If we must choose between apple's pockets or developers pockets, then developers are directly more in consumers interests compared to apple's pockets. Bigger margins they= better applications they can develop. why not just allow both is the biggest question. if apple's deal is better than nothing will change.
Ok, but as a consumer, the ultimate benefit is lower prices; and developers have been profitable at the current price structure so any change is simply a windfall.
first of, in what way will developers likely pay more for anything? The only one who can increase the costs are apple and that is by increasing the developer costs to 99$> or mor per year. this law allows developers to literaly to use a notepad to develop an iOS program if they want on a windows computer. they can use any store in tangent with the iOS appstore. Epic store or eve na future steam store could be launched for iOS without needing apple as the middleman. or allow the app to be listed on their website.
A lot depends on how well alternate app stores take off. For example, Apple could charge for downloads on it's store, or for product placement; not to mention for things now included in a developer account, such as certificate issuance and signing. If they remain the largest source of revenue for developers then the smaller ones who used to gt that for free will suffer.
secondly, piracy will have close to zero impact. You can currently install apps for free on iOS without any jail breaking.
True if you are referring to using a developer account which allows 7 days of use, which you renew every 7 days. But look at the impact of piracy on Android vs iOS, where app piracy is much more prevalent and developers are forced to use free apps with iAP to try to combat it. See:
https://technastic.com/piracy-android-huge-problem-solution/
no need as you can still exist on multiple stores at the same time, and steam or epic can very easily come to replace iOS App Store as the sole game source. With this, Steam/Epic can list mac M1 games and iPhone/iPad games on one platform with cross compatible ownership.
IIRC, there fee structure is no better than Apple's so the developers get a smaller user base and the same cut.
they cant, it's already stated that USB PD protocol must be supported next to a proprietary solution
Which was my point - Apple could develop a proprietary charging solution and support the minimum requirements and so you still have a situation where, while any charger can charge, non-Apple ones will not give you the full experience. Apple could design a faster proprietary protocol, which is specifically allowed, that is faster than PD, for example. Not saying they will, but the notion that this rule will result in one charging solution that works the same is, IMHO, incorrect. At best it gives some minimal cross functionality.
That's a lot of butt hurt people failing for many pages to explain why they're so sure that the iPhone will suddenly lack any security if side loading is allowed. We get it, you love Apple and want to defend your sweetheart, but you don't all get scared when you use your Macs do you? They're not devoid of security, surely?
Sideloading is fine, just have a way to disable it and make disabled the default. That will prevent a lot of users from falling for malware and allow enterprise control of devices as well. You want sideloading you can have it, so taht would be real choice vs making everyone have it by law.
And to be honest I do think a 3rd party store on Apples devices would be successful especially if it's run by the developer community (similar to Cydia but more professional). As there is so much room to reduce prices. It literally costs 1.5% to 2.5% to process a bank card online. But Apple is charging 15% to 30% when you sell an app through them. A store that had a 4%, 5% or 7.5% cut would still be drastically cheaper than Apple and able to turn a huge profit.
A store has costs beyond the credit card fee. Complying with tax and regulatory items, salaries, storage and bandwidth, reviewing to keep illegal or pirated apps off, as examples. Then their is advertising to get people to actually use your store vs Apple's. I think it won't be as easy as some think.