Now they just need an ARKit app that allows you to point your device at two Apple products and get a visual of the cords, adaptors, and dongles required to connect them. It could even list their cumulative price!
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You sir are a legend!
Now they just need an ARKit app that allows you to point your device at two Apple products and get a visual of the cords, adaptors, and dongles required to connect them. It could even list their cumulative price!
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Actually being able to interact with it, sure you can see food on a video in 3D but theres something a bit more personal when you can interact, see it on the plate in front of you, especially if its proportional.
The one standing up to see seems less necessary, unless they also leave a plate their for proportion reasons.
It's not about food.Or perhaps not everyone is as easily impressed as you are. Being able to "augment reality" with an image of food or an imaginary pet doesn't really improve one's life in any material way whatsoever, unless your life is extremely pathetic.
Just an observation. Sorry if that seems negative. My own reality is quite sufficient most days without "augmentation", but to each their own, I suppose.
I don't need to have a menu be any more personal, just bring me my food I'm planning on eating. "How large would you say the salad is?" "Oh here sir let me hand you a $500 iPad so you can wait a few seconds for this to load, you can pan and zoom and rotate this virtual salad, all while I ****in stand here NOT putting your order in while my seven other tables wait for their drinks. But I can't leave because you're holding one of 25 iPads we had to buy for you and other customers to play with a 3D salad you'll decide not to order in the end."
It. Is. Full. On. Gimmick.
At first, they will. But to really accelerate adoption, there will have to be something that facilitates a more seamless/intuitive way for your eyes to interact with AR than holding up a device (hand-held or other).
Apple eyewear will be that something.
Not going to lie, I just might get the 256Gb or 512Gb iPhone 8 as the ARkit Games like the Zombie ones look bloody incredible! Hopefully a lot more will come and with the ability of multiplayer support. Truly impressed!
So you mean to spend at least $1,000 for a phone just to play an ARkit game? I just saw the Zombie AR game and didn't find it impressive. I've been playing video games my entire life for years since the 80s and it takes a LOT to impress me. Seriously. They can do far, far better than this AR thing.
The VR version for a zombie game that I played last year was a far better experience as you can literally point and shoot at with them with the controllers. You can even duck or peek out as you have to literally watch your back and surroundings at all times. That's how frightening the game was.
Plus the VR kit is cheaper than a $1,000 phone (if they ever go that high with the price ) and as long as you have a competent PC to do the job.
And that 'something' relating to Glasses should be out already or simultaneously with AR. It's like Apple is asking customers to BEG for Glasses which is incredibly insulting. Almost as if they're waiting for the problem to show up. It should be dead on obvious that AR glasses should be released as an accessory option.
So if your kid is begging you for a puppy that you don't want to clean up after or cannot afford or you live in a no pets building...you're not going to spend a few bucks to make them happy with this instead of dealing with a real pet for the next 12 years? It's not a nececessary interaction right now but it will become 2nd nature to the everyone once we're all connected in AR or VR to the far reaches of the world.
Are you serious? I bet if a restaurant did an AB test, the AR menu would increase average spending per table exponentially. One of the biggest barrier to entries to a new restaurant is not knowing what to order. Thats why people look at food pictures on yelp all the time.
Now imagine having the food displayed right in front of you in AR, along with reviews and people's comments.
Now imagine doing that BEFORE you even decide on what restaurant to go to, all in the comfort of you home.
Can't wait to see kids playing out side again ... with virtual pets ...The kids will love the new AR pets.
How does AR make it interactive any more than just a CG? You can interact with it exactly the same way whether it uses AR or not.
The whole point of AR is unique, meaningful interaction with an environment that is unique. A 3D model of food on your kitchen table is not interaction. It could just as well be a CG table with the exact same digital food assets and camera movements. If the digital assets aren't interacting in a meaningful way with the unique environment, then it serves no purpose.
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Why AR though? Why not just look at the exact same digital 3D assets without AR? AR has nothing to do with the digital food assets. They can be looked at and used regardless of whether you use AR or just rotate the 3D model on your phone/tablet.
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God. Am I the only one who realizes that the burger has nothing to do with AR? It's just a CG burger model. It's no different than the food in that static shot. With Unreal Engine, you could animate and move the camera in the static shot as well.
AR is not what allows the animation. AR is simply mapping the environment and placing the digital assets in it such that the movement of your phone moves the virtual camera accordingly.
You can do the exact same thing with your phone whether it is using AR or not.
[doublepost=1504026976][/doublepost]So many important issues we are facing right now and this is what people are making? All i really see with this is more germs being spread. #idocracy
Apple's iOS 11 update is just weeks away, and as the launch date approaches, developers have been experimenting with ARKit, the set of augmented reality tools Apple built into the operating system.
We already know ARKit will work with a huge range of apps, from games to utilities to shopping, and the latest demos below give us an even better picture of what our iPhones and iPads will be capable of once ARKit-based apps are available to the public.
In the first video, a company named Kabaq demonstrates virtual food on a plate, which is how future food ordering apps might take advantage of ARKit. Using Apple's feature, restaurants will be able to give customers a 3D look at what different dishes look like.
In a second video, ARKit is used for painting and sculpting, with developer Fabin Rasheed demoing a sculpture using the Apple Pencil on the iPad Pro. His app, MakerStudio, is designed to allow users to create 3D objects and then paint them, all using augmented reality.
A third video for an upcoming game called ARZombi shows off how ARKit might be used in an ultra realistic augmented reality game. In the demo, virtual zombies are shown invading a person's living room using ARKit.
An ARKit world creation game was also shown off earlier this month, further demonstrating the kind of games that will be made possible with Apple's augmented reality tools. In the game, players control a tabletop world populated with villagers.
Finally, an upcoming virtual pet game that's currently on Kickstarter gives us a peek at what could be a super popular ARKit app category -- Tamagotchi-style apps where a virtual pet is brought into the real world.
We're nearing the end of the iOS 11 beta testing period. Apple is likely to release a golden master version of iOS 11 on the iPhone event day, which is rumored for September 12, followed by an official iOS 11 public release a few days ahead of when new iPhone models go on sale.
When iOS 11 releases, we'll start seeing the first ARKit apps in the App Store. Before then, make sure to check out all of our previous ARKit coverage below to see what else developers can do with it:
- ARKit Roundup: Turn-by-Turn Directions, Precise Room Measurements, and Pac-Man
- Apple's ARKit Used to Recreate Classic A-ha 'Take On Me' Video
- Apple Users' Mixed Reality Future Teased in Latest ARKit Demo
- Latest Apps to Showcase Apple's ARKit Include Simple Measuring Tape and Minecraft
- Developers Share First Augmented Reality Creations Using Apple's ARKit
- Latest ARKit Demo Showcases Virtual Drawing
Article Link: Latest ARKit Demos Include Sculpting, Food Ordering, Virtual Pets and Zombies
In respect to AR, Apple came, Apple saw and Apple won.
Where's Google, Microsoft and Facebook AR now? Where are the doubters that said that Apple was behind the race?
You can zoom, see what your burger looks like with your "dressings", different bun choices, etc. It's actually a good application for AR at a sit-down restaurant, not so much for a standup "line" type; due to the inordinate browsing time possible.I know it‘s only a demo, but what is the advantage of watching the food in AR? It doesn‘t offer anything over just watching a video, apart from being able to see it on YOUR table and plate (yay)?
And the one in the standing restaurant is even worse, is there even any „R“ on the screen?
Sigh. How quickly we become jaded...So basically an IHOP menu with 3d pics for upscale restaurants and a Tamagotchi for 2017, what a time to be alive..
Still nothing but a gimmick that only a few will take advantage of it.
Put a quarter in, get 15 mins of charge?The carriers missed the opportunity to turn every phone booth into a phone charging station.
And that 'something' relating to Glasses should be out already or simultaneously with AR. It's like Apple is asking customers to BEG for Glasses which is incredibly insulting. Almost as if they're waiting for the problem to show up. It should be dead on obvious that AR glasses should be released as an accessory option.
That AR painting app is a bit ridiculous because holding the iPad while painting with the Pencil is not going to be ideal for a long period of time. They're going to need some form of 'steady cam' mount to hold it while painting it. People need to wake up and realize this is total hypocrisy on Apple's part.
I've seen painting apps used for VR and they're far more immersive. I know that some illustration pros in the field are using the VR kits for 3-D modelling ( one artist I follow on Instagram does this and he's a prominent concept artist ) and creating artwork in 3-D space. That's going on right now. They're not going to be holding up an iPad doing this because they're NOT even waiting for an Apple Glasses to 'solve' the problem. They're already ahead of the curve.
Remember when they said they didn't want to do a touch screen Mac due to 'gorilla arms'? Well, take a LOOK at the ARKit and how people holding it up. The Glasses should have been on the way RIGHT. NOW.
I don't think Tim Cook meant about Apple 'changing the world with their products' especially with AR. They want to MILK it. Anyone there who says " We want to change the world with our products " when the company has been around since the late 1970s is a lying fool. There is NO reason to be saying things like that. The products should be speaking for themselves. It's a classic case of 'masking' the truth or motivation.
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So you mean to spend at least $1,000 for a phone just to play an ARkit game? I just saw the Zombie AR game and didn't find it impressive. I've been playing video games my entire life for years since the 80s and it takes a LOT to impress me. Seriously. They can do far, far better than this AR thing.
The VR version for a zombie game that I played last year was a far better experience as you can literally point and shoot at with them with the controllers. You can even duck or peek out as you have to literally watch your back and surroundings at all times. That's how frightening the game was.
Plus the VR kit is cheaper than a $1,000 phone (if they ever go that high with the price ) and as long as you have a competent PC to do the job.
I agree, must be getting old as well.. I see zero excitement in VR or AR these days. Looks like Nintendo 64 type graphics at best.
I still don't see AR any more than an annoyingly gimmicky and jittery animated background. In every case presented so far, I am unimpressed and don't see an application lasting longer than 5 minutes. In most cases, you are presenting information as an overlay over the real world, in other words, the real world is a distraction to the information you are trying to present. Because it's a distraction its an added layer of complexity, I think this fad will die on the basis of the KISS principle. It's trying to propose solutions to things that are not a problem. We already know how to overlay information in the real world, they are called "signs" perhaps you have already heard of them? Going to a museum and holding up a camera over the Mona Lisa, only to have the text cover her and bounce around in relation to a gyroscope is in no way a supirior to you physically looking at the Mona Lisa, and seeing a static multimedia/information come up on your phone that you can read at your leisure. Hotspot or "beacon" technology is just better than watching a bunch of twits walking around, taking up space through some combination of interpretative dance crossed with the lion king, trying to view everything they can through a 2-3 inch "floating window".
VR, on the other hand, does solve problems, by transporting you into the virtual world, that you can interact with. Full immersion, not a crappy 2-3 inch window into the virtual world covering the real one defeating the purpose.
I will admit apple have done a good job of making ARKit the best example of a flawed concept that is dead on arrival.
Yea that food really looked like it was straight out of Super Mario 64... get a clue. AR isn't about graphic quality for some of these apps. It's about immersion and interacting with the digital assets in a real world environment. This isn't here to compete with the realm of AAA video games.
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I didn't know people were using 2-3 inch phones. I hope you also realize VR is never going to take off. It's a gimmick and the current video games that support it treat it as a demo or a rail shooter we used to play on arcade machines in the 90's. Nobody wants to sit around with a big headset on looking like a dweeb.
I actually mean to purchase an iPhone as the older 6 I have is 'bout filled up to its capacity. Could get the 7S but then again, I just might get the 8 as I use them long enough to get my money's worth.
Thing is, I'm not much of a gamer but what I see with the capabilities of ARkit does kinda impress me, as mindless few minutes of fun with the ability of others to see and interact is what I like the most.
I see your point, undoubtedly but I'm just in the market for a premium phone with best possible build quality which will allow me to use it for few years, everything aside from it is just cherry on top.
It's just for the moment perhaps, but I'm more inclined for AR > VR.
Cheers mate.
It's possible that "changing the world" requires a bit more than just an idea. Hell, every member of this forum has ideas. Congrats! Gold stars around! But it is an entirely different game to take an idea (even a really, really good one) from idea to a globally relevant product that creates, establishes and grows a sustainable market - let alone, chances the world. The later requires a vision, discipline, experience and grit few posses.
So while I hear you, it might be that this initial implementation is Apple's toe-dip in the AR waters. Why would they NOT leverage their bazillion member user base by offering a taste of AR on all of those iDevices? This introduces an established audience to a new tech, that if well received, may justify additional hardware/investment.
Google Glass is the perfect example of an idea (maybe even a good one) that lacked the discipline/experience to effectively bring it to the masses.
The most common complaint was about their slow pace (or lack thereof) in VR.In respect to AR, Apple came, Apple saw and Apple won.
Where's Google, Microsoft and Facebook AR now? Where are the doubters that said that Apple was behind the race?