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I guess you’ll be buying the Pro model or waiting a few extra minutes for the slower USB 2. I can’t imagine photos taking terribly long. Now if you’re talking about videos, I would not want to transfer them on USB 2 🤦‍♂️
Well given all my Lightning connector phones (including my current phone) have been USB 2, a USB 2 speed USB-C connection would be no different than my current situation. But a USB 3 speed connection would be welcome!
 
Now where's the dimwits from last year that claimed the limitation was because A16 in iPhone 15 didn't support the bandwidth despite the fact that A14 in iPad Air 4th gen and A15 in iPad mini 6 supported USB 3 speeds? It's clear Apple's deliberately keeping this as a "pro" feature.
That was entirely true, the A16 and A18 only have hardware support for USB 2 speeds.

It is also true - they released an A18 after the A17 Pro with USB 2 speeds, and released an A18 Pro alongside it that has USB 3 speeds. so they have now either decided it isn't worth putting USB 3 on an A18 for cost reasons, or for differentiation.

If it is for differentiation, they are doing a lousy job of it - there's no mention of faster USB-C transfer speeds as a product feature, it's just in the tech spec grid.

As a 20+ year Apple fanatic willing to buy pretty much most Apple products, I'm completely underwhelmed at recent yearly updates. I seem to be spending less and less on Apple products every year simply because they no longer provide any real value to upgrade. I literally have money in hand to buy upgrades but I just don't have that same excitement about any features they are pushing. You would think Apple's most important customer is the one they already have. Give me a reason to give you my money. I've bought one Apple TV this year...that's it!

I mean, that is more Apple's problem than it is your problem. You're saving money and they're making less of it.

Apple noticed several years ago that people are upgrading tech less often, and so they have increased the cost per upgrade and are planning features to be compelling on a 4-5 year upgrade cycle rather than a 2 year upgrade cycle.
 
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This means they are still burning through components or it will cost more to produce the faster USB components. Apple doesn't build products for performance, they build them for profit margin. The majority of the population won't notice and they count on that.
 
Can you share your source for this? The H1 isn’t limited to bluetooth fidelity afaik, and it doesn’t make sense that Apple engineered the wired connection cable if it was. There’s a noticeable, if minor (they are already good) fidelity upgrade in my experience and I didn’t notice latency when wired and I am very sensitive to it (I work with pro audio and can tell the difference between 2ms and 12ms when playing an instrument and using headphones, for example).

The wired vs. wireless latency difference is enormous as you’d expect.

Admittedly I haven’t used them when playing a guitar through a DI just by coincidence, but I have used them with synthesizers and they performed fine.

Where are you getting latency information? If you experienced it, were you using the built in Mac jack or an external DAC that supported higher bitrate and low latency?

I agree not upgrading to H2 is very stupid. But I’d like more information about your claims if you wouldn’t mind, especially if you have technical data or even better RTL numbers.

It’s going to preface this and admit that I’ve never owned (or even worn) a pair of AirPods Max. I know that sort of invalidates my argument, but I want to lay out my reasoning.

Before I do, I think it’s safe to assume the new models dropped support for wired input. There is no usb-c dongle/ADC, and they’re clear in their marketing material that the usb-c port is for power only. That’s contrasted to the Beats Studio Pro (which I had for a bit). They accurately market that those have a built in DAC. When plugged in, the beats show up as a class compliant audio interface at 48khz (more on that later).

The first sign with the original AirPods Max is that the 3.5mm adapter is an ADC. That would be, idk, a 512 sample buffer at 48khz. That’s probably fine for normal listening. The alternative is the lightning input, but this is where I veer off into speculation. I believe that the AirPods Max compresses the sample buffer to AAC in real time in the right earcup and beams that data over to the left earcup. I think this because:

A) The teardown photos lead me to believe that the headband only transfers power between the earcups.

B) Apple never marketed the AirPods Max as being lossless (like they do with Powerbeats Pro)

C) It makes sense from an engineering standpoint to do the wireless transfer / synchronization between earcups since the other AirPods already do that.

I returned the Powerbeats Pro because you can’t do headtracked Spatial Audio when using the wired connection, and that was why I got them. Plus I felt the earcups were too small. I firmly believe headtracked Spatial Audio is the future, and I was eager for years that this iteration would be a way to finally produce music natively in the format. Specifically, I was hopeful these would support the low latency lossless protocol from the Vision Pro / usb-c AirPods Pro, which I enjoy. I’ve tested both lightning and usb-c AirPods in that setup and confirm the new protocol is very fast. From what I’ve gathered, the audio isn’t compressed or packeted - just a scrambled bitstream at this peculiar 20bit / 48k. (I think it’s a 24 bit signal with 4 bits used for error correction or positional data). It’s very possible that this protocol is extremely short range and therefore exclusive to Vision Pro. I’ve even tried taking the Vision Pro off while using the AirPods to see if the signal would break, but it’s kinda hard to do because you have to cover the lenses to keep it from turning off. Would be way easier just to have someone else wear the AirPods and walk away.

Sorry for the rant. In writing it, I’m realizing I’m taking this stuff way too seriously. I just think today showed that producing music in head tracked spatial / Atmos is farther away than I had hoped. Maybe you’ve tried that waves nx clip. I think I might go that route in the interim.
 
It’s going to preface this and admit that I’ve never owned (or even worn) a pair of AirPods Max. I know that sort of invalidates my argument, but I want to lay out my reasoning.

Before I do, I think it’s safe to assume the new models dropped support for wired input. There is no usb-c dongle/ADC, and they’re clear in their marketing material that the usb-c port is for power only. That’s contrasted to the Beats Studio Pro (which I had for a bit). They accurately market that those have a built in DAC. When plugged in, the beats show up as a class compliant audio interface at 48khz (more on that later).

The first sign with the original AirPods Max is that the 3.5mm adapter is an ADC. That would be, idk, a 512 sample buffer at 48khz. That’s probably fine for normal listening. The alternative is the lightning input, but this is where I veer off into speculation. I believe that the AirPods Max compresses the sample buffer to AAC in real time in the right earcup and beams that data over to the left earcup. I think this because:

A) The teardown photos lead me to believe that the headband only transfers power between the earcups.

B) Apple never marketed the AirPods Max as being lossless (like they do with Powerbeats Pro)

C) It makes sense from an engineering standpoint to do the wireless transfer / synchronization between earcups since the other AirPods already do that.

I returned the Powerbeats Pro because you can’t do headtracked Spatial Audio when using the wired connection, and that was why I got them. Plus I felt the earcups were too small. I firmly believe headtracked Spatial Audio is the future, and I was eager for years that this iteration would be a way to finally produce music natively in the format. Specifically, I was hopeful these would support the low latency lossless protocol from the Vision Pro / usb-c AirPods Pro, which I enjoy. I’ve tested both lightning and usb-c AirPods in that setup and confirm the new protocol is very fast. From what I’ve gathered, the audio isn’t compressed or packeted - just a scrambled bitstream at this peculiar 20bit / 48k. (I think it’s a 24 bit signal with 4 bits used for error correction or positional data). It’s very possible that this protocol is extremely short range and therefore exclusive to Vision Pro. I’ve even tried taking the Vision Pro off while using the AirPods to see if the signal would break, but it’s kinda hard to do because you have to cover the lenses to keep it from turning off. Would be way easier just to have someone else wear the AirPods and walk away.

Sorry for the rant. In writing it, I’m realizing I’m taking this stuff way too seriously. I just think today showed that producing music in head tracked spatial / Atmos is farther away than I had hoped. Maybe you’ve tried that waves nx clip. I think I might go that route in the interim.
Thanks for the reply, I’ll take this further because I think it may be interesting for you and anyone else who happens to read it, first part will be about spatial then I’ll circle back about the cable.

I was tangentially involved with getting Apple Music’s Spatial algorithm fixed immediately after launch working back-and-forth with a producer involved with Taylor so I also am …enthusiastic... about the potential to say the least. I didn’t get paid for this, I just care. A lot.

Apple initially used their own interpolation (metaphorically) of Atmos when Apple Music Spatial Audio launched, but this was either curbed heavily or rolled back entirely, I’m not entirely sure because it’s still somewhat of a black box. Certainly they are doing something with the HRTF ear measurement etc. Now when you mix Atmos or Spatial Audio you can get predictable results which was not initially the case, many producers and artists took a checkbox approach and either farmed out their conversion or had automated tools do it which is why some of the frist playlists sounded like absolute garbage.

There’s an ongoing problem with Apple Music though, you can only submit 2 versions of the tracks to Apple via Connect, which isn’t enough. Even though Atmos folds-down into Stereo well, it isn’t quite as good as a regular Stereo Mix for e.g. Component Systems, some vehicles, etc. especially because Loudness levels are not normalized and there is significantly more headroom with Atmos vs. Stereo, and it winds up making the LUFS not match. If you don’t have the “Sound Check” option checked to level this out it is incredibly jarring, and a quiet Atmos track will swap to a regular Stereo one next in the playlist and blow your ears apart.

Since Apple only allows 2 mixes for submission, you are forced to submit Spatial / Atmos and Stereo. But there is a third option, Binaural, that would benefit all headphone users. I’m not sure if Apple is purposefully limiting the options in order to push adoption of Spatial Audio or if they just don’t want to add the confusion of a third option but it should be there. I try to make this known whenever I can because producers want it, musicians want it, and the public would want it if they knew it existed. Binarual can arguably provide better imaging in some instances vs. Spatial Audio, too, but we aren’t given that choice in this ecosystem because the Artists and Labels cannot submit those tracks, so almost nothing is mixed in Binaural which is one of the supported distinct formats from Dolby and is in their Atmos tooling.

=====

Anyway, about the wired lightning connector, yes there is ADC going on which can introduce latency but in my experience there is virtually none, I’d guess it’s on the order of a couple milliseconds. When using high-speed interconnects you can even downsample with zero latency, one of my pro audio interfaces does this with optical and iI use it to control studio monitors because it has a higher quality DAC than my main interface.

You may be right about the cable between the ear cups, I haven’t seen evidence either way, but there is an H1 chip in each ear that does the connection and ensures precise sync between them. It’s possible you got a bad pair or ran into bugs, or simply that the old AirPods Max were better. at this than the Beats, but they did support 24-bit 48KHz audio using the cable. For all intents and purposes, assuming there is no lossy conversion happening, it is effectively lossless quality, but not high-res lossless, which is fine because most of the music out there isn’t even mastered at higher bitrates anyway. There are exceptions and you can tell if you have extremely high-end equipment and excellent ears but it is a very small gain for a ton of expense.

TL;DR they are good enough for Stereo despite the multiple conversion steps. There’s a fun article that compares DACs and Apple’s little 3.5mm one that connects to an iphone directly beat out some DACs that cost hundreds and I think in one case even thousands of dollars. Here’s one i found with a quick google https://www.audioreviews.org/apple-audio-adapter-review/ but there are others that precisely measure the distortion etc. Apple usually knows what they’re doing with audio and a lot of ex-B&O engineers work there.

I 100% agree that the H2 chip should be put in the AirPods Max, and i was planning to upgrade to get it. Since they didn’t do that, and don’t mention whether the USB-C version even supports USB-C Audio it seems like this might actually be a downgrade across the board outside of maybe better battery life if they removed some circuitry that supported the conversion being done when you used the cable. It’s truly baffling.

Hopefully it’s the case that they’ll do a software-update to support usb-c audio and it may have the bandwidth to support Atmos / Spatial Audio and lossless. Since the 3.5mm jack is literally wired for Stereo there’s no way to use it and maintain the ability to get more than 2 channels, unfortunately. This isn’t very clear in their literature either so I don’t blame you for expecting it and not getting what you thought you were.

Hopefully we get a third generation in a year or two that solves all of this. As it is I don’t know how any producer could travel with the new AirPods Max and use them for critical work, and this even could include podcasting depending on how sensitive they are to latency. Weird, weird decision.

=====

On topic, this does somewhat relate to USB-C so I request the mods keep this in if they see it. I think it’s pertinent and useful information.
 
Why are they being such *******s about the USB port speeds!? There's no excuse at this point in 2024 for implementing USB 2 in a new, supposedly "market-leading" device. It just stinks of deliberately holding back features in order to iteratively drip-feed them over the next 10 years, instead of actually giving us a modern device. See also: Front Camera.
Because Apple is only committed to its shareholders. Not to you as an unimportant customer.

And USB3 10 Gbit/s is still the standard for smartphones. Even Samsung or the new Honor Magic V3 don't offer more.
How is Apple supposed to justify the investment in a faster connection? That is not a reason to buy.
 
To be fair, how many current iPhone users actually transfer data over the USB port?

To be really fair, Apple makes this as annoying as possible to sell iCloud subscriptions.

How many would use it if the Phones had TB4/USB4 speeds and Apple let you restore your phone/set up a new one from a backup SSD? Apple won't let us find out.
 
Me. I have a 25 year old music library and a large photo and video library. I backup to my Mac because I’m not buying cloud storage for no reason and I’m keeping local copies as I don’t trust cloud storage anyway.

Just because you relinquish ownership of all your media and your monthly paycheque to your tech overlords, doesn’t mean everyone else does too.
It doesn’t take long to do a sync. But you get what you pay for. If people 'need' (ahem) fast transfer then buy a device that does it. It is that simple. Or do you believe everyone should have it and that those that don’t want or need it should be paying extra for no purpose.
 
To be really fair, Apple makes this as annoying as possible to sell iCloud subscriptions.

How many would use it if the Phones had TB4/USB4 speeds and Apple let you restore your phone/set up a new one from a backup SSD? Apple won't let us find out.
Car companies hold back features to enforce subscriptions even on seat heaters Or GPS. It’s no different.
 
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To be really fair, Apple makes this as annoying as possible to sell iCloud subscriptions.

How many would use it if the Phones had TB4/USB4 speeds and Apple let you restore your phone/set up a new one from a backup SSD? Apple won't let us find out.

You can already use a local backup with any iPhone. And honestly who has an upload speed faster than 480MB/s? If you have that, you could easily buy a pro phone. Also, only making local backups aren't really backups. Since if your house burns down; you'll lose both backups ;)
 
As a 20+ year Apple fanatic willing to buy pretty much most Apple products, I'm completely underwhelmed at recent yearly updates. I seem to be spending less and less on Apple products every year simply because they no longer provide any real value to upgrade. I literally have money in hand to buy upgrades but I just don't have that same excitement about any features they are pushing. You would think Apple's most important customer is the one they already have. Give me a reason to give you my money. I've bought one Apple TV this year...that's it!
A break in the cycle is what everyone needs. Its healthy to explore other brands vs keeping yourself limited on quality of life experiences.

There are other tech hardware/software companies doing great things. If the Airport line didn't get discontinued I wouldn't have the dope UniFi setup I have now along with my Garmin watch and a few other things. Its nice having the freedom to shop around and not expect everything out of 1 egg.
 
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You can already use a local backup with any iPhone. And honestly who has an upload speed faster than 480MB/s? If you have that, you could easily buy a pro phone. Also, only making local backups aren't really backups. Since if your house burns down; you'll lose both backups ;)

I said direct to an SSD not indirect to a PC/Mac through software that hasn't been meaningfully updated in a decade over a data connection standard that came out nearly two and a half decades ago. What point were you trying to make? That better wired connectivity would make the iPhone worse? Have you considered your position or are you just acting out the weird nerd meme because I criticized Apple?

The only time I ever lost data on my iPhone was when I was travelling and couldn't connect to wifi for a few days and suffered a tragic accident with my phone, taking all my vacation photos with it. If I had a simple local backup option at the time, I would have taken it. Losing those photos was top of mind for me at the time, and then it happened. It's easier to make local back ups of photos now (if that's all you're concerned about) than when this incident happened, but Apple still doesn't treat wired connectivity as the first class option it should be.

Even if all you care about is cloud backup, Apple deprioritizing wired connectivity to boost iCloud revenue doesn't help you because now Apple isn't incentivized to improve iCloud options either. When you're already subbed to iCloud, and have no other real alternative, why should they put more effort into improving it? They already have your money. This lack of incentive really shows in their web interface imo. iCloud could be so much better if Apple had an incentive to make it better.

PS: you can upload a local backup to a cloud service of your choice (instead of being limited to icloud) and not lose your data when the house burns... You can also store a copy off-site, and house burning is one of the least frequent events that lead to data loss anyway. This is doubly true for a mobile device.
 
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the worst thing that Covid left us are the prerecorded keynotes, each prerecorded video is even more boring the last one.
since when it was exciting to read corporate newsletter about new products? They were always boring. So look at this as a video form for that. I know Steve presentations were great, but hes is not here, and current guys can't deliver the same (except for Craig). And I think the format they landed on works well for what it is.
 
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It doesn’t take long to do a sync. But you get what you pay for. If people 'need' (ahem) fast transfer then buy a device that does it. It is that simple. Or do you believe everyone should have it and that those that don’t want or need it should be paying extra for no purpose.
Amusing that you think this would cost the user extra. Apple prices their phones in $100 increments. Do you think this would make every iPhone $100 more expensive? If not, well guess what? The prices probably wouldn't change at all. Apple already prices their devices at the maximum they think each buyer demographic is willing to pay, not how much the phones actually cost them to build. They have a minimum margin, but no maximum margin, including USB 2 wouln't put them at risk of dropping below their minimum margin for shipping a product. The only thing at risk would be their maximum margins.

It's really just about opportunity cost for Apple: 1a (they want you to buy the pro phone, so they will purposely withhold attractive features from the base model, often regardless of cost) and 1b (they definitely want you to pay for iCloud, so all potential competition must be blocked or impaired).

Seriously, how much do you think adding USB 3 to the base iPhone would cost? Think about it and put an actual number to it instead of living in "those that don't need it would be dramatically harmed by this" hypothetical land.
 
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