A car can last for 20 yrs, no smart phone today will be around in 20 yrs. Im with att and contract pricing is going bye bye. I went there and was told its no money down and then a monthly fee for 24 months or the $199 and then some fee I have now thats $15 a month would go to $40 a month. So it was to push one to the paying the phone off.
Now everyone can do what they want but I wont be upgrading as often with this change.
It still has to make sense. And making the smaller iPhone 6 inferior in any other aspects than screen size doesn't make sense as it would irritate and potentially put off prospective buyers, those wanting the smaller size but put off by it's technical limitations. Having two size options of the flagship iPhone makes sense but diluting the smaller option's value in relation to the bigger option doesn't.It doesn't have to make sense to you and me.
Beyond that how many camera models does Nikon or Cannon have at anyone time?
This is the same crap Apple pulled with Flash. I remember all of the negative propaganda surrounding Flash when the real reason Apple refused to allow it was because it directly competed with it's App Store. If Rovio could release Angry Birds in Flash, playable through a standard web browser, they could bypass Apple's fees completely. They would be able to keep 100% of the profits while Apple sits on the outside wondering why they have no content in the App Store. This is why Flash is not allowed on iOS devices.
Apple has sold something like 90 million iphone 5's. Multiply "a couple of dollars" times 90 million and let me know what that comes out to be as the additional cost to apple. HINT: It's a big number.
Some people do. Lots of music, lots of videos. And lots of apps. It's not unusual for iOS apps to be larger than 2GB these days. Also, videos these days are taking up more storage due higher quality. Plus there's always the element of 'better safe than sorry'.
Trying to compare the need for a product with the need for a component inside of said product is absurd.
The majority of people can still comfortably live with a 16GB device. That's why the majority of handsets sold (both iPhone and Android) are shipped with 16GB storage capacity. 128GB clearly isn't needed for the useful function of a smartphone in today's world.
64GB iPhone is like the 17" MacBook Pro being sold to a tiny proportion of customers. I would suggest 64GB is more likely to go away than Apple introducing 128GB models anytime soon.
I registered just to ask this:
Why do you need a mobile phone with 128GB of space? I got 16GB and im not getting over 12GB in total.
2-3GB Spotify, then tons of photos, and games.
I registered just to ask this:
Why do you need a mobile phone with 128GB of space? I got 16GB and im not getting over 12GB in total.
2-3GB Spotify, then tons of photos, and games.
Here's a not-so-new concept for ya... cloud storage. Just sayin'.
So what does everyone think about Apple's darkhorse for September, the iPhone 6C? It probably would have 5S components including the 4" screen and 16GB storage in the new 6 case style but with colors for $99 and an option to upgrade 32GB. It could really be successful this time if the case seems comparable to the other models and not "cheap". Especially with those people who want the smaller form factor, don't need much memory or are on a tight budget.I'm really surprised there haven't been more rumors about a continued 4" model, there has to be something and I don't think they will continue to sell the 5S - the case is too expensive for a mid-tier product.
Then they would have models at $99, $199 and $299 that are all different sizes and features which justify the $100 upgrade. If they would drop the storage upgrades to $50 this would all start to make sense! (*crosses fingers*)
iPhone 6C: $99 16GB/$149 32GB. 4" screen, A7, 1GB RAM, color cases, NFC?.
iPhone 6: $199 32GB/$249 64GB. 4.7" screen, A8, 1GB RAM, camera lens updates, NFC.
iPhone 6X: $299 32GB/$349 64GB/$399 128GB. 5.5" screen, A8, 2GB RAM?, OIS, NFC.
Notice there aren't any overlaps in price between the models?![]()
Dear Apple, I need 128GB.![]()
How did simply using an iPhone make managing your music harder? The fact that you now have more music on a smaller capacity device is not an example of the iPhone making your life harder. You did it to yourself.
Once I started using smart playlists, I do not find it harder to manage my music.
I registered just to ask this:
Why do you need a mobile phone with 128GB of space? I got 16GB and im not getting over 12GB in total.
2-3GB Spotify, then tons of photos, and games.
Unfortunately, I think you're being too optimistic with your price points... The starting points look right to me, but I think Apple will continue to charge $100 for each step up in capacity.
UGH what is with people that are always like "Why would anyone need a bigger screen" "Why would anyone need more space". Geez stop being so narrow minded.
How about videos for example!
With cheap memory cards available for Android users to switch in at a whim, Apple makes us pay a premium for a pitifully small memory, and we are so grateful. Thanks Apple!
???
This is nonsense.
How do you think Rovio (or other developers) would monetize Angry Birds as a Flash web site? Why do you think they didn't? Why don't other developers? How do you explain that Flash didn't catch on with Android devices?
Come on, this stuff is easy.
I think Flash failed on mobile because no one liked it. Developers didn't like it: limited, only good for certain kinds of apps -- casual 2D games with conventional graphics. Users didn't like it: A constant source of annoying ads and browser hangs. OS and device companies didn't like it: cede control of their platform to deliver a least-common-denominator, low-quality experience to users.
Really only Adobe/Macromedia liked it... and, I guess, developers looking for easy ways to deliver apps with a low-quality user experience. Look, I've made a few $ in my time developing flash apps on the side and I appreciate everything it had to offer. But I'm not sorry to see it go. (Actually, I still use it in my iOS and Android development workflow: artists I work with really like it for certain kinds of frame-based animation and I can use a little custom command to export their animations in a convenient form. I also find it simple to use to mock up art for wirefames. It's a really nice tool where it fits the job. It's really weak as an app platform, however.)
Rovio always had the option of releasing Angry Birds as a Flash app and monitize it however they
Premium prices for the 2 best upcoming phones in the world. Nothing else is even close. Kudos again to Johnny Ive for surpassing himself again.
Premium prices for the 2 best upcoming phones in the world. Nothing else is even close. Kudos again to Johnny Ive for surpassing himself again.