The most common complaint was about their slow pace (or lack thereof) in VR.
As for AR, many apps had already existed, just without a common, standardized Apple-provided API.
It's nice they got into it and make things easier and probably a lot higher quality in the process, but it doesn't really address that to get decent VR performance on a desktop Mac you are either looking at hopelessly outdated machines or overly pricey machines for the job. Or machines that still can't get the job done.
Meanwhile Average Joe can start playing VR games on a Windows box today at reasonable costs (for the computer itself, because that's what the computer manufacturer can influence)
You may not care about VR, but apparently since WWDC 2017 it's a new metric Apple wants to be measured by.
Glassed Silver:win
Exactly. You're seeing the problem that many people are not noticing. It's like how they started talking about Metal on iOS since a couple of years ago. I haven't seen any progress or mass proliferation of Metal being used on current apps. The only thing I see is Procreate 4.0 that's being re-written from the ground up via Metal and I own 3.0. It's a great app for artists/illustrators for professional work and I swear by it.
I think what I'm trying to say is that Apple hyped Metal to the point that I didn't see much of it. I suspect they might do the same thing to their ARKit offering. It'll be a slow trickle of sorts towards a proliferation of good and bad apps, or it may fizzle out, just like how they tried to show off games being played on Apple TV ( that probably died out ).
If Apple wanted to get into AR, they should've done this about 3-4 years ago when Nintendo was getting into it with their Amiibos. I suspect that their 4-5 year R&D into Apple Watch is what set them back, taking up so much time and resources. Had they not done the Watch, they probably would've jumped into AR early on or solved other hardware spec issues with their Macs or mobile devices.
But in the end of the day, they chose to be late getting into the AR industry. It's a money grab on their part, just like what they're doing with Apple Music.
And I expect Tim and his execs, especially The Schill, to get really over dramatic on stage in September.
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Cuz its more REALISTIC. You can put your hand next to it to see how it compares. Its like when pokemon go came out. Everyone can catch 3D pokemons on their NDS or even gameboy for years, but it was so much more real when its layered on top of the real world.
This is really starting to remind me of the time when ipod and iphone first came out. "Why need a thousand songs in your pocket when I can carry 10 CDs for my discman??" /facepalm.
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The military also had the internet for many years before it came out. What is your point???
You mean DARPA.
My point is that Apple stepped into the AR field a bit too late. I have Ingress and it's a form of AR which has been around 2-3 years now, thanks to Google and Niantic. Where was Apple when AR games were already out by then? For Cook to say, "Oh! The use of AR on iOS has so much potential! " is a crock. I can see right through his lies and can tell he's not being genuine about it. It's a money grab and he knows it.
AR is nice but for Apple to step in late and proclaim it as the future is utter bull. IF they thought it was the future, they should've stepped in earlier and taken advantage of it. And just because ARKit is going to be all on iOS platforms does not mean everyone is going to use it and does not equate total domination. Far from it.
If you think Apple did this now just to "help" hold our hands and introduce AR to the masses, you're sadly mistaken. I've been aware of AR for years and to me, it's insulting for Apple to step in this late to the game. Their motto " Oh, but we wait until we get it right " is nothing but an excuse. If they claim to get things right by waiting at the last minute, take a hard look at the Apple Music UI garbage. That's not 'getting it right'. That's a cram and a money grab.
The last thing Apple should do is insult the consumers' intelligence.
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If you look at the development of computers and how humans interact with digital information, it's always been on a trajectory to become more and more realistic, more and more "human".
We are on the verge of ditching the screen all together. Where virtual things will be overlaid on top of the real world, and interactions could potentially be solely gesture/voice based.
Arguing against this shift towards ever more realistic display and interaction of information is... spoilers alert, a losing battle.
Then, where are the Apple Glasses? That's supposed to merge the overlay of graphics visually and allow gesture based motion with hands to control the environment. I can certainly say that holding an iPad up for long periods of time using AR, or the iPhone, is impractical.
How's that argument against touchscreen Macs working out for Apple?
iOS users are going to wise up and say "uhh..Apple. This is becoming impractical and we're getting tired of holding up our devices. Where are the Glasses? We need this now for better interaction ".
Apple (clapping like a monkey): Ooooh! We're working on it! It's coming soon!
iOS users: Too slow! Move it or lose it! Other competitors have them now. You should have had that out already.