Even Apple's fabulous A# chip efficiency really is no longer relevant because it's gotten to the point where even mediocre chips are powerful enough for everything now.
Dude, VR is extremely power hungry but somehow thats irrelevant. LOL!
Even Apple's fabulous A# chip efficiency really is no longer relevant because it's gotten to the point where even mediocre chips are powerful enough for everything now.
This made me giggle.IAR and VR is what everything will be within 730 days.
But you're rocking your 3D TV, which clearly everyone has nowadays, based on how hard it was pushed as the next game changer right?So, if I am reading this correctly, the fate and future of all mankind rests on Apple getting this right... VR... in the iPhone 7
Yawn, let me know how it turns out
Everything's fine. Keep watching TV.So, if I am reading this correctly, the fate and future of all mankind rests on Apple getting this right... VR... in the iPhone 7
Yawn, let me know how it turns out
Is there a VR headset that can use the iPhone?
Edit:
I guess not
I've still yet to hear a compelling argument for VR, period.
If only Apple would do a 3D display like the Amazon Fire phone.
It's not that apple NEEDS to it's that it represents where they are competitively.
Yet another "This is what matters to me, so it must matter to everyone, especially the ghost of Steve Jobs" post.iPhone is really behind in display specs. This never used to be a problem since publications and 2D graphics still look good on 1080p, but now we have VR. It's a whole new game. 1080p does not cut it with VR. Not when your eyes are an inch away from the display.
This is why I believe that the iPhone 7 might represent the true end of the SJ era if they don't have their act together for the iPhone 7. Even if they match the specs of of other displays they are just playing catch up. The addition of the Flux feature in 9.3 is a good example of how they can no longer think for themselves.
They really need to maximize GPU/Metal tech and release the iPhone 7 with the best display in the market.
I don't buy what I don't need.It's not that apple NEEDS to it's that it represents where they are competitively.
Before you could debate that issue with minute differences in screen sizes or 1GB vs 2GB RAM, but those days are gone. Even Apple's fabulous A# chip efficiency really is no longer relevant because it's gotten to the point where even mediocre chips are powerful enough for everything now.
Many of you don't care about VR but you should because it's value for your money. And if you're into AAPL you definitely should care. AR and VR is what everything will be within 730 days. There are already VR app stores for mobile devices including Apple devices. VR is pretty much already a standard gauge of current hardware capability. Good VR headsets can be had for $100. Samsung Gear is very vey good. If your device can't do VR with zero pixelation then your device is already legacy.
The iP7 display ends to be at least what Sammy has now. Their camera is also miles ahead. If Apple didn't care they wouldn't be releasing a double cyclops camera. So they should also care about VR capability.
You will remember this thread in 2017.
[doublepost=1459998377][/doublepost] Sorry, you're very wrong.
For the same reason smartphones have decent cameras. I mean by your logic, why invest in smartphone camera tech when someone can just buy a high end camera if they want to take good photos? The reason for phones being used for VR is because it reduces the cost significantly using the hardware you already buy, and always have with you. Have you seen the HTC Vive? That's a true VR experience, but it requires a dedicated computer to be wired up to. Not really something you can bring with you.Why on earth would I want to strap my iPhone to my face? Good gracious what fresh hell are you Millenials cooking up now?
Don't worry, I know what VR is and I'm all for it, but if I want to experience it, wouldn't it be optimal to get a dedicated setup whose sole purpose is to provide immersive VR? (And hopefully a headset that is comfortable to wear) Why push up the specs of an iPhone--and cost--just to produce a device that delivers a comparably subpar VR experience than a dedicated device would.
Get off my lawn. grumble grumble.
So why put a substandard experience on a phone?For the same reason smartphones have decent cameras. I mean by your logic, why invest in smartphone camera tech when someone can just buy a high end camera if they want to take good photos? The reason for phones being used for VR is because it reduces the cost significantly using the hardware you already buy, and always have with you. Have you seen the HTC Vive? That's a true VR experience, but it requires a dedicated computer to be wired up to. Not really something you can bring with you.
Camera tech was long in the process of being miniaturized for a very good portable experience in point and shoots. Consequently there was and is little sacrifice of function, battery life, heat expenditure and ergonomics involved in integrating a camera into an iPhone.For the same reason smartphones have decent cameras. I mean by your logic, why invest in smartphone camera tech when someone can just buy a high end camera if they want to take good photos? The reason for phones being used for VR is because it reduces the cost significantly using the hardware you already buy, and always have with you. Have you seen the HTC Vive? That's a true VR experience, but it requires a dedicated computer to be wired up to. Not really something you can bring with you.
Why put a substandard camera experience on a phone compared to dedicated cameras? The same reason some people would want a lesser version of VR using their phone, because it's what they already spent a lot of money on and they always have with them.So why put a substandard experience on a phone?
So were the first cameras on phones. They were horrible, and had very specific use cases such as after an accident to get someones license plate, they were never used to enjoy looking at photos like you do today.VR may over time evolve to have crucial integration with interpersonal communication. But at the moment it's more of an isolating activity.