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Pokémon Go supports ProMotion, but it’s buried deep in the settings (it can be enabled by selecting use native refresh rate). I did not see any mention in the release notes, but I didn’t look (and the fix was implemented at least a few weeks ago). I do know there was a general “bug fixes” update around the time it got fixed
Problem is not fixed, only covered up by speeding up certain animations, raiding and especially PvP still has sluggish fps drops, which iPhone 13 Pro hasnt Got.
 
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The Update did minimize The problem, but its running in a lower FPS in general - but animations are still quicker. It has NOT fixed The problem. I also noticed that my Pokemon GO runs Way smoother at Night time, and is easy noticable when my phone hasn’t been used for hours. In the Day time, even when I haven’t used the phone for hours, theres still a sluggish/stuttering problem even though it’s periodically. Generally the game feels quicker and more smooth, but when playing PvP, the differences are very noticable. Also when screen recording, the problem seems not noticable. Im beginning to think the chip is faulty, and Apple are trying to cover it up, by pressuring companion and devs.
Its not a faulty chip because these issues dont exist when using a controller in games that allow it. Its a touch input issue. The software variable refresh rate is not aligning with the touch input properly. This happens with 120hz Android phones too if you have a variable refresh rate. But it locks to 60hz when playing a game for both the touch response and the display refresh rate. iOS does this too on the iPads, for whatever reason (likely a bug) the 13 pro and 14 pro aren't doing this in iOS 16.
 
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Pokémon Go supports ProMotion, but it’s buried deep in the settings (it can be enabled by selecting use native refresh rate). I did not see any mention in the release notes, but I didn’t look (and the fix was implemented at least a few weeks ago). I do know there was a general “bug fixes” update around the time it got fixed
Still not fixed, they just covered up The problem by speeding up some animations.. I still have severe sluggish fps drops in PvP and random places. Ive noticed the drops arent there in the Night time, for some Odd reason… for instance, I Can clearly see team rocket animations and Ball catching in general are quicker, but are Way higher fps and have faster animations at Night!!!
 
Its not a faulty chip because these issues dont exist when using a controller in games that allow it. Its a touch input issue. The software refresh rate is not aligning with the touch input properly.
I tested games with ps5 controller, and its true that has fixed issues in most games that support controllers. But when I Play games like Pokemon go, when using charged attack in Pokemon go, without even touching The screen. The frame drops still occure. So I don’t believe that it’s The only issue.
 
Still not fixed, they just covered up The problem by speeding up some animations.. I still have severe sluggish fps drops in PvP and random places. Ive noticed the drops arent there in the Night time, for some Odd reason… for instance, I Can clearly see team rocket animations and Ball catching in general are quicker, but are Way higher fps and have faster animations at Night!!!
The issue was fixed before the sped up animations, that was a separate update. I have zero dropped frames in any situation, catching Pokémon, fighting team rocket, go battle league, etc. There are still issues with the app being slowed down, connectivity issues, etc., but the dropped frame issue is no longer there in any way for me. I also have an iPhone 13 and have all of the normal issues you’re seeing with fps drops. The dropped frames were an entirely different issue
 
I tested for hours on two 12.9" M2 iPad Pros in Genshin today and lo and behold, sure enough it's there on iPads as well.

I test Genshin extremely extensively with every new iPad Pro that comes out so I have settings in mind that result in 100% perfect 60 FPS no matter the throttle, heavy heat, how complicated the environment is or playtime - but a few days after buying the iPad I've started noticing this same issue.

It manifests like an input disconnect. The game itself clearly isn't lagging, but as you move the camera and characters around abruptly there's something that looks like dropped frames. Like the character is out of sync with the camera, very noticeable when looking at immediate environment.

The temporary workaround that completely fixes it is limiting the display refresh rate to 60 HZ - the lag instantly lessens to near-unnoticeable. It's still there sometimes, but it's lessened.

But since Apple doesn't even provide a shortcut/control centre option for 60 HZ (never mind an If/Then option for Start/Stop application to automatically enable and disable 60 limit), I hope they fix it instead of having to go into options and manually enabling it for the game to run smoothly.
 
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The issue is still not fixed even on dead simple games like Hit The Island. It runs perfectly smooth on an old iPhone 7 but if I put my finger on the touch screen of an iphone 14 it starts stuttering and the second I take it off its buttery smooth again. Issue exists on everyone in my family's new phones and in multiple games like Like a Dino, Mario Kart, Hit The Island, Beatstars, Break Bricks. Ive actually downloaded a ton of brick breaker style games to test and it seems to be on every single one.
 
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The issue is still not fixed even on dead simple games like Hit The Island. It runs perfectly smooth on an old iPhone 7 but if I put my finger on the touch screen of an iphone 14 it starts stuttering and the second I take it off its buttery smooth again. Issue exists on everyone in my family's new phones and in multiple games like Like a Dino, Mario Kart, Hit The Island, Beatstars, Break Bricks. Ive actually downloaded a ton of brick breaker style games to test and it seems to be on every single one.
I also just retested it today. Verified through PerfDog (after very heavy stress/throttling on purpose) that the game still runs perfect 60, and yet it looks like it runs 50-60 if PoopMotion is left on.

If the refresh rate is manually limited to 60 HZ, poof, the problem magically lessens greatly and fewer further stutters are visible since the game and the display are now mostly aligned at 60 HZ/FPS (I say mostly because the display still continues to vary, just within a smaller range).

Apple doesn't even have a shortcut/control centre option to limit to 60. And I know from various comments that I'm not the only one who buys iPads specifically for gaming, so I don't know what other people who want to use their near $2k new devices for 120 FPS gameplay that the hardware is capable of are supposed to do.

It'd be comic if it wasn't infuriating that they:
1. made very fast devices,
2. got developers to optimise for them until it all works,
3. got consumers to pay a lot for them

All just so the insanely bad display software can piss on the entire parade. 🤦‍♂️
 
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I also just retested it today. Verified through PerfDog (after very heavy stress/throttling on purpose) that the game still runs perfect 60, and yet it looks like it runs 50-60 if CrapMotion is left on.

If the refresh rate is manually limited to 60 HZ, poof, the problem magically disappears and no further stutters are visible since the game and the display are now aligned at 60 HZ/FPS.

Apple doesn't even have a shortcut/control centre option to limit to 60. And I know from various comments that I'm not the only one who buys iPads specifically for gaming, so I don't know what other people who want to use their near $2k new devices for 120 FPS gameplay that the hardware is capable of are supposed to do.

It'd be comic if it wasn't infuriating that they:
1. made very fast devices,
2. got developers to optimise for them until it all works,
3. got consumers to pay a lot for them

All just so the insanely bad display software can piss on the entire parade. 🤦‍♂️
#3 is why im so irritated lol its so annoying to think i paid 1k for something that has felt faulty for months all while my old worthless phones still feel fine
 
#3 is why im so irritated lol its so annoying to think i paid 1k for something that has felt faulty for months all while my old worthless phones still feel fine
Same here, I bought 2 M2s for gaming and now I have a choice:

- either have the iPads' OS feel very laggy by limiting it to 60 HZ (which, as others have pointed out, is not true 60 HZ and feels a lot worse than a native 60 HZ screen, thanks yet again to ProMotion) so 60 FPS games work well

- or leave the iPad at 120 HZ but games will have nonstop stutter when turning the camera, moving, etc. and they'll feel worse than M1, thereby essentially pretty much rendering a $3k purchase pointless.

Get a grip, Apple. Keep your buggy tech as the default option but give us a workaround if you can't fix it for good. It's not rocket science to make a workaround for this if a fix isn't forthcoming.
 
Same here, I bought 2 M2s for gaming and now I have a choice:

- either have the iPads' OS feel very laggy by limiting it to 60 HZ (which, as others have pointed out, is not true 60 HZ and feels a lot worse than a native 60 HZ screen, thanks yet again to ProMotion) so 60 FPS games work well

- or leave the iPad at 120 HZ but games will have nonstop stutter when turning the camera, moving, etc. and they'll feel worse than M1, thereby essentially pretty much rendering a $3k purchase pointless.

Get a grip, Apple. Keep your buggy tech as the default option but give us a workaround if you can't fix it for good. It's not rocket science to make a workaround for this if a fix isn't forthcoming.
I think even Apple is confused.

1st conversation I had with the senior advisor over the phone, they told me it's a software bug and it'll likely be fixed in the next update. This was back in early October.

2nd conversation I had with the same person, they told me that the issue is actually on the game developer's side, and that I should ask the developers to update their games. So I did message a few developers and all of them told me its an iOS issue with 120hz displays, Apple has to fix it.

3rd conversation with that advisor, he apologizes and says that it does seem like a display software issue and that iOS developers are looking into it.

Thats the last I heard from him since early November.
 
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I think even Apple is confused.

1st conversation I had with the senior advisor over the phone, they told me it's a software bug and it'll likely be fixed in the next update. This was back in early October.

2nd conversation I had with the same person, they told me that the issue is actually on the game developer's side, and that I should ask the developers to update their games. So I did message a few developers and all of them told me its an iOS issue with 120hz displays, Apple has to fix it.

3rd conversation with that advisor, he apologizes and says that it does seem like a display software issue and that iOS developers are looking into it.

Thats the last I heard from him since early November.
I did contact them over the Feedback web app, but have yet to hear anything back. Continued to test it in various places/app combinations today vs. a 60 HZ screen and the difference is night and day, the 120 HZ "ProMotion" screens are ridiculously laggy.
 
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Imagine having the latest iPhone 14 pro max thinking you'll be able to play Genshin Impact smoothly only to get hit with the worst possible stutters. My iPhone 13 Pro Max on iOS 15.7 play it smoothly with no problem at all. So done with this phone.
 
Imagine having the latest iPhone 14 pro max thinking you'll be able to play Genshin Impact smoothly only to get hit with the worst possible stutters. My iPhone 13 Pro Max on iOS 15.7 play it smoothly with no problem at all. So done with this phone.
What can I say, man. I buy iPad Pros specifically for Genshin and the stars finally aligned this year in that Apple put a nice chip into the iPad, and Mihoyo actually optimized for it. So the game was supposed to run substantially more smoothly and reliably than on M1... Except then along came iOS 16 and all of that went right out the window thanks to the inconsistent display refresh rate.

Even something as simple as CoC lags! Put it side by side with any 60 or 120 HZ fixed rate phone and see, LOL.

It'd be funny if it wasn't infuriating what sort of bugs these devices have, considering they're marketed as top of the line for heavy processing/graphics use. And they are top of the line, except the display itself undoes all the game dev and chip engineering work and creates lag everywhere instead.
 
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Has anyone found a fix for this? It’s hard to believe the iPhone 14 pro has been out for 4 months with no update to address this. Simple games like Crossy Road stutter whenever touching the display. All of the GTA games are unplayable. Surely apple is aware of this?
 
Has anyone found a fix for this? It’s hard to believe the iPhone 14 pro has been out for 4 months with no update to address this. Simple games like Crossy Road stutter whenever touching the display. All of the GTA games are unplayable. Surely apple is aware of this?
Yeah, it's unbelieveable that this is still a thing. It's still extremely visible in games on M2 iPads too.

This is not a solution, but it can be a partial workaround: in some games, it looks a bit less laggy if you limit screen refresh rate to 60 HZ in Accessibility options on iOS/iPadOS. It's not real 60 HZ and it looks more like 30 so the OS feels terrible, but some games look a little less laggy like that because you limit OS 16.x to a smaller HZ variance (although still laggier than normal because the refresh rate still varies wildly in-app when it's not supposed to).
 
Yeah, it's unbelieveable that this is still a thing. It's still extremely visible in games on M2 iPads too.

This is not a solution, but it can be a partial workaround: in some games, it looks a bit less laggy if you limit screen refresh rate to 60 HZ in Accessibility options on iOS/iPadOS. It's not real 60 HZ and it looks more like 30 so the OS feels terrible, but some games look a little less laggy like that because you limit OS 16.x to a smaller HZ variance (although still laggier than normal because the refresh rate still varies wildly in-app when it's not supposed to).
Limiting the refresh rate on the iPhone pro does nothing for me. It still stutters when touching the display. Looks like the issue is with the touch sampling rate.
 
Limiting the refresh rate on the iPhone pro does nothing for me. It still stutters when touching the display. Looks like the issue is with the touch sampling rate.
For me that solution only works partially in Genshin Impact on the new iPad Pro. It's still laggier than it should be, but absolutely less so than if I leave ProMotion at 120 (at which point it's unplayable).

Sad to hear it doesn't work on iPhone; it's really high time they fix this on brand new devices.
 
Does anyone know if Apple is going to solve the problem with fps drop and stuttering in games? i bought iphone 14 pm 3 months ago for gaming and still can't play wild rift. I'm thinking about changing 14pm to 13pm because everything works fine on ios 15.7
 
Does anyone know if Apple is going to solve the problem with fps drop and stuttering in games? i bought iphone 14 pm 3 months ago for gaming and still can't play wild rift. I'm thinking about changing 14pm to 13pm because everything works fine on ios 15.7
I’m playing wildrift just fine on 14PM. Fps still fluctuating between 60-120 but definitely playable. I even have settings on high and resolution on super high. And yes 13PM on 15.7 is most stable. The vex update almost fixed 120 fps but then soon after it reverted back to spiking between 60-120 especially with the new lunar update. Apple says it’s not their problem it’s Riot Games problem
 
I’m playing wildrift just fine on 14PM. Fps still fluctuating between 60-120 but definitely playable. I even have settings on high and resolution on super high. And yes 13PM on 15.7 is most stable. The vex update almost fixed 120 fps but then soon after it reverted back to spiking between 60-120 especially with the new lunar update. Apple says it’s not their problem it’s Riot Games problem
The problem is that for most players the game is not so important and they do not see the difference. I am a professional player and play this game a lot. I can say for sure that on iPhones with promotional displays on ios16+, the fps is not stable and there are stutterings, regardless of the settings, even at the lowest. You can try any iPhone without a promotional display - the game will be much smoother and more stable at 60 fps. Even my old iPhone xr feels better, more stable and smoother than 14 pm. Now I'm playing on ipad pro 2021 with ipados 15 the game works perfectly with stable 120 fps.

I bought 14 pm for the game and it's been 4 months since I can't play it, the quality of the game is terrible on this device, so much so that it affects my games.

I contacted Riot support several times and each time they say that their team is working with Apple on this issue, but they don't know when the issue will be resolved. This may take a very long time, because there is no information about fixing this problem on both sides.
13 pm may be the way out in this situation, I'm tired of waiting in the blind
 
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The problem is that for most players the game is not so important and they do not see the difference. I am a professional player and play this game a lot. I can say for sure that on iPhones with promotional displays on ios16+, the fps is not stable and there are stutterings, regardless of the settings, even at the lowest. You can try any iPhone without a promotional display - the game will be much smoother and more stable at 60 fps. Even my old iPhone xr feels better, more stable and smoother than 14 pm. Now I'm playing on ipad pro 2021 with ipados 15 the game works perfectly with stable 120 fps.

I bought 14 pm for the game and it's been 4 months since I can't play it, the quality of the game is terrible on this device, so much so that it affects my games.

I contacted Riot support several times and each time they say that their team is working with Apple on this issue, but they don't know when the issue will be resolved. This may take a very long time, because there is no information about fixing this problem on both sides.
13 pm may be the way out in this situation, I'm tired of waiting in the blind
I’m GM on NA, Masters on smurf. 13PM on 15.7 is the best way to go for iPhone w/ updates turned off because soon 15.7 will stop being signed and downgrading won’t be available. I still haven’t experienced any stuttering on a large scale, even in large team fights or anything hindering my performance. There’s an old trick of switching off 120, switching it back on and turning on screen record from control center to get 120 fps to work. Not sure if it works anymore since I haven’t been too bothered to need it.

I used to have an android Note 22 Ultra specifically for gaming when iPhone started updating and messing up fps. This isn’t the first time it’s happened. It’s definitely still playable on 14PM competitively. Some of us might have hit the silicone lottery as well because my brothers phone fps is more unstable than mine even on fresh iOS install with only WR installed.
 
I’m playing wildrift just fine on 14PM. Fps still fluctuating between 60-120 but definitely playable. I even have settings on high and resolution on super high. And yes 13PM on 15.7 is most stable. The vex update almost fixed 120 fps but then soon after it reverted back to spiking between 60-120 especially with the new lunar update. Apple says it’s not their problem it’s Riot Games problem

Actually, someone else said Apple admitted to it being their problem - and since it's clearly present in a wide range of games ranging from demanding titles like Genshin, Wild Rift and PUBG to side scrollers and old games like Clash of Clans, I'm very much inclined to believe it's an Apple issue. It applies to all games, only exists in iOS and iPadOS 16+ and miraculously disappears if OS is downgraded to 15.7 or earlier.

Workarounds like that should not be a normal and accepted thing for new supposedly premium devices but I'd happily take the option, except Apple doesn't actually allow that for newest devices like iPhones and M2 iPad Pros so many of us are stuck with this infuriatingly laggy mess instead.

Also, fwiw - you mentioned you play on high settings with super high resolution, but this issue has nothing to do with that; it isn't game-related lag due to throttling or resource hogging. It's the display management system interfering with in-game settings. I even posted some further links to Unity devs discussing this issue on another thread.

There’s an old trick of switching off 120, switching it back on and turning on screen record from control center to get 120 fps to work.

The reason this worked is because turning on screen recording switches off ProMotion and forces a constant 120 FPS frame rate onto the device. Ergo, further evidence the issue is caused by ProMotion.
This is not a solution though, because many games that otherwise run smoothly will eventually throttle with the added strain of screen recording (not to mention the massive files which would result from this if playing for long enough).

Some of us might have hit the silicone lottery as well because my brothers phone fps is more unstable than mine even on fresh iOS install with only WR installed.

Nothing to do with silicone. I have 2 M2 iPads and several M1s - none of the M1s running OS 15 show it, and one of the two M2s has a sustained performance score almost 10% higher than comparable tests done through WildLife in reviews and YouTube. It's a simple matter of ProMotion being buggy, the chips are more than capable to run games like these smoothly if Apple could fix their $&%^# screen software.
 
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Actually, someone else said Apple admitted to it being their problem - and since it's clearly present in a wide range of games ranging from demanding titles like Genshin, Wild Rift and PUBG to side scrollers and old games like Clash of Clans, I'm very much inclined to believe it's an Apple issue. It applies to all games, only exists in iOS and iPadOS 16+ and miraculously disappears if OS is downgraded to 15.7 or earlier.

Workarounds like that should not be a normal and accepted thing for new supposedly premium devices but I'd happily take the option, except Apple doesn't actually allow that for newest devices like iPhones and M2 iPad Pros so many of us are stuck with this infuriatingly laggy mess instead.

Also, fwiw - you mentioned you play on high settings with super high resolution, but this issue has nothing to do with that; it isn't game-related lag due to throttling or resource hogging. It's the display management system interfering with in-game settings. I even posted some further links to Unity devs discussing this issue on another thread.



The reason this worked is because turning on screen recording switches off ProMotion and forces a constant 120 FPS frame rate onto the device. Ergo, further evidence the issue is caused by ProMotion.
This is not a solution though, because many games that otherwise run smoothly will eventually throttle with the added strain of screen recording (not to mention the massive files which would result from this if playing for long enough).



Nothing to do with silicone. I have 2 M2 iPads and several M1s - none of the M1s running OS 15 show it, and one of the two M2s has a sustained performance score almost 10% higher than comparable tests done through WildLife in reviews and YouTube. It's a simple matter of ProMotion being buggy, the chips are more than capable to run games like these smoothly if Apple could fix their $&%^# screen software.
They **** the bed with iOS 16. The update itself was sketchy right after the update with notifications, Lock Screen, etc. My only drawback was that I traded my 13PM in with hopes that future updates would fix the fps issue. Apples on track with being more worried about new features than fixing the performance and stability issue. From a cynical, boogeyman, business standpoint, let’s be honest, this issue will either make someone buy a totally different device or buy another apple device so why prioritize an issue that could potentially make them more money lol This issue is literally a waiting game and I was surprised when the Vex update landed and all of a sudden I was playing at 120 fps out of the blue and not even a week or two later it simply stopped working and yes I was aware of the promotion fiasco so I just started up a game and the screen recording trick actually hurts fps now instead of forcing 120. So there’s literally nothing one can do with a 14PM on 16 to circumvent the issue. Definitely still playable tho.
 
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