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Clearly the iPhone 6 destroys the competition. The 3D mark shows lower scores due to being limited in the physics test which is purely multi-threaded test. In reality, this lack of cores would not show in mobile games considering the fact that mobile games don't have the best of physics. Most developer would rather not waste CPU cycles on "glass being knocked off the table" or "hair flowing in the wind". The Samsung Galaxy S5 LTE-A is only available in Asia which is why many people haven't heard of it.
 

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Clearly the iPhone 6 destroys the competition. The 3D mark shows lower scores due to being limited in the physics test which is purely multi-threaded test. In reality, this lack of cores would not show in mobile games considering the fact that mobile games don't have the best of physics. Most developer would rather not waste CPU cycles on "glass being knocked off the table" or "hair flowing in the wind". The Samsung Galaxy S5 LTE-A is only available in Asia which is why many people haven't heard of it.

How about posting the stats with the competition actually included? ;)

CPU:
http://www.anandtech.com/show/8687/the-nexus-6-review/4
GPU:
http://www.anandtech.com/show/8687/the-nexus-6-review/5
 
My point is that features such as double tap to wake and wireless charging, are features that are regarded, by iPhone users, as gimmicky and useless - they attempt to justify why they shouldn't have them, saying it increases the price and size of the phone.

Hey, that statement is not true! I am an iPhone user and before that I was a Palm user. I like the Palm Pre wireless charging feature and used it for a few years.

I did say that while wireless charging was cool, but admittedly, all it did was saving me having to slide my phone into a dock the way I do now before I go to bed, so realistically speaking it saves me perhaps a second a day.

But it's cool. If the iPhone comes with that feature I would be delighted, but we are still talking about a second a day of time saving. I would rather wireless charging not included if it means a thicker phone, less space for battery, or other features being cut, like TouchId. I know parts are getting smaller but the charging coil or whatever it is must take up some space and can't be that inexpensive to implement otherwise it would be a killer application to built it into AA batteries and make everything that use them capable of wireless charging.

Oh wait, so far what I said seems to elude to wireless charging being gimmicky. It's not, and it's cool, and if I were a person constantly running out of juice on my phone and having to charge it many times a day, then it would save me a second every time I need to plug it in. So it could potentially be more useful for the right person. But that's not the selling point of wireless charging for me. It's the cool factor, like my Sonicare Toothbrush. I show it to all my friends (now i am wondering why they don't come over anymore).

One thing I am absolutely sure of is that if you make statements like "iPhone users" you are most likely wrong because there are hundreds of millions of them and they are all different.
 
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Anyone who can understand architecture knows that 3 billion transistors and 64 bit CPU are by far more important than a four core 2.5 GHz CPU.....

Not this again.

64 bit is no more or less important than having more cores. They constitute different methods to get to a certain performance level. Neither method is right nor wrong.
 
Just get a load of 2012 devices and pitch them against the iPhone 6 and see how they perform. It looks like that has already been done and the 6 performs a lot better, so I think the OP has their answer. No it's not 2012 technology because no phone 2 years ago could compete on performance with what we have now. Buzz words on a spec sheet don't necessarily translate into good performance as comparisons have shown.
 
Not this again.

64 bit is no more or less important than having more cores. They constitute different methods to get to a certain performance level. Neither method is right nor wrong.

Absolutely wrong, since ARMv8 is inherently more efficient than ARMv7, while you don't need four cores on any smartphone app.
And having an almost 3 GHz CPU on a phone is the wrong method...

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Absolutely wrong, since ARMv8 is inherently more efficient than ARMv7, while you don't need four cores on any smartphone app.
And having an almost 3 GHz CPU on a phone is the wrong method...
It's not wrong, it's just a different method. Look at AMD with their high speed and 6-8 core processors, they can't beat a lower speed 4 core i7, but they hold their own against lower end processors.
 
They focus on numbers that mean things to people and developers. Who cares what the clock speed is when Apple's CPU has a superior design that can process 6 instructions per cycle and thus outperform a quad-core running at a higher clock speed?

Samsung et al throw out spec sheets. Apple puts their specs in terms that people understand. If you say the processor is twice as fast as last year's or uses 25% less power, people can understand that. The significance about 3 billion transistors may be lost on a non-technical person, but it sounds like a lot and when you say it is triple the previous version it does make it sound like a lot more than a small revision.



correct.

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It's not wrong, it's just a different method. Look at AMD with their high speed and 6-8 core processors, they can't beat a lower speed 4 core i7, but they hold their own against lower end processors.

We are speaking about MOBILE devices....

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The overall picture is the same: the iPhone is better and doesn't need a 3 GHz CPU for that...
 
The device itself does have some features that geeks like to say is "old tech". Screen resolutions of 1080p have been standard for a while, the iPhone6 just got NFC where as android phones have had it for a long time. It's not a big deal in the scheme of things because the software is totally different. Someone may claim 2GB of memory is standard and 1GB is nonsense now, but not one person who says that can show me any app, game, or utility that proves 1GB to be an actual usage limitation on iOS. Why? It's simple...iOS is designed by the same company that designs the hardware. It fits together well. It's not slow, doesn't crash(that I've seen), and generally works well. On Android you have a lot of various components in the phones all build by different companies. Samsung, LG, HTC etc. Then they put the OS on the phone and add their custom skin and bloatware(software you want to remove but cannot without rooting the device). This extra bloat requires more memory and often it still lags slightly or feels less slick than a stock OS with no skin or extra software. iOS might not have multitasking etc(I've never been able to find a reason this matters. On my phone I am always looking at one app at a time), but it always feels smooth to navigate and doesn't lag. That to me is more important than having 4k resolution on a 5" screen. At normal viewing distance for a mobibe device, 1080p is more than sufficient. Most 32" TVs are only 720p because 1080p makes little sense. The reason phone companies pushed for 1080p and now 1440p is to put a checklist up to show how they are a superior device and you need it(when you really don't).
 
The device itself does have some features that geeks like to say is "old tech". Screen resolutions of 1080p have been standard for a while, the iPhone6 just got NFC where as android phones have had it for a long time. It's not a big deal in the scheme of things because the software is totally different. Someone may claim 2GB of memory is standard and 1GB is nonsense now, but not one person who says that can show me any app, game, or utility that proves 1GB to be an actual usage limitation on iOS. Why? It's simple...iOS is designed by the same company that designs the hardware. It fits together well. It's not slow, doesn't crash(that I've seen), and generally works well. On Android you have a lot of various components in the phones all build by different companies. Samsung, LG, HTC etc. Then they put the OS on the phone and add their custom skin and bloatware(software you want to remove but cannot without rooting the device). This extra bloat requires more memory and often it still lags slightly or feels less slick than a stock OS with no skin or extra software. iOS might not have multitasking etc(I've never been able to find a reason this matters. On my phone I am always looking at one app at a time), but it always feels smooth to navigate and doesn't lag. That to me is more important than having 4k resolution on a 5" screen. At normal viewing distance for a mobibe device, 1080p is more than sufficient. Most 32" TVs are only 720p because 1080p makes little sense. The reason phone companies pushed for 1080p and now 1440p is to put a checklist up to show how they are a superior device and you need it(when you really don't).

Many times I'm watching a video and want to check my emails, or send an SMS. I can't do that as my video will probably reload when I come back to it, or the streaming service I'm using will refresh anyway. In certain instances, split-screen multitasking would be awesome if implemented correctly.
You mention Android phones having components from difference manufacturers inside the device and in fact this is common in electronic devices. If you open up any you will find Sony this, Samsung that, Qualcomm the other etc. In fact, Apple manufacture less of their own components than pretty much every big player.
 
No, it really doesn't...


it really DO.

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the device itself does have some features that geeks like to say is "old tech". Screen resolutions of 1080p have been standard for a while, the iphone6 just got nfc where as android phones have had it for a long time. It's not a big deal in the scheme of things because the software is totally different. Someone may claim 2gb of memory is standard and 1gb is nonsense now, but not one person who says that can show me any app, game, or utility that proves 1gb to be an actual usage limitation on ios. Why? It's simple...ios is designed by the same company that designs the hardware. It fits together well. It's not slow, doesn't crash(that i've seen), and generally works well. On android you have a lot of various components in the phones all build by different companies. Samsung, lg, htc etc. Then they put the os on the phone and add their custom skin and bloatware(software you want to remove but cannot without rooting the device). This extra bloat requires more memory and often it still lags slightly or feels less slick than a stock os with no skin or extra software. Ios might not have multitasking etc(i've never been able to find a reason this matters. On my phone i am always looking at one app at a time), but it always feels smooth to navigate and doesn't lag. That to me is more important than having 4k resolution on a 5" screen. At normal viewing distance for a mobibe device, 1080p is more than sufficient. Most 32" tvs are only 720p because 1080p makes little sense. The reason phone companies pushed for 1080p and now 1440p is to put a checklist up to show how they are a superior device and you need it(when you really don't).
agree.
 
Yessir and not saying it wasn't. Just saying that if you are going to post saying it smokes the competition, at least include the competition.
Isn't the Motorola X 2014, HTC M8, and Galaxy S 5 the competition... They are included in the above benchmark.
 
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Many times I'm watching a video and want to check my emails, or send an SMS. I can't do that as my video will probably reload when I come back to it, or the streaming service I'm using will refresh anyway. In certain instances, split-screen multitasking would be awesome if implemented correctly.
You mention Android phones having components from difference manufacturers inside the device and in fact this is common in electronic devices. If you open up any you will find Sony this, Samsung that, Qualcomm the other etc. In fact, Apple manufacture less of their own components than pretty much every big player.

They are not a manufacturing business, they are a design business. 100% of their designs come from the U.S., and they outsource the manufacture of components.
 
This whole discussion basically boils down to one thing:

In 2012 Android had dual-cores and 2GB of RAM, but that's because android manufacturers NEEDED that hardware for the Android OS (which at the time was still quite poorly written) in order for the experience to be anywhere near as smooth as iOS was. This is why Project Butter was given a whole team at Google HQ to smoothen everything out.

As someone else has mentioned, iOS makes the absolute most of the hardware it's given, which is why 1Gb of RAM in today's iPhone almost rivals multiple GB in an Android device.

Obviously it's not an absolute science, but Apple don't need 3GB of RAM at this point in time because it would come with consequences; like battery life.
 
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Many times I'm watching a video and want to check my emails, or send an SMS. I can't do that as my video will probably reload when I come back to it, or the streaming service I'm using will refresh anyway. In certain instances, split-screen multitasking would be awesome if implemented correctly.
You mention Android phones having components from difference manufacturers inside the device and in fact this is common in electronic devices. If you open up any you will find Sony this, Samsung that, Qualcomm the other etc. In fact, Apple manufacture less of their own components than pretty much every big player.

Apple specifies the components AFAIK. Meaning they source specific things from specific manufacturers. The A8 for example is built by Samsung as I understand it, but Apple asks for very specific specs. They don't just takle a Snapdragon 801 and throw it in there. The LCD may be an LG or Samsung but Apple only accepts A+ or A panels and no blems. Things like that differentiate them just a bit. The point is they design the hardware and ask for specific specs from the component manufacturers and then design the OS around very specific hardware. With Android they get the OS and then piece together components that work. The end result is that iOS and the Apps available will work on your device because there are fewer variations in the hardware. With Android the app creators don't know if you're using a Samsung, HTC, Motorola, LG, Sony and what processor is inside. You can have a company like Samsung and they have 10 different models at one time. An app may work on the S4 but the newer S5 may not work the same, or at all. For example I cannot find a QR code reader that can focus properly using the Galaxy S5 camera. This issue does not exist on the Nexus devices and my sister's LG.
 
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