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Now if only there are decent games on macOS…

(I mean graphically intensive ones)
The good news is that most AAA games all share the same 3rd party engine, so Apple just needs to convince that company to port that 3D game engine to Apple. They don't even have to optimize it - they could use the existing translation layer that maps the Vulcan API to Metal.

And of course, that 3D engine is the Unreal engine, made by Epic.
Uh... Err.... Oh oh...
 
I like dissipates. It (and other laptop components that dissipate heat) speak to the overall thermal considerations and required engineering trades (fans, spreaders, throttling, surface area, weight, etc.) needed to "get rid of" unwanted heat that can cause component, and ultimately, laptop failure.

Dissipates suggests that the heat has been generated in the first instance and that the cooling system is actually working less effectively by “dissipating 70% less heat”.

We need to be talking about the source…using/ utilising 70% less power/ energy is the correct term.
 
This is all fluff. There’s no real information and tflops don’t tell you how powerful a chip is. Might as well brag about how great a Quadro card is at gaming. It’s about design usage. What razor are they comparing it to? An RTX 3080 or a 1660ti?

This is typical apple fluff with nothing real.


Testing conducted by Apple in August and September 2021 using preproduction 16-inch MacBook Pro systems with Apple M1 Max, 10-core CPU, 32-core GPU, and 64GB of RAM, and preproduction 16-inch MacBook Pro systems with Apple M1 Pro, 10-core CPU, 16-core GPU, and 32GB of RAM. Performance measured using select industry‑standard benchmarks. Discrete PC laptop graphics performance data from testing Lenovo Legion 5 (82JW0012US). High-end discrete PC laptop graphics performance data from testing MSI GE76 Raider (11UH-053). PC compact pro laptop performance data from testing Razer Blade 15 Advanced (RZ09-0409CE53-R3U1). Performance tests are conducted using specific computer systems and reflect the approximate performance of MacBook Pro.
 
I will admit that you still don’t understand how GPU floating point operations work at what power consumption levels.

Instead of challenging, you could rather spend some time and understand how power limitation work work in GPUs.

And, shock horror, if something is twice as efficient….it’s likely it can produce the same performance (tf) using only half the power (watts).

We’ll add you to the same group who said Apple couldn’t provide the same performance of an i9 at 1/3 of the power.
 
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In consoles such as PS5 or Xbox, there is no system memory. It only uses GDDR6 video memory at 448GB/s and those systems pull around 220W to fully switch all transistors for heavy duty tasks.

For example, an 100W RTX3080 mobile has the same TFlops as the 160W RTX3080, but there is a 30-40% difference in performance due to power limitations. I refuse to believe a 60W MacBook GPU can actually do 10.4TF. I would probably consume 200W+ to reach its theoretical 10.4TF.

Performance = how much work done in a specified time.

If TFLOPs is how you measure performance, then it doesn't matter how much power you use.

If two different graphics card have the same number of TFLOPs but there is a difference in performance, then TFLOPs doesn't measure performance.

Assuming TFLOP is a good measurement of graphics performance and M1 Max can reach 10 TFLOPs, it will do so consuming significantly less energy than PS5.
 
10.4TF doesn’t mean that it can actually use 10.4TF if it’s power limited to +-60W and probably even bandwidth starved,

It sounds like 100 km/h doesn't mean that it can actually go that fast.

Either the car can travel at 100 km/h or not. Doesn't matter how much gas or battery power it uses.

Either the GPU can perform 10.4 TFLOPs or not. Doesn't matter how much energy it uses.

If a GPU can't perform 10.4 TFLOPs for whatever reasons, then it isn't a 10.4 TFLOPs performing GPU.
 
Such an illiterate logic 🤣.
Apple’s marketing and their fanbase never fails to impress me, especially on MacRumors…

10.4TF doesn’t mean that it can actually use 10.4TF if it’s power limited to +-60W and probably even bandwidth starved, (lack superior L1 and L2 caches, don’t use unified L3 chance, lacks a geometry engine, doesn’t support techniques such as VRS and storage APIs…)

The AMD Radeon V is actually 14.9 TF and the AMD VEGA 64 is 13.4 TF, and both are slower than the PS5 and Series X, significantly slower in fact!

Don’t fall for the fake marketing people. By no mean these MacBooks are slow or anything, but if you actually believe that it’s faster than a PS5 you have to seek help…

For consoles to consistently hit their maximum TFlops performance they actually uses these kind of heatsink.

View attachment 1871105
Not sure the pics of heatsinks tells much of a story, given we we see the fanless M1 Macbook Air killing larger Intel Macs/PCs with huge/noisy fans.
 
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If you actually believe Apple charts you might as well believe marketing charts from all the other companies…

Good luck beleving a 60W laptop can actually do sustained 10.4TF.

Go back and have a look at the forum threads post release of the M1 last year. I see you repeating the same arguments as other posters did back then….

“No way is it possible for a 15W mobile processor to beat a core i9 at 60W” was a common argument.
“There’s no way a mobile chip can deliver sustained performance of x86”. Lol.
“Look at their graphs, they don’t even mention what they’re comparing to”, yet they did at the bottom of the product pages just like they have again this time.

Not only did Apple achieve their stated performance, they actually undersold and over-delivered.

Stage 1 of the Kübler-Ross model…denial.
 
It’s a laptop, with a 120hz screen. If you want to play in your living room, buy a console.
This thread is comparing them to the PS5, silly. And besides, your comment offers no value. There’s no reason why they couldn’t have included an HDMI 2.1 port so you can do Mac gaming connected to a TV at higher frame rates than just 60Hz and with VRR
 
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I think the problem is that the pool of Mac users that want to game is smaller than those users think, just very vocal. I’m sure Apple has better data than forum users on the interest in gaming on Mac… Gaming on Mac is only relevant if you can convince people that are already gamers to switch to Mac. And that requires products with a performance to price ratio that will cannibalize the lucrative high end market.

I agree….it’s like the same people who keep complaining that there’s no bootcamp on Apple Silicon devices. Apple’s own data showed that less than 1% of it’s users used bootcamp.

I didn’t buy Apple for games or running Windows. There’s way cheaper options for that.
 
I think the problem is that the pool of Mac users that want to game is smaller than those users think, just very vocal. I’m sure Apple has better data than forum users on the interest in gaming on Mac… Gaming on Mac is only relevant if you can convince people that are already gamers to switch to Mac. And that requires products with a performance to price ratio that will cannibalize the lucrative high end market.

Maybe it’s a bit of a self-fulfilling prophecy. We chose Macs despite knowing the limitations and made the conscious decision to not be able to game on the platform. And while the option to is always welcome, frankly missing, I don’t miss it, and I am fine with no decent games ever coming to the Mac, because that’s what my iPad and Nintendo switch are for.
 
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I m impressed with the power of this laptop. I want one. But, think that this laptop can steal a substantial amount of game users from windows is nonsense. What do you think will be the market share from this machines? 2 or 3% maybe? A AAA game costs 80 to 150 million to make. RDR2 costed around 500 million to make. Will not be enough market share to justify the costs to produces AAA games for this. Metal is a proprietary API from apple. If at least Apple could move from it to vulkan I could believe that would be possible we see AAA games to macs
 
I bet all those PS5 owners feel really stupid now. They could have spent $3000 more for a computer that plays zero games except for the ones they already have on their phones. Checkmate console gamers.
 
GDDR6 > LPDDR5 for shared system and video memory. Xbox Series X would make a great $500 GDDR6 PC if Microsoft fully opens it up. Right now, though, you have to pay $19 to unlock developer mode which allows for things like emulators but it's not fully open.
 
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