the recent iPhone’s I’ve had, running such demanding tasks causes the screen to dim after a few minutes, especially during gaming. It can’t handle demanding games and high screen brightness at the same time (likely a thermal issue). Even iPads suffer from this.

It’s a very annoying limitation that rarely if ever gets mentioned by reviewers (because most, especially the big ones, just parrot Apple’s spoon-fed marketing spiel and specs); or even among users surprisingly. The performance metrics in benchmarks are great, but it’s not so great when the screen dims by 50% during your favourite game!

Why this doesn’t get pointed outmore often is surprising.

Agree, not only iPhone, even all Android devices would same.

Crank the brightness to a maximum settings when outdoor, playing heavy 3D games = nightmare.
Even the previous fastest chips in iPhone 11 was suffer badly.

Not sure iPhone 12 would handle it, since distribution of chassis consist from glass and metal rim, still resemble the predecessor for wireless charging requirements.

So when A14 on iOS device was touted as fastest chips or even can cannibalize Mac, I won't be bothered. Just cranking brightness into maximum are enough to bring down A14 to their knees, unless they have gigantic heatsink...
 
But, in all the recent iPhone’s I’ve had, running such demanding tasks causes the screen to dim after a few minutes, especially during gaming. It can’t handle demanding games and high screen brightness at the same time (likely a thermal issue). Even iPads suffer from this.

It’s a very annoying limitation that rarely if ever gets mentioned by reviewers (because most, especially the big ones, just parrot Apple’s spoon-fed marketing spiel and specs); or even among users surprisingly. The performance metrics in benchmarks are great, but it’s not so great when the screen dims by 50% during your favourite game!

Why this doesn’t get pointed outmore often is surprising.
Thank you! Been feeling the exact same thing.
 
My 7+ is still going strong but looks like I now do not have to compromise on size for the features. Coming at you 12! I am really going to miss 3D Touch though; one of Apples great advances and I use it all of the time.
 
But, in all the recent iPhone’s I’ve had, running such demanding tasks causes the screen to dim after a few minutes, especially during gaming. It can’t handle demanding games and high screen brightness at the same time (likely a thermal issue). Even iPads suffer from this.

It’s a very annoying limitation that rarely if ever gets mentioned by reviewers (because most, especially the big ones, just parrot Apple’s spoon-fed marketing spiel and specs); or even among users surprisingly. The performance metrics in benchmarks are great, but it’s not so great when the screen dims by 50% during your favourite game!

Why this doesn’t get pointed outmore often is surprising.

Ah, is that still a limitation? I thought newer devices probably did that less than mine, but yeah, after a few minutes of gaming my 8 Plus will drop the screen brightness likely due to heat as you said.
 
Completely agree. I’d further the point by stating Apple may have benefitted Intel and thus themselves if they continued to work closely with them as Jobs did during the first few years of the PPC to Intel transition. During that time, Mac’s had first access in the industry to newer and specialized Intel CPU’s. The MacBook Air is just one example and Apple worked closely with Intel on those processors. After Jobs passed, focus shifted to iPhones and iPads and thus ARM SoC. Intel had their own internal struggles yet I sense Apple’s focus away from the Mac line and cutting in-house departments that worked with Intel on CPU development was a major factor in Apple’s push towards ARM. Yes, ARM is more energy efficient and has some benefits over Intel architecture yet Mac’s will effectively return to the PPC era as support for Windows emulation and cold booting will be gone which will negatively impact Apple’s business market which is far from niche.

Businesses and consumers moved to MacBook’s and iMacs as they offered two systems in one - OS X/macOS and Windows - and consumers bought Mac’s as they use them for personal and work needs. Microsoft won’t produce an ARM version of Windows for Mac’s that will be the equivalent of Windows for Intel - there’s no financial benefit for Microsoft and unlike the joint venture between Apple and Microsoft when Jobs first returned to Apple in the late 90’s there is very little collaboration between the two now. Apple has also pushed hard into the business market over the years with their own business departments and initiatives.

People generally don’t understand just how important the move to Intel was in Apple gaining traction as it wasn’t just the iPod and iPhone that brought consumers into the Mac ecosphere. OS X running on Intel systems that allowed Windows and other OS’s to run as well as the ability to easily port applications such as MS Office, CAD and design programs, and so much more as well as cross platform compatibility that allowed system admins to more effectively operate massive business structures, etc opened up Mac’s to a world that PPC systems couldn’t. Rosetta emulation was meant as a transitory solution.

I already know many businesses who are moving away from Mac’s after years of financial investment and training after the announcement Apple is moving to ARM Mac’s, etc as they don’t want to invest more money and time in systems that will limit their ability to operate. It’s easier and more cost effective to move back to Windows systems and especially for consumers who predominately used MacBooks and MacBook pros for both personal and work needs as Intel systems allowed them that ability to run Windows and other Intel platform apps when needed on a machine that runs OS X/macOS for personal use. Now there’s little justification for buying a $1500-$3000 MacBook/MacBook Pro or iMac when you need a Windows system as well.

I fear ARM Mac’s will return Apple to the PPC era and that is not a good thing long term. Apple should have continued co-development with Intel as they did during the Jobs era as it may have produced better Intel CPU’s and avoided the messes of Intel cycle production of today while benefiting both companies and the market.

I noticed a few disagree but these are facts like it or not.
Do you really think you know more then Apple about their business? Do you actually think Apple is making a transition to lose sales? I think you should probably just sit back, take a breather and watch Apple prove you 100% incorrect.
 
We reached the point where these upgrades in speed are meaningful only for a handful of apps, outside photography, in a smartphone.

Don’t underestimate what software can do. 640K RAM and five computers for the entire world turned out to be not enough.

Apple will probably start using the same processor, with tweaks, for a couple of generations of it's iPhone.

I doubt it. Even the SE got the A13.
 
Those short-term benchmarks hide implement detail and is design for mobile industrial to promote the new products and this not rely on real-world, for example, chips houses can easy and lower cost boost the benchmarks by increase the AES performances compare as real new logic or make a fast path that may dramatic help real case but not up for benchmark.

As iPhone 11's benchmark can be compare as 45W mobile CPU, the real world is html load much much slower that mbp16 and iOS accuracy can't present fully of desktop versions.
 
Literally never had this happen

You’re lucky or aren’t playing the sort of demanding games that trigger it. Usually desktop ports.

I can replicate it easily with any number of games on my current Xs Max. My former 8 Plus, 7 Plus and 10.5” iPad Pro were also affected.
 
It's not fair any more to compare the performance of SoCs based on benchmarks that only measure CPU & GPU performance. Moore's law was based on transistor counts and in the old days as new geometries gave the designers ever more transistors to play with they could use those extra transistors to boost initially just CPU performance but for many years now typically a mix of CPU and GPU performance e.g. by increased parallelism (more instruction units and/or more cores), increased cache sizes, implementing ever more sophisticated ways to minimise pipeline stalls (e.g. branch prediction buffers), etc. but now AI is becoming increasing important so Apple (and some other company's) SoCs are no longer just CPU + GPU + interfaces but also include very powerful neural processing engines that use up a lot of those extra transistors that the designers could otherwise have used to increase CPU and GPU performance further.

We need to be really careful nowadays to make sure we are comparing like with like.
 
In all honesty performance on a mobile phone is just marketing now, while some games may benefit, most people's day to day usage will have no real impact. Its a phone, and messaging, calling, and even facebook and other mundane tasks have zero benefit from the increased processing power
 
apparently Retroarch runs on iOS, here are the install instructions: https://docs.libretro.com/guides/install-ios/.

I'm sorry, but did you even read those instructions?

Thats beyond insane, just because Apple wants to keep this draconian lock down on iOS.

I love my iPad Pro, but I am honestly willing to bite the non upgrade bullet and buy a Tab 7+ just so I can use my device as I want, not as how someone at Apple decides.
 
Do you really think you know more then Apple about their business? Do you actually think Apple is making a transition to lose sales? I think you should probably just sit back, take a breather and watch Apple prove you 100% incorrect.

I expressed an opinion that some agree with and many in the business industry as well from first-hand experience. I’m not the one attacking people for expressing an opinion on an online forum. Your comment is very juvenile and unnecessary and you need to take a breather.
 
I knew someone who made custom shoes. LIDAR would be perfect for in-home measurement. The downside is they need a super-expensive phone to do it, which they probably don't have.
Custom shoe makers - not exactly a huge market segment
 
In all honesty performance on a mobile phone is just marketing now, while some games may benefit, most people's day to day usage will have no real impact. Its a phone, and messaging, calling, and even facebook and other mundane tasks have zero benefit from the increased processing power

Not all apps are well written and thus will benefit from the extra horsepower.

Also when shuffling multiple apps or doing heavier tasks (video) the extra power will come in handy.

But yes, if one is always in Twitter and waiting for the next Trump tweet, the additional performance gains are of no use.
 
So, does this increase in performance make Siri smarter,
Probably.
capable of soft decoding YouTube VP9 >1080p,
Don't think cpus can reach out and smack google.
make Retroarch run,
Don't think cpu speed can influence policy decisions
allow you to place icons anywhere on home screen,
Don't think cpu speed can influence icon placement allowed by the host o/s
allow split screen multitasking, etc.?
Yes, better.

For other tasks that depend on speed, the neural engine, yes it seems like an improvement can be had and that is welcome. For those things blocked by policy decisions, android is your friend.
 
I'm sorry, but did you even read those instructions?

Thats beyond insane, just because Apple wants to keep this draconian lock down on iOS.

I love my iPad Pro, but I am honestly willing to bite the non upgrade bullet and buy a Tab 7+ just so I can use my device as I want, not as how someone at Apple decides.

It's quite cumbersome, but for the rather limited (and likely to be geeky) set of people who want to run an emulator, it's probably not big a deal.

I think you're underestimating quite how bad Android continues to be as a tablet OS, especially compared to an iPad Pro. It's fine if most of what you do is watch videos, but for creative uses, it's not a great choice. Windows (e.g., Surface Pro or a Yoga) is a much better alternative to the iPad Pro.
 
But, in all the recent iPhone’s I’ve had, running such demanding tasks causes the screen to dim after a few minutes, especially during gaming. It can’t handle demanding games and high screen brightness at the same time (likely a thermal issue). Even iPads suffer from this.

It’s a very annoying limitation that rarely if ever gets mentioned by reviewers (because most, especially the big ones, just parrot Apple’s spoon-fed marketing spiel and specs); or even among users surprisingly. The performance metrics in benchmarks are great, but it’s not so great when the screen dims by 50% during your favourite game!

Why this doesn’t get pointed out more often is surprising.
UX designer here. Personally I think this is a really clever design feature of the iPhone. Decreasing the screen brightness can discourage users from pushing an already thermally throttled phone further, Preventing overheating or damage to the phone itself. Because when you think about it, when the screen dims, most people will subconsciously put the phone away and move on to something else. This allows the phone to cool down.
 
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