I bet if Apple had it's own chips ages ago this would be more likely. I think especially I wonder from a programmers standpointThank you for helping explain this. That was my point all along that since Elden Ring performs well (while not 4k ULTRA!!!!) on a GTX 1080, it should be fine on a Mac if it was ported (and ported well). Thus, helping the whole "gaming on mac" argument settle down a bit by not gating it to "needs NVIDIA GPUs" or "needs equivalent of 3080 performance".
I'm not confusing 1080p with GeForce GTX 1080. LOL
My points are:
1. What constitutes "reasonably well" varies by person.
2. You can't extrapolate PC gaming experience on the same title to Mac.
I'm not let down by anything related to gaming on a Mac. I use Boot Camp and I play RDR2 on high. I'm good.
I just find it hard to understand why Apple won't take gaming seriously when it's clearly a profitable venture.
okay. I just wanted to check. It seemed the argument was about one person saying 1080p, but they never explicitly mentioned that.
1. I do agree, "reasonably well" varies from person to person. Even these days I think my own personal expectations are too high. I was more than happy playing N64 games at sub 480p and abysmal frame rates. They were fun and that was good enough for a kid. Now, under 60FPS frustrates me.
2. I don't think you can help people comparing systems, especially with the assumption that you would be playing the same games. It is inevitably going to be an apples to apples comparison even if the architecture of the chipset is different. While we hope that if coded properly that the efficiency of Mac OSX and M1 being standardized would provide an advantage, there are even small things that would need to be kept in consideration. For example, even the base M1 has multiple variants, let alone considering Pro/Max/future. Would some games run sub-optimally on the 7GPU core variant, or would developers need to target that still? This is the part where the comparison changes. As a PC game developer, you develop a game with an assumption on what the customers will use in a couple years when your game is released. If you overshoot and the average customer doesn't have a powerful enough system yet, you either delay and/or optimize code a bit, or hope you can push your customers to upgrade something because your game is worth it. What do you target as a Mac developer? Your customers can't upgrade anything internally, only can switch out their whole product. Plus who the hell knows what will come out from Apple at any given time...M1 Pro Plus Max....M2 Gamers edition with half the CPU cores and double the GPU cores!? If they show with M1/M2/etc. some fairly reliable to track changes year to year, the games will come. But now, PC and consoles are so similar and work with developers years in advance. Targeting that market is more logical.
Relating to money, we can (and rightfully will) criticize Mr. Cook for many things. But, the man definitely knows how to make the calls that will bring in profit. I assume at this point they have run the numbers and figured casual gamers on their eco system are happy enough with iOS games and that hard core gamers will play elsewhere or use the relevant software to get it up and running. I cannot think of anyone close to me that is talking about Elden Ring yet only has an iMac at home.