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Even if Sega only sold 3,200 copies odd a day of Super Monkey Ball for the next year at $9.99c a copy it would still net them $10,023,451 in a year. This figure doesn't take into account that firmware 2.0 isn't even on general release or the iPhone 3G on sale yet.

I think that taking into account that today's sales figures are based on 'fan boys' downloading the software in anticipation is a healthy sign that the app store will be a resounding success. Certainly it will show MS and RIM that a centralised and easy to use store front for software is where the future of smart phone software lays. You can argue that X software title is available for Window's CE or RIM's platform- but I have yet to see an easier way to access or install such programmes.

I hope that the App store is a resounding, runaway success for Apple.
 
Are you serious? Anyone else getting crashes?

there's a long list of posts about major problems, on engadget.

one fella said he installed the pre-v2.0 and "everything is fine" and then described hard crashes, apps wouldn't open, phone wouldn't sync. i sure hope the official release is a lot, lot better than the one folks are playing with right now.
 
How exactly?

Nobody else removes all the major barriers for small software publishers to attract customers and users of their software by creating a single point of sale for all developers?

Before if you wanted to compete on some kind of open platform you would have to likely create a website, promote your product best you could, if you wanted to charge for it, set up a credit card processing and web store, and then manage it and hope it doesn't crash. Once you did all that you still would have spend significant time and money to reach all of the customers of any given device.

Now with the Appstore, you submit your Application and collect a check once a month. Not only that but you have instant exposure to the entire userbase.

This is revolutionary in multiple ways.
 
Wait until it includes a slide out... touch screen!

I'm really hoping apple will implement a "slide out" version of the phone that includes a second touch screen. That would perhaps solve the "keyboard" complaint some people have (full screen keyboard would be easier to use). In addition, it would make this thing rock like a DS...

They should also make it weight 15 lbs and be a giant brick like the first mobile phones, if we want to live in the past.
 
Nobody else removes all the major barriers for small software publishers to attract customers and users of their software by creating a single point of sale for all developers?

Before if you wanted to compete on some kind of open platform you would have to likely create a website, promote your product best you could, if you wanted to charge for it, set up a credit card processing and web store, and then manage it and hope it doesn't crash. Once you did all that you still would have spend significant time and money to reach all of the customers of any given device.

Now with the Appstore, you submit your Application and collect a check once a month. Not only that but you have instant exposure to the entire userbase.

This is revolutionary in multiple ways.

Not really close or true. We've been selling stuff for mobile devices for years. We have a bunch of stores we sell through. Yes, we do advertising and marketing, but most new users come through the "App Store" version for WinMobile: Handango. They have deals with lots of carriers and so on so that a new user gets device X and hits the "App Store" web link or uses the "In Hand" client (which is very much like the Apple App Store). The purchase happens on the client and downloads and installs.

The difference is that the Apple Store is universal. ALL iPhones have it. Period. And that is the killer.
 
I'm definitely going to buy the 39.99 Netter's Anatomy for sure because it will definitely help me and patients. I can't wait to see what ePocrates looks like on the 3G iphone :)

Gotta buy one after the 11th sometime... probably off a scalper who camped outside the apple store... :rolleyes:

Won't be any scalpers doc.

Everyone will have a 2 year contract when they walk out with an iPhone.
 
"As a result the only people buying apps are the ones who followed these instructions to install the Firmware early."

Maybe I am exception, but I dont even have an iPhone yet. I have an iPod touch, but am downloading all the apps I want before the servers get hammered.

Likewise I've already downloaded 50 free apps from iTunes App store- just wish 2.0 was released for the iPod Touch already! As far as getting software for a mobile platform goes I must say it has been the easiest, most pleasant experience going. People can argue all they want that ,000's of titles are available for Window's powered smartphones- I've yet to see such an elegant, easy to use repository for such.

Many phones I've had have promised over the years updates to the firmware and software, but to my mind none have delivered the way Apple has by using iTunes as a central aggregator. It has made it so simple and, because so much focus is on Apple right now, highly visible to the 'average Joe'

So whilst it may be a 'closed-loop' system it is definately something that works well.
 
Blame the customers, not the companies. People buy more .99 things than 1.00 things. Companies wouldn't do it if it didn't help sales.

If customers are being "insulted" by prices like that, they're the ones who've earned the insult.

Yes and no. For example, you can note that there are less $3.99 apps than there are $2.99 or $4.99, presumably because of either the fact or the belief that people think "less than 3" or "less than 5" more readily than "less than 4."

However, selling things naturally means you are aware of your competition, and though for example in Japan the ending in 99 ******** doesn't exist, in the US it's ubiquitous. That means that while selling for 300 Yen in Japan is more acceptable than selling for 299, in the US, the norm is 2.99, so selling it for 3 would naturally just create the illusion that everybody else is just a bit cheaper than you.

So it's not that "companies wouldn't do it if it didn't help sales" -- much of what companies do is not well-thought-out. It's more like companies feel forced to follow suit, fearing that not doing it would hurt sales.

But this is on the assumption that customers ONLY think that 2.99 is in a different world from 3. Actually, I do think that most people find it insulting to some degree, because it's like they marked it off a penny for you, you cheapskate or we'd jack it up to 3 if we thought you actually understand that 2.99 and 3 are very similar, or we're willing to add a bunch of 9s if it'll trick even one of you stupid dolts to buy our product. (If just one idiot is tricked into buying something for 2.99 instead of not buying because he wouldn't pay for 3, then you make up your 1 cent difference for the other 299 people who would have bought it for 3. Sure, it makes sense, but then they might as well have all been idiots. And a good portion of the population is pretty stupid -- look at all those stupid, stupid sheep.)
 
This may be a stupid question, but do you have to have a wifi connection to use super monkey ball on the touch?
 
Yes and no. For example, you can note that there are less $3.99 apps than there are $2.99 or $4.99, presumably because of either the fact or the belief that people think "less than 3" or "less than 5" more readily than "less than 4."

However, selling things naturally means you are aware of your competition, and though for example in Japan the ending in 99 ******** doesn't exist, in the US it's ubiquitous. That means that while selling for 300 Yen in Japan is more acceptable than selling for 299, in the US, the norm is 2.99, so selling it for 3 would naturally just create the illusion that everybody else is just a bit cheaper than you.

So it's not that "companies wouldn't do it if it didn't help sales" -- much of what companies do is not well-thought-out. It's more like companies feel forced to follow suit, fearing that not doing it would hurt sales.

But this is on the assumption that customers ONLY think that 2.99 is in a different world from 3. Actually, I do think that most people find it insulting to some degree, because it's like they marked it off a penny for you, you cheapskate or we'd jack it up to 3 if we thought you actually understand that 2.99 and 3 are very similar, or we're willing to add a bunch of 9s if it'll trick even one of you stupid dolts to buy our product. (If just one idiot is tricked into buying something for 2.99 instead of not buying because he wouldn't pay for 3, then you make up your 1 cent difference for the other 299 people who would have bought it for 3. Sure, it makes sense, but then they might as well have all been idiots. And a good portion of the population is pretty stupid -- look at all those stupid, stupid sheep.)

So, basically, your issue is with American culture not Apple. Why on earth would you expect Apple to suddenly buck the trend of the way the whole country works? This is a silly post my friend.
 
Hold On!

"Hold On!" by IMAK Creations has got to be the greatest game for a mobile device ever!

You basically press a button, and it times how long you hold it down for.
You can compete with your friends to see who can hold it down the longest.

Brilliant!

Be warned: not all the apps are as cool as this one.
 
awesome!

i think the apps store is a much bigger deal than the 3G iphone!
trism is a GREAT puzzle game, super monkey ball is freakin hard to master but great, the remote itunes is great and free! i just bought 2 more apps, sextuple word challenge and motion x poker. i let you know how they are.

the apps store will make me poor, i want everything!!!
 
my idea was taken *raises angry fist* DAMN YOU!!! :D

also... i feel there's WAY too many developers selling interesting, useful applications for ¢99... i hope this goes up after the honeymoon period... useful apps aren't entertaining pop-songs and shouldn't cost a buck... my 2 cents (no pun intended)
 
I've already download 2 apps and don't even have my iPhone yet! Facebook and Remote are sitting in iTunes waiting for my new iPhone to come home tonight.

Super Monkey Ball will probably be joining them. Hope some more killer games come soon. :)
 
"Hold On!" by IMAK Creations has got to be the greatest game for a mobile device ever!

You basically press a button, and it times how long you hold it down for.
You can compete with your friends to see who can hold it down the longest.

Brilliant!

Be warned: not all the apps are as cool as this one.

That gave me a good laugh. You could also use it with the fake beer app for a timed beer chugging contest. Supermonkey ball has certainly set the bar way too high.
 
Guys..
Could some one tell me... the name of the iphone app which tells me the song name... artist name etc when i place the iphone near a song being played?

Thanks
 
When I look at the popularity and number of downloads from the app store on the iphone, it says zero? Is it just me or are we suppose to see an actual number.
 
i think the apps store is a much bigger deal than the 3G iphone!
trism is a GREAT puzzle game, super monkey ball is freakin hard to master but great, the remote itunes is great and free! i just bought 2 more apps, sextuple word challenge and motion x poker. i let you know how they are.

the apps store will make me poor, i want everything!!!

The App Store is a bigger story than the 3G phone but I still think the 3G is big in itself

The great thing is the combination of the two

That and the 10 million downloaded Apps is incredible
 
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