Great for encouraging family friendly/safe to install apps
This is a breakthru for encouraging safe programs to get distributed easily. I personally do not trust most freeware or shareware anymore, lot of it is spyware or has viruses.
This is a way that app developers can charge a small amount for all downloads, just like they always said - if everyone contributed a $1, there would be a great product, don't need to rely on altruism for the 0.5% of users to send in a donation. Expect to see people willing to work on apps and break even or make a profit at various price points. Not worried about "trial software" - put in some tester features with an in-app purchase to upgrade to full version. Expect to get back more feedback and demands from users, faster product revisions expected.
For developers, expect to get more news coverage of top Mac Apps in the Mac App Store, more reviews, more customers. Going to be a big rush, like there was when the iPad apps first came out. Would expect that this is a similar level of effort with many apps - about the same size screen space for an iPad and Mac OSX laptops, might expect apps to cost about that price or higher. The install base for iPad is small compared to the installed base of Snow Leopard - less than a million at launch, now around 8 million, compared with 40-50 million Macs. Should be very exciting time for Mac developers and users as developers get spotlight and users find new apps. Could be a lot more new apps with tie-ins to iOS products too, which benefit from crossover.
From a security point of view, this sounds great for users, since the apps will be vetted by Apple as not causing problems with install, no viruses, etc. With apps more sandboxed too, could help keep the platform bug-free even as market share grows and becomes more attractive to malicious coders.
I think this is likely to cause a doubling of Apple's market share in Macs in the next year or so.
This is a breakthru for encouraging safe programs to get distributed easily. I personally do not trust most freeware or shareware anymore, lot of it is spyware or has viruses.
This is a way that app developers can charge a small amount for all downloads, just like they always said - if everyone contributed a $1, there would be a great product, don't need to rely on altruism for the 0.5% of users to send in a donation. Expect to see people willing to work on apps and break even or make a profit at various price points. Not worried about "trial software" - put in some tester features with an in-app purchase to upgrade to full version. Expect to get back more feedback and demands from users, faster product revisions expected.
For developers, expect to get more news coverage of top Mac Apps in the Mac App Store, more reviews, more customers. Going to be a big rush, like there was when the iPad apps first came out. Would expect that this is a similar level of effort with many apps - about the same size screen space for an iPad and Mac OSX laptops, might expect apps to cost about that price or higher. The install base for iPad is small compared to the installed base of Snow Leopard - less than a million at launch, now around 8 million, compared with 40-50 million Macs. Should be very exciting time for Mac developers and users as developers get spotlight and users find new apps. Could be a lot more new apps with tie-ins to iOS products too, which benefit from crossover.
From a security point of view, this sounds great for users, since the apps will be vetted by Apple as not causing problems with install, no viruses, etc. With apps more sandboxed too, could help keep the platform bug-free even as market share grows and becomes more attractive to malicious coders.
I think this is likely to cause a doubling of Apple's market share in Macs in the next year or so.