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Ok, serious question: why more RAM? I keep hearing Apple and at least a few technical sites saying that you don’t need as much memory with Apple’s ARM architecture, and I understand the basics of SOC and the tighter integration of CPU, GPU, and memory but everyone I know STILL wants more memory, and if I was to buy a MacBook today I would want 64 and grudgingly settle for 32 GB memory.
You want more DRAM, because you want it, or do you actually have a use case for it?
 
If you get motion sickness that easily, one would think your choice of games would quite limited on either platform, but I digress.

Also, I don’t think your going to find a satisfactory experience with any of those high refresh rate laptop screens as the cost of those are typically higher since they’re attached to “gaming” laptops.

Is the iPad Pro 12.9” not a viable option for the amount of writing you do or are the tools just not there? Certainly they might not be, but thought I would throw that out there.
I already have a high refresh rate Windows gaming laptop and an external monitor (165hz each) and while there are a few games that make me queasy, most don’t. Sometimes it takes a bit of trial and error to find optimal settings, and VR is totally out of the question, but I do okay.

It’s something about scrolling text, specifically, that does me in on certain screens. My first office job involved a good deal of scanning through microfiche and we’d all take turns riding the vomit comet. Even the folks who didn’t normally get carsick would end up nauseated. Scrolling text does the same to me, though it’s much more minor and using fast screens helps.

Like I said, if I could replace one or two pieces of software I’d quit the Mac entirely. But right now I just can’t.

There is an iOS port of one piece of software I require, but it’s a watered-down, pale imitation of the desktop package, as is so often the case.

Plus, I love my iPad for what it’s good at, but rapid fire multitasking to bring together and refer to a wide variety of source materials in multiple disparate formats and locations is not one of those things.
 
Ok, serious question: why more RAM? I keep hearing Apple and at least a few technical sites saying that you don’t need as much memory with Apple’s ARM architecture, and I understand the basics of SOC and the tighter integration of CPU, GPU, and memory but everyone I know STILL wants more memory, and if I was to buy a MacBook today I would want 64 and grudgingly settle for 32 GB memory.

Lets say that RAM in the M1 cpu's does more than in other chips. But there is a limit to this truth.

While, for example, an 8Gb M1 might not slow down as fast as an 8Gb Intel based mac, it will still slow down if you open a ton of stuff.

On my previous work PC (a 16gb Macbook Pro 16'', so Intel based), I would stress out the RAM daily and the PC slowed down (multiple Xcode windows open + Docker + other things). Similar workload on my current M1 16Gb 13'' Pro does not do the same effect. But it does slow down a bit if I'm not careful and open a million things.

So, if I had 32Gb, I know that nothing I do on a daily basis would fill the RAM to a point it would affect performance. I would have no use for 64Gb tho, that's a waste.
 
You want more DRAM, because you want it, or do you actually have a use case for it?
I want more because, in the past, having more memory kept the performance of a computer CPU higher even as the computer got older. So it kept the computer performing at a higher level longer and that was extra time before I had to buy a new computer.

:Edit- I mostly use my computer for photo editing with some real light video editing thrown in.
 
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Apple can call all they want but game developers wont just suddenly abandon windows market and flock to Mac developing games that can only be enjoyed by a small group of elite.
Tell you what, even if the GPU performance is up by 10X, it would still only find its use in 3D modeling and other design related graphical intensive programs, not in games.
 
You want evidence of the decline... just look at Blizzard's support of the Mac platform as of late. It's at an all time low.

I don’t see any decline. Blizzard was one of the first ones to offer native M1 support. Most of the new games I followed this year are committed to Mac support. Eve online just released a native client. BG3 is M1 native. Humankind has Mac support (they are still ironing things out though). Disco Elysium published native M1 version. Etc…
 
Great, lets all pray for a similar-specs in next Mac Mini. Sorry, but I can't buy machines with serious/ridiculous design flows. I proved so right with touchbar macbooks which never bought, I believe I'm right again.
By "serious/ridiculous design flows" are you referring to "the notch"?
 
gaming on m1-macs will be limited to cloud gaming services like geforce now - with all their respective limitations but it be the one and only solution to how mac users will get to play games users are used to on x86-pcs or consoles manufacturers that port theirs to the pc platform. the sheer performance of the m1 stays unused then, though, no matter how fast they are or will be.
 
Some of my favorite games are on macOS too - Factorio, Stardew Valley, Terraria, Starcraft 2, Minecraft. People need to take these games into consideration when they claim macOS can't play games. All the kids and adults like me that play Minecraft are considered part of the "percentage of users gaming on Windows (or mac)". Yet people here just bring up Cyberpunk and Call of Duty. Gaming is more than just those two titles.
Right with that sort of mindset I’ll tell you that I’m so happy to place my order for a top spec M1 pro laptop just so I can also enjoy minesweeper.
 
Yeah it supports M1 with caveats neither Lumen or Nanite work on Apple Silicon (still).
That is a significant caveat. I’ll read up on that a bit more. Hopefully, support will be added by UE5 launch. Seems almost mandatory.
 
At this point in time even a weak sauce Nintendo switch will outperform the new laptops in terms of gaming performance.

obviously Nintendo is as stubborn as apple when it comes to gaming hardware. But we all know games matter more than hardware or why else would there be fifteen versions of Mario?
 
Uhm… a PS5 costs $399.
Only if you're either a uni student or a basement dweller that can afford to camp out in front of retailers the night before to get one. Or a script kiddie that's good at writing bots to swipe the few ones that show up on line.
 
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Ok, serious question: why more RAM? I keep hearing Apple and at least a few technical sites saying that you don’t need as much memory with Apple’s ARM architecture, and I understand the basics of SOC and the tighter integration of CPU, GPU, and memory but everyone I know STILL wants more memory, and if I was to buy a MacBook today I would want 64 and grudgingly settle for 32 GB memory.
In my case the only real "need" is for loading large sample libraries. These typically load many GB of memory—at least in the current implementation of most libraries/instruments. You can tweak how much is loaded into RAM vs streamed, but I don't think that's always the case, and I don't think you can get that down low enough that you won't need a good chunk of RAM.
 
Only if you're either a uni student or a basement dweller that can afford to camp out in front of retailers the night before to get one. Or a script kiddie that's good at writing bots to swipe the few ones that show up on line.
I'm neither of the above and got my PS5 at retail, back in December.
 
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I'm neither of the above and got my PS5 at retail, back in December.

same here, even though i got mine just a few months ago but i'm kinda sick of backpacking my good ol 55'' tv and the ps5 -.- just playing !

hence it was nice to be able to bootcamp the older mbps, put a piece of headset on and play some decent games on a mbp wherever you are.

love kena and ratchet & clank, though !
 
If you’re going by tflops then it’s slightly faster than a RTX 2080 (10.07) or slower than a mobile RTX 3060 (10.94)

🤷🏻‍♂️
 
Lets say that RAM in the M1 cpu's does more than in other chips. But there is a limit to this truth.

While, for example, an 8Gb M1 might not slow down as fast as an 8Gb Intel based mac, it will still slow down if you open a ton of stuff.

On my previous work PC (a 16gb Macbook Pro 16'', so Intel based), I would stress out the RAM daily and the PC slowed down (multiple Xcode windows open + Docker + other things). Similar workload on my current M1 16Gb 13'' Pro does not do the same effect. But it does slow down a bit if I'm not careful and open a million things.

So, if I had 32Gb, I know that nothing I do on a daily basis would fill the RAM to a point it would affect performance. I would have no use for 64Gb tho, that's a waste.
My mom always jokes about never buying a larger purse, no matter how full hers gets, because no matter how big it is she’ll just fill it up.
 
And a complete lack of any games to take a fraction of that potential. It’s like owning a Humvee or Maserati but never leaving NYC. What’s the point as you’ll never push either anywhere close to their potential.
The VAST majority of folks that have an M1 will never push even push THAT close to it’s potential. So, not pushing a Mac to it’s potential, starting this year, is describing 99.99% of the Mac laptop owning populace.
 
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Apple can call all they want but game developers wont just suddenly abandon windows market and flock to Mac developing games that can only be enjoyed by a small group of elite.
Tell you what, even if the GPU performance is up by 10X, it would still only find its use in 3D modeling and other design related graphical intensive programs, not in games.
Apple will make more selling that piece of cloth anyway. Last thing they care about is games. Apple will be in cinema and all other CGI things. That’s their goal not ***** games.
 
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Apple can call all they want but game developers wont just suddenly abandon windows market and flock to Mac developing games that can only be enjoyed by a small group of elite.
Tell you what, even if the GPU performance is up by 10X, it would still only find its use in 3D modeling and other design related graphical intensive programs, not in games.
Not even talking about abandoning Windows, no one is going to HIRE new developers just to develop for the tiny Mac market. Nearly all top tier games are essentially LDS, Lootbox Delivery Systems and the number of potential whales is too small to provide the dollars the publisher would want to make.
 
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