What, in Your view, is meaningful critique of the design then?
it would include the first step of trying to understand why design decisions were made and a lot less of 'they did this for greed'.. i would certainly consider apple to be greedy in various aspects but i don't make the mistake of saying anything i don't like about their products is based around greed.
Many have been arguing that the overall thinness obsession,
is it really an obsession with thinness? or are people just making the mistake of basing everything off of what they've seen in the past instead of looking towards the future.
like, try to imagine 30 years from now and look back on computers from this era.. do you think you'd be like 'holy crap, those apples sure are thin'.. -or- 'holy crap, look at those freaking bricks people used to lug around?'
reality is, today's computers are far more fat & cumbersome & heavy & invasive than tomorrow's computers will be.
apple isn't 'obsessed' with thinness.. they're (and other computer designers as well) taking the designs to the next obvious steps towards the future.. i suppose for many people, the steps aren't obvious in present timeframes.. however, once we get to the future then the people who only know how to look backwards will then be able to realize 'oh, right, that made sense'.. just that it will of taken them 25yrs to realize this and they'll then be complaining about how "apple should make fat computers like they did back in 2016".
leads to worse functionality.
i don't know about you but i've never bought a new computer that performed worse than the ones it replaced.. the computers always perform better (and more importantly, the software does too).
worse functionality? hmm, i'm just not seeing that.
i suppose for some,
functionality of a computer might mean something different. for me, it's how well/smooth my software runs and how enjoyable(?) it is to use.. and this is always improving in my experience compared to my previous model computers.
and that the keyboard becomes outright useless for everyday use.
i haven't tried one of these new keyboards as i'm not due for a new laptop until next summer.. if the keyboard is useless then that will certainly affect me as my main software (Rhino) is very much reliant on the keyboard / command line.
if the keyboard is useless then yeah, i'll be bummed and definitely won't be buying a computer with such a keyboard.
we'll see.
Add to this the weird gap on the left side of the touchbar and the fake speaker grills. I my mind this speaks in volumes about a machine that's more about form (how it looks and feels) than function (what somebody would or could use it for).
i don't know.. look at the teardowns.. there's a reason why the touchbar has the 'empty' space on left as i've already tried to show you.. fwiw, that's not the actual controller of the touchbar.. it's a secondary driver that ifixit couldn't explain.. but point is, it's there and i'm 99% sure there's a reason for it being there.. and i'm very hesitant to say things like "since i don't know what it's doing there, it's probably useless and they could of placed that thing anywhere else in the computer and it would of fit and worked just fine"
also, assuming you're talking about the 13" model with the fake grills, ifixit amended their initial report to say some of those holes are actually through holes and they're coinciding with tweeters which went undiscovered upon first look.
I would assume that critique of a computer should be focused on how useful said computer is?
yep, that's exactly would it should be.
instead, we see an awful lot of specs and numbers being thrown around with very (very!) little usage cases used as examples.
That said, when users find themselves with 2-4 dongles because Apple solved a technical problem that nobody asked them to solve (or that wasn't a problem at all) this is hardly great engineering or design for that matter.
i think the problem they've tackled is a much simpler to understand problem than some technomumbojumbo stuff.
the fact that dongles need to be used in the interim only outlines the problem.. it's definitely not a new problem that apple has created.
let's say you were going to design a computing system right now from a clean slate.. say you needed to provide a few peripheral components as well that a particular user may need to customize to their specific usage.. like, a display or a printer or a mouse or an audio control or a power plug or - whatever.
again, from a clean slate, would you make the computer then the peripherals -- then, for each individual component, design a different plug and a different corresponding port on the computer? or, if technically possible, would you make one plug that can be used interchangeably amongst all the various components?
would you rather have:
• plug
* port
-- or --
• printer plug
• display plug
• disk plug
• audio plug
• power plug
* printer port
* display port
* disk port
* audio port
* power port
???
what do you think is the better solution there?
one plug and one port or a whole bunch of different plugs and ports?
to me, this answer is pretty freaking obvious and we've finally come to a point in technology where all this stuff can happen via one plug.
that you're likely using legacy hardware is a problem, sure.. and yes, you have to probably use dongles/adapters/new plugs until everything gets replaced to a unified system.
but, once you're up to date, I'm about 100% positive you'll find the single plug style to be far superior than the multitude of ports/plugs required last decade.