Yes it is . That’s why Their still sold out because Sony is purposely not making enough of them.No it isn't.
Yes it is . That’s why Their still sold out because Sony is purposely not making enough of them.No it isn't.
Apple didn’t make the comparison to the PS5, NotebookCheck.com did. Regardless, we’ll have to wait and see if the claims bear out at the end of the day.These new laptops are targeting proRes period. Even the new SoC’s have built in proRes hardware. They are marketed as pure content creation devices. On the go and it’s amazing. But to say how many TF performance and use dedicated console machines as a laughing target is just hilarious. Apple could also get into the industry of making digital cameras but the margins aren’t enough for them. If they tried to do video gaming they will fail basically because they price everyone out.
Software and timing with CPU RAM and Cache has a huge impact on how successful you are at that TFlop calculation. Miss a cache or timing you might drop 2 TFlopA chips has X amount of transistors and can switch the X amount of transistors to reach Y amount TFlops at Z amount of Wattage.
On planet earth we do have chips that can produce
also as someone else pointed out, PS5 doesn't come with a screen LOLPrice * watts / teraflop might be a better metric than their power efficiency metric. Just saying.
Exactly, with the m1 the developers started to bring aaa titles because the hardware reached a certain levelI’m curious how well Divinity original sin II did on the iPad Pro? That came out as a iPad Pro only game to try a be “premium” AAA, when it wouldn’t run on most peoples iPads.
Exactly, you basically get a GPU with 64GB RAM. Metal already fully supports ray tracing, M1 simply lacks hardware acceleration for it. But it can do RT, just not as fast as an RTX would.
I already explained this. The 2.6 FLOPS is the maximally achievable peak throughout. You only get to it if you do a MADD every cycle, without any data fetches, without anything. It’s not achievable with normal code which actually does useful work. You have to write a very artificial kernel to get that throughput. But you can reach 2.6 TFLOPS on M1, and it can sustain it.
I game on my iMac 27”, Starcraft 2 is lots of fun, For a while Apple supported steam on Mac too, but that support faltered.I’m curious how well Divinity original sin II did on the iPad Pro? That came out as a iPad Pro only game to try a be “premium” AAA, when it wouldn’t run on most peoples iPads. So blatantly a niche market, but since there’s not many high end games it’s also kinda “the game to have” if you have an iPad Pro. Seemed not to be doing too bad in the charts, especially since it’s an “expensive” one in a world of free in-app purchases and $0.99 ones.
It was already out on other platforms by a couple of years but if it was worth Larian doing that for iPad I wonder if other PC/PlayStation semi-recent AAA games could do a similar thing, where if you’re good and early in a niche market of capable hardware you can actually do quite well, and probably make others ponder following.
I don’t actually know how well that went for Larian though. Anyone know? But I’m pretty sure Apple gave them a couple of Metal engineers to support their endeavours and help “show what could be done”. 🤔
So the argument no one buys a Mac for proper gaming could be equivalent to no-one buys an iPad for proper gaming, but there’s still a good number of people out there who aren’t massive gamers but they own them and will pay decent money for a decent game (like me as an example). But they did have Apple’s help, and I don’t know how much money it actually made Larian as one of the few AAA games for that hardware. Anyone know?
Wooing game developers to build games for the two high end MacBook Pros that Apple just released is a losing proposition for Apple. Microsoft poured countless ten (or is it hundreds) of millions of dollars into the Xbox and only now, 20 years later, is reaping any sort of reward for all the money they’ve spent. If I want to game, I’ll buy a console. For work, I’ll buy a MacBook Pro. I’m not mixing the two worlds. There are too many other choices for gaming to giving a flying fig whether AAA games ever appear on a macOS device.And I couldn’t care less how they perform in any of those apps, since my workflow doesn’t require them.
But what I do like to do is relax with a game every now and then after the work is done, and if I’ve got this machine (with the luxurious screen and keyboard I want) with all that GPU power going to waste, it sure would be nice if I didn’t have to have a Windows gaming machine on the side to do something the Mac could do, if only Apple would put in the effort to woo a few developers into supporting real gaming on Macs — now that they have the chops to actually do it.
It cannot sustain it! Apple doesn’t allow a stream of 40W to to the SOC. Except if your code can bypass that…
i hope somebody, an windows user will come and tell us that is still under desktop nvidia 3090 gpu or
Radeon RX 6900 XT
I explained elsewhere why I want one of the new devices: mainly for the high refresh rate screen and keyboard (the former because I suffer from motion sickness and the latter because I write hundreds of thousands of words a year). Editing and scrolling through long documents when I can’t be docked at a high refresh rate / low response time monitor is unpleasant for me, as is typing on my 2018’s butterfly keyboard for extended periods.Wooing game developers to build games for the two high end MacBook Pros that Apple just released is a losing proposition for Apple. Microsoft poured countless ten (or is it hundreds) of millions of dollars into the Xbox and only now, 20 years later, is reaping any sort of reward for all the money they’ve spent. If I want to game, I’ll buy a console. For work, I’ll buy a MacBook Pro. I’m not mixing the two worlds. There are too many other choices for gaming to giving a flying fig whether AAA games ever appear on a macOS device.
Additionally, if your workflow doesn’t require any of those applications, why would you drop that sort of $$$$ for a new MacBook Pro when you could buy a console or even a decent gaming PC and a MacBook Air and have bit of change left over? Because you can? That’s the only reason I can see, and that’s your right, but I don’t see Apple catering to the tiny minority of users who want their Mac’s to be gaming rigs. Different strokes for different folks, I suppose.
It will probably be a monster. But the price may also be a monster.Now imagine what chip will be in the next Mac Pro.
If recent history is any indication our prayers will not be answered. Business and lifestyle folks will pay whatever Apple asks of them at higher end.Great, lets all pray for a similar-specs in next Mac Mini. Sorry, but I can't buy machines with serious/ridiculous design flows. I proved so right with touchbar macbooks which never bought, I believe I'm right again.
If I want to game, I’ll buy a console. For work, I’ll buy a MacBook Pro. I’m not mixing the two worlds. There are too many other choices for gaming to giving a flying fig whether AAA games ever appear on a macOS device.
Yeah, I’ve basically been waiting for years for Apple to build a device they clearly have no interest in making.I know that there are opinions that Apple should pay some studios to port their games to Mac, but, ugh… I don’t know that I agree. And I certainly don’t want Apple to own any game studios, already TV+ shows are terrible, we don’t need any more bag games (EA can take care of that).