I love all this mob talk and shakedown talk.
You know you agreed to their terms, right? Nobody has to develop for iOS. 😉
Seriously though... would Apple simply lowering their fees a little (or a lot) help you? Or do you want to leave the App Store completely and rely on submitting and maintaining your iOS apps on 3 or 4 different app stores and websites?
I can see the appeal of letting Apple handling everything and simply subtract their cut... especially if it was lower. Sort of an all-in-one package. It's easy.
I'm not sure the average small developer would be interested in setting up their own servers, payment systems, and whatnot and deal with the hassles that come with that.
I edited my previous reply to expand a bit, you can read it above. But essentially we only have two viable phone platforms. Android and iOS so there is really little choice.
But just to summarise what I said in my edited post. We have had to abandon software on iOS in the past and change business models due to the 30% cut being simply too high.
I think we would accept 5% for basic distribution and card processing which would be inline with what we know it costs to deliver our own apps through our own platforms, 10% for added extras such as iCloud storage, promotion etc. When it comes to third party stores on Android (the Samsung store and Amazon stores on Android for instance) we were able to negotiate less than 7% fees in both instances.
Seriously though... would Apple simply lowering their fees a little (or a lot) help you? Or do you want to leave the App Store completely and rely on submitting and maintaining your iOS apps on 3 or 4 different app stores and websites?
I can see the appeal of letting Apple handling everything and simply subtract their cut... especially if it was lower. Sort of an all-in-one package. It's easy.
Totally I know plenty of small developers who are happy with paying Apple 15% (as they are below 1 Million in revenue). That's not a really bad deal. It's ya know, not optimal, it's not great. But it's not really bad. And even if we get sideloading on iOS I foresee many developers still choosing to use Apples App Store.
But I know many game developers who would flock to Steam and EPIC Games on iOS when no doubt those stores launch. I know that my own company would likely put our app on more stores. We already are on many including some Chinese specific ones for the Xiaomi phones and so forth.
In-fact there is software available to publish on all the app stores at the same time to make it easier on developers.
I'm not sure the average small developer would be interested in setting up their own servers, payment systems, and whatnot and deal with the hassles that come with that.
Other services and stores will come along to assist developers in this regard. It won't be necessary for them to do it all themselves. Just like we have AWS for hosting so you don't have to buy and setup physical servers and build a datacenter. We live in a very diversified and services driven economy and day 1 that sideloading is a thing there will be alternative stores that mirror exactly what Apple is offering developers but at a lower price.
There is a lot of room to meagre out a profit between the 2.5% it costs to process payments and the 15% that Apple is charging small developers and the 30% they're charging large developers.