That will be sold separately for $999.99I sure wish it would come with the above strap, as opposed to the one for the cranially challenged (it reminds me of the following). I guess it must be too 'front heavy'.
View attachment 2335394
That will be sold separately for $999.99I sure wish it would come with the above strap, as opposed to the one for the cranially challenged (it reminds me of the following). I guess it must be too 'front heavy'.
View attachment 2335394
Totally right. If it is like the quest 3, I far prefer my studio monitors, mainly due to having the weight on my head. The images will look great in the AVP but you certainly wont want to wear it all day [although I am sure some will].I guess on the second, or third gen they will make the manufacture and construction more reliable... these limited quantities are to be expected for a first gen device of this price tier.
But in any case... I have heard many people try AR and VR workspaces and outside a few specific niches the users preferred a real monitor.
I can really see this device just becoming an option for a "personal" cinema or gaming experience. I think thats where this could really excel. Along with an appropriate price reduction for such a use case.
It does. It comes with both.I sure wish it would come with the above strap, as opposed to the one for the cranially challenged
Who is actually buying this?
I am working in the software/hardware industry and I could give you a guess from my side since I am not sure about the parts. According to the technology and high resolution for the glasses, I would expect something 400-600 Dollar to produce them.80K units @ $3,500 USD each = $280M.
400K units @ 3,500 USD each = $1.4B.
Something tells me it's still going to sell fast.
I'm still wondering how much it cost to produce.
Absolutely... the cinema and gaming experience is where this device will find its home for the majority of Apple consumers. The value proposition in that space is just so strong. It really immerses you in another world... for a few hours.Totally right. If it is like the quest 3, I far prefer my studio monitors, mainly due to having the weight on my head. The images will look great in the AVP but you certainly wont want to wear it all day [although I am sure some will].
Also yes the personal cinema thing is the number 1 elemeant when playing with my quest 3 made me think, yes this is what the AVP will be great for. I was actually amazed when I first saw this on the quest 3 - it is a game changer for experiencing content and film.
I’m interested ( i already have a metaquest 2 ) but not at this price..Who is actually buying this?
I have no interest.
a lot, at least this first gen because we have huge R&D included80K units @ $3,500 USD each = $280M.
400K units @ 3,500 USD each = $1.4B.
Something tells me it's still going to sell fast.
I'm still wondering how much it cost to produce.
Unfortunately this is all too common these days. I detest the practice but it's not illegal and companies do try to mitigate against it by limiting purchases for each customer.As someone wanting to snag a headset for personal use, it’s annoying to see how many people on this thread are trying to buy and resell. I have a hard time paying 3500, if you think people are gonna pay 8k on resell, good luck on that lol
I wouldn't want a flood of the first gen headset to be released Day one. Better tepid steps of increasing manufacturing so Apple can improve Vision OS hardware QA and provide ported or new apps/content as fast as possible, so not to discourage first time users of a new product category. Marketing Vision Pro will be more challenging then what Apple has had to do in a long time and they recognized that when it was first announced.Apple is planning to produce between 60,000 and 80,000 Vision Pro units for the February 2 launch of the device, according to analyst Ming-Chi Kuo. With the small size of the shipment, Kuo believes that the Vision Pro will "sell out soon after the release."
Sure would be interesting to see the returns on this after it's released. But I suspect many will re-sell at a higher price and make a profit.It's only hardcore Apple fans and maybe some individuals who have some extra cash lying around. Unless they can reduce the price of it, there won't be a lot of demand in the near future considering the current state of the economy. Also wouldn't be surprised if people just buy it to experience for 2 weeks and then return it.
Thing is I heard otherwise directly from someone with experience about the weight - they are apparently heavy [I cannot imagine they will be lighter than the quest 3 and they are heavy enough…..]Absolutely... the cinema and gaming experience is where this device will find its home for the majority of Apple consumers. The value proposition in that space is just so strong. It really immerses you in another world... for a few hours.
Im sure Apple have the people and tech to really cut down on the weight to make as light and comfortable as possible.
I can really see this device being paired alongside Apple TV for the best cinematic experience in your home. If they got the price right it would be extremely popular.
I think both the price and comparatively small launch inventory suggest Apple is positioning Vision Pro for the early adopters. Like Apple Watch before it, they will experiment and figure out what it is great for. Future cheaper non-Pro models will remove rarely used expensive components (my guess is EyeSight will be the first to go) and visionOS 2.0 will be more optimized for how the device is used by the masses.Who is actually buying this?
I have no interest.
Who is actually buying this?
I have no interest.
I wouldn’t ever consider buying this from anyone except Apple and only in my country [not US].Sure would be interesting to see the returns on this after it's released. But I suspect many will re-sell at a higher price and make a profit.
I meant about Apple cutting down on the weight in later generations of the deviceThing is I heard otherwise directly from someone with experience about the weight - they are apparently heavy [I cannot imagine they will be lighter than the quest 3 and they are heavy enough…..]
also on the design guidlines to develop apps for the AVP Apple clearly recommend to design apps that dont requrie moving or too much, due to the limited space people have. One of the amazing things of ‘spacial computing’ is moving around the experience, so I am interested to see what comes out at launch, in regards games.
Likewise here... but you'd be surprised where people will buy from to get hands on limited run tech.I wouldn’t ever consider buying this from anyone except Apple and only in my country [not US].