Care to provide a link? I'd like to read about how apps will be protected from pirating. DRM?
Perhaps this is why Firaxis is pushing up the Civilization V release for Mac. The buzz around a Mac app store will guarantee a tremendous amount of exposure for the first titles to distribute through this new channel.
They won't be. It's up to the individual developer to implement -- or not -- any type of "DRM".
I'm just wondering what Apple will invent next, now that they've invented full screen mode and a package manager.![]()
I don't understand then. How they will protect apps from being pirated? If i go and download some app now it will work on any Mac Snow Leopard or Lion abd one of things that apps will be rejected is licence keys. Can you explain this to me?
The Mac App Store is only a stepping stone. Give it a few iterations of OS X, and it will be the only way to install software.
Apple just provides a distribution channel. Just like a retail store sells hard copies of software. But anyone can go in and steal it (but face the appropriate consequences). Most small to medium large developers will like this because they don't have to handle credit card processing fees (not cheap), sales channels, website stuff, etc. 30% is not that bad.
No PathFinder, FruitMenu, Window X, or iStat Menus allowed...pretty much all the OS X utilities I use.
This is a concerning move on Apple's part. With a flip of a switch they can close the system and no software gets on a mac unless Apple gets paid through their distribution channel. If I were Adobe, or Autodesk, or any other major 3rd party mac software manufacturer I would be really nervous about the prospect of Apple taking 30% of my revenue. If I were Apple, I would be quite enticed about taking 30% revenue from major 3rd party developers.
Hmm. I think closing off the system will be my OSX exit cue.
What you do is make a free demo and distribute via the app store. If people want to buy it, you send them to your website![]()
Several people have said that the App Store is wonderful for developers too because it will make it easier for people to find your apps, install them, you won't have to deal with bandwidth. However, I think 30% is simply too much. I design applications myself, and I work on apps for weeks. It feels wrong for Apple to basically say they are doing a third of the work. I think something along the lines of 5%, for bandwidth costs and the review process, would be more appropriate.
If you read the Mac App Store rules, applications like Office 2011, Parallels 5, VMware Fusion 3 would all be rejected. I'm curious to see how this works.
Developers, of course, aren't required to distribute Mac apps through Apple's App Store.
As a developer myself, I'm absolutely stunned by your viewpoint. I'll refrain from any other comments other than to say if the App Store is worth 5% of your development effort, then after 19 weeks of programming, simply set up your own App Store in a week and let the sales roll in.
I suppose at this point I need to point out that 1 week out of 20 is 5%.