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I already see 360 properties online. They're posted everywhere. I saw several properties like that when I moved to the East Coast.

And I like work out classes. I like getting pushed and I like how my instructor pushes me. Otherwise I could just use my sisters Wii.

Product demos.....nah. if I'm gong to buy something I want to see it.

And no.....I feel slimy getting something free then selling it. It's free money and I don't like that.

That last sentence made me laugh. In The Netherlands, there was a promotion where you could get the Gear VR for free with a S7/S7 Edge (only for those who pre-ordered it). The Dutch equivalent of Amazon is flooded with people selling their Gear VR's. Same with free tablets in combination with tv/internet contracts etc.

Imo there's absolutely nothing slimy about that. As we say here; if you're not gonna use it and you can get a decent amount of money for it and STILL don't sell it, then you're a thief of your own wallet;)
 
That last sentence made me laugh. In The Netherlands, there was a promotion where you could get the Gear VR for free with a S7/S7 Edge (only for those who pre-ordered it). The Dutch equivalent of Amazon is flooded with people selling their Gear VR's. Same with free tablets in combination with tv/internet contracts etc.

Imo there's absolutely nothing slimy about that. As we say here; if you're not gonna use it and you can get a decent amount of money for it and STILL don't sell it, then you're a thief of your own wallet;)

Cool. You sell it. I wouldn't.

I also don't regift Christmas presents.
 
Well it's one of those threads where someone sees it appropriate to decide for everyone else what is imperative in a device.

You don't see the irony that you're against this person thinking it's imperative in the iPhone 7, yet you bought a device that can do exactly that?
 
You don't see the irony that you're against this person thinking it's imperative in the iPhone 7, yet you bought a device that can do exactly that?

Nope. Because I bought the device primarily to hand to my team to test responsive design work that we do. I just got it this week since I bought it on launch.

I also have BlackBerry devices and a Lumia 1520.

We have iPhones, iPads, and an old SGS5 that's completely trashed. The SGS7 is the latest Samsung.
 
OK, here is the thing. I've got an SGS7. I could have registered it to get some huge head gear thing.....free. I didn't register for it. Because when they had me put it on there was nothing about it that was compelling. Choirs of angels didn't sing. My toes didn't curl. I didn't suddenly experience Nirvana.

It comes back to gaming. Today, on my device, the sole application for this technology would be gaming. Since I'm not the least bit interested in gaming, I see absolutely no need for it. Therefore it is useless to me. Develop it where it belongs, in a gaming rig that I can give to the twelve years olds in my family who would think it's totally cool.

Personally, this is not something that is necessary on my device.

This is another instance of one person deciding that this is necessary and imposing ideas on me about what my device should do.

I don't want it.

What about movies? I think the biggest appeal for me personally would be imax-like movie/tv experience. Heck imax-3d actually. I could see it useful both at home an when flying, no more tiny sucky airplane screens for movies :D
 
What about movies? I think the biggest appeal for me personally would be imax-like movie/tv experience. Heck imax-3d actually. I could see it useful both at home an when flying, no more tiny sucky airplane screens for movies :D

yup, I have a high bitrate 3D rip of Pacific Rim. Looks REALLY good on Gear VR
 
What about movies? I think the biggest appeal for me personally would be imax-like movie/tv experience. Heck imax-3d actually. I could see it useful both at home an when flying, no more tiny sucky airplane screens for movies :D
Well that's why I said that if I could have my way with Denzel Washington in full sensory VR as in Avatar then I'd be a fan. Otherwise meh.....
 
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VR is in it's infancy. Apple doesn't need to follow this trend. When the time is right they will do it in their own way and the market will explode. They weren't the first with the MP player, but when they did it they owned the market. They weren't the first with the smartphone, but when they did it, they owned the market. It will be the same with VR. Probably 3 to 5 years out yet.
 
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...I never said YOU need VR. You're missing the point of the thread which was clearly defined in the first few posts.

No it isn't. I read them the first time and went back just now to read them again.

As I said, first few posts....

Again, no you didn't.

You ranted and raved that Apple is falling behind and that it needs to improve its specs to keep up with AR/VR. However, myself and several others, including @Qbnkelt, have asked over and over why EXACTLY Apple or any other company needs to have this feature, but in 4 PAGES, there's no straight answer. None. There's grandstanding. There's patronizing. There's deflecting. But the best direct answer in the whole thread is "gaming" and "it's just more immersive."

We've been reading about Apple's demise for years now, but this may just be one of the funniest reasons I've heard yet. Have you tried submitting articles for Business Insider to publish? I think they'd bite on this.
 
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You have seriously overblown the demand for VR. IF/when VR actually becomes something that we want in all of our phones, Apple will start to work on incorporating it as such. Currently, I really don't see VR as anything besides early tech nerd stuff. Anyone remember Google Glass, or all the "3D" Android phones circa 2012? Yeah. Apple didn't start trying to work on 3D iphones, and rightfully so. It was a short-lived trend employed by Android makers to try to gain a marketing/selling advantage over the iphone 4/4s that failed.

I haven't used any VR tech yet, so I am holding off judgment for now. But if you had me guess, I would guess it to end up something like 3D tech on televisions. When you buy a new TV with 3D, first thing you do is find a 3D movie and watch it with the glasses on and everything. You show it off to your friends and family. And then what happens to it? YOU NEVER USE IT AGAIN. I've done this with all of my 3D TVs.

Again, I am holding off final judgment, but that is my guess.
 
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So I have to say it or has it already been said?

Hint
It's that one industry that has always been the forerunner in video technology.
Ahhhhhhhh! Finally a legit answer. I hadn't even considers that, as it isn't something I find interesting, but that is an answer indeed.
 
Why put a substandard camera experience on a phone compared to dedicated cameras? The same reason some people would want a lesser version of VR using their phone, because it's what they already spent a lot of money on and they always have with them.


So were the first cameras on phones. They were horrible, and had very specific use cases such as after an accident to get someones license plate, they were never used to enjoy looking at photos like you do today.

This is clearly the beginning of VR, and has limited uses as cameras on phones did back in the early days. Knowing this is how history advances, why would you be against progress? Without people starting these ideas and pushing VR forward, it won't progress nearly as fast as it will if the general public gets to experience it somewhat using their phone and a cheap headset.

Lots of people said the same thing about Smartwatches, up until Apple created one and now most people love it. The same will be true for VR. If Apple actually invested in having a VR experience with their new iPhone, you can bet lots of people here will love it.
I'm not against progress. I am not even against VR capability on an iPhone. I'll try restating it because I'm just annoying like that.

I am against the insistence that it must absolutely positively be a consideration in the design of the next IPhone. Why am I against it? Because the time is not right. The other components besides the display that would make this a desirable purpose aren't advanced enough yet. There is the problem of overheating to consider. People are reporting that their Samsung phones are getting so hot they shut off. They can play only a very short time and when they do, the experience is not anything to write home about.

The camera that I used on my earliest iPhone also didn't overheat the phone and the pictures were decent. And years before, I owned a Hitachi Windows phone that had a camera in it that was pretty good. As good as my dedicated point and shoot of the same era. This was a couple of years before the debut of the iPhone. So Apple wasn't experimenting with an unproven technology and an unproven concept when they did put a camera into the iPhone.

I'm against Apple rushing to incorporate a feature while it is still problematic and crappy. Leave that to Samsung. That's not innovation that's just annoying. The Apple Watch already just barely skirts that line between innovation and annoying for a lot of people. I and many others enjoy it but a lot of people can't get the apps to work right and abandon it. Since the entire concept of a smart watch is in its infancy that's acceptable for the moment. Apple can't risk that with the IPhone. And they should not when the demand is still very niche.

LET ME JUST ADD THAT IF APPLE HAS SOLVED THE ISSUES BEHIND THE SCENES THEN VR CAPABILITIES WOULD BE A DELIGHTFUL and WELCOME SURPRISE. But I'm not insisting it's gotta be in the next iPhone or else.
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VR is in it's infancy. Apple doesn't need to follow this trend. When the time is right they will do it in their own way and the market will explode. They weren't the first with the MP player, but when they did it they owned the market. They weren't the first with the smartphone, but when they did it, they owned the market. It will be the same with VR. Probably 3 to 5 years out yet.

Goodness I am trying to post while my daughter and I are texting each other. I wonder how bonkers I'll go trying to enjoy a VR experience on an iPhone when texts are coming in.

Anyway I think five years might be late. Even without Steve Jobs there to tell them "We need the iPhone to do this, don't eat or sleep until you make it happen" Tim and company will be keeping an eye on this and probably already do have a path laid out. Not for the next model but possibly the one after that. Samsung has been forcing them to eat dust quite a bit lately.
 
Well, basically every phones are VR ready (even the iPhone) as long as you have the VR headset.

But for the iPhone to have a better VR experience like the Galaxy S6/S7, it needs a better resolution screen.

However, better resolution equal downsides : a 1440p screen (or even more) will have a very noticeable impact on both battery life and performance because of more demanding GPU power.

In my opinion VR is not worth these two compromises, it would totally kill the battery life and great iOS performance of every iPhones just for a feature that a very few people will use. And for having the chance to try both HTC Vive and PlayStation VR, I can tell you they destroy any VR experience you can get from any smartphone, Galaxy S7 or not.

I agree with you. VR isn't as useful to me as battery life nor do I feel I need a higher screen resolution. I'm not even remotely interested in VR at this point.

Conversely, necessity spawns innovation.

80546-2.png
http://www.anandtech.com/show/10120/the-samsung-galaxy-s7-review/2

One could argue that other phones are starting to do better then the iPhone at normal task because the features most of us consider somewhat useless has forced them too. If VR requires a higher screen resolution, a better GPU and better battery then other task will reap those benefits as we see a above.
 
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I agree with you. VR isn't as useful to me as battery life nor do I feel I need a higher screen resolution. I'm not even remotely interested in VR at this point.

Conversely, necessity spawns innovation.

View attachment 625929
http://www.anandtech.com/show/10120/the-samsung-galaxy-s7-review/2

One could argue that other phones are starting to do better then the iPhone at normal task because the features most of us consider somewhat useless has forced them too. If VR requires a higher screen resolution, a better GPU and better battery then other task will reap those benefits as we see a above.
I just noticed that I should not have quoted you in the first place, I thought you said that you don't need a dedicated VR device if smartphone can do the same. Sorry mate, though my point is still valid only the quote is not. ;D
 
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Might have something to do with that tragic PenTile configuration
Lol, it isn't 2008 you know, with lame 640p resolution. Even with penTile, at 1440p you cannot see a single dot!!
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Id rather retain battery life, than get super-duper-retina resolution and awful battery, just to serve the 0,001% users who are interested in second rate VR or just spec-whores.
You are aware that the s7 edge with its 2k screen has better battery life then the 6s plus with its 1080p screen don't you..
 
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Lol, it isn't 2008 you know, with lame 640p resolution. Even with penTile, at 1440p you cannot see a single dot!!
you should probably do some research lol, like half the posts I've seen come from you are loaded with misinformation.

Also, the S7 Edge has a much larger battery, and it barely beats the 6s Plus and only at LTE battery life (it sorely loses in Wi-Fi). Not to mention, it probably achieves this battery life because the CPU is too busy throttling after a few minutes of work. It throttles even more than the OnePlus 2 lol
 

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Sure. The S7 Edge PenTile is claimed to have a resolution of 1440x2560. What most people don't understand though is that with RGB, the resolution refers to the count of pixels that are comprised of red, green, and blue. So for example, if you wanted to draw the colour white, it'd take 1 RGB pixel, but 3 PenTile pixels (unless they started counting a pixel as an RGGB configuration) and even then, it's not a perfect square, but a bundle of circles with plenty of black space between them (circles don't fill up as much space as squares). Thus PenTile 1440x2560 isn't really the equivalent of RGB 1440x2560. That's why it takes many more PenTile pixels to achieve the same sharpness (and why PenTile screens looked like mesh back in the day).

That's why I facedesk every time someone brags about the resolution, because it tells me that they don't really understand display technology at all.
 

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