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One thing this benchmark article settles is whether the M1 Max is based on the A14 or the A15 design. The A14 single core benchmark was only around 1500’ish while the A15 was in the mid-1700’s. With the M1 Max clocking in at 1742, this tells us that the cores are A15 cores, not A14, which the original M1 is based on. The number following the M means generation of Apple Silicon Mac, not generation of processor, apparently, and is not due to which A-series processor it shares cores with. The old assumption was that M2 would refer to an A15 design, but that won’t necessarily be true. Likely a MacBook Air in 2022 using an M2 would be called M2 because it is a second generation AS Air and will probably still be A15 based like the M1 Max. But a MBP in late 2022 would use M2 Max despite being based on the A16.
I'm afraid not:

1634824418638.png


M1 single-core is consistently over 1700.

It is most likely that the M1 Pro/Max use the same Firestorm/Ice Storm cores as the M1.
 
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As a game developer, this will do nothing to encourage me to port my game. More macOS market share will. It won’t matter if the $700 Mac mini has the equivalent of the desktop RTX 3090, the market share is just not there. That’s why my game is being made in windows only.
As a non-game developer (part time) for Windows and Mac/iPad/iPhone I am curious about what are the things that requires most effort in porting a game.

For "normal" development I would say that it is the frameworks (API) rather than any architectural differences. But I was under the impression that the situation was better in this regard for games, with game engines that are available on both platforms?
 
This is the score of my current 15" 2016 MBP:
Single: 4393
Multiple: 14077

This is the score of the 14" 2021 M1 Pro I just bought
Single: 1743
Multiple: 12353

Doesn't look like an improvement, or is Geekbench v5 that different from Geekbench v4?
Geekbench v4 and v5 are totally different metrics. You can't compare different machines using different benchmarks.

The best (2.8GHz 2015 MBP15) has these single/multi-core scores:

1634824961402.png

1634825015831.png


So your new machine will be almost twice as fast in single-core and four times as fast in multi-core.
 
I'm just saying you're not HELPING the situation at all. You're also implying that somehow you were instantly profitable on PC and did not have to wait on return for investment. To me it sounds like if you're not making enough return on the PC market to invest in other platforms then your games not very profitable in general.
Then you go build a game, put 100% into it, market it, drum up business n this environment and watch the cubic bucks roll in…oh wait, they aren’t rolling in? What? But it’s the best ever and it’s not selling? Huh, that’s crazy! Yeah, come back to me and let me know how easy it is to sell a game in this market when you’re not Epic, EA or Activision/Blizzard sucking the life out of the available cash with micro transactions for masks and weapons upgrades. It’s tough out there, really tough. Been through it and it was brutal to watch a lot of hard work get met with “meh” and “hey look, squirrel!” The games market is incredibly tough to succeed in now. You try it too and I guarantee you will learn some empathy and humility.
 
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If I hadn't splurged on the iCloth, I might be enjoying one of these new Macs. But alas, the display on my 2015 iMac looks beautiful.
 
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It looks like the 32 core GPU on the M1 Max pumps out 10.4TF, which roughly compares to the nVidia 2080 or the AMD Vega 56. That's fairll impressive considering Apple's past performance on graphics. I would think they'd put it on par with the Nvidia 3000 generation GPUs... but maybe next year. The 3060 puts out 12.74 TFLOPS...
 
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You don’t know my situation. I’m not going to show you my books and financials. You can’t be serious thinking that macs have more potential sales than windows PCs. And just FYI, my game can run well on a 10 year old Windows PC. So even the Mac Mini or MacBook Air has enough performance. But the potential sales is far too low to do R&D and testing and maintenance on the game for macos. It would be a net loss to introduce the Mac version. Will take time away from enhancing the Windows version.
I am sure your situation is shared by many but there are a lot of iOS developers who will start to consider Mac as a potential market for their games as the number of capable Macs owned by the right demographic grows.

Currently, my personal setup is a $2K Mac mini sitting on a $3K computer stand (Windows gaming computer). I am hopeful that some day a single computer can meet both needs. I think the direction Apple is taking has improved the chances of that happening.
 
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I am sure your situation is shared by many but there are a lot of iOS developers who will start to consider Mac as a potential market for their games as the number of capable Macs owned by the right demographic grows.

Currently, my personal setup is a $2K Mac mini sitting on a $3K computer stand (Windows gaming computer). I am hopeful that some day a single computer can meet both needs. I think the direction Apple is taking has improved the chances of that happening.
Oh don’t get me wrong. Other than games and Visual Studio, I HATE Windows. I would definitely like the full VS experience on Mac and more games so I can get rid of my windows system.
 
The 14” is compared against the 13” with integrated, but the 16” is compared against the Intel 16” with the dedicated 5600M; Apple also compared the new chips against PC with dedicated GPUs during the presentation.
please stop giving the guy ACTUAL facts..hed prefer to make up his own..
 
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This is literally 488x faster than the iGPU in my 2011 MacBook Pro which I'm still holding on to (probably more, as there are no metal scores for Intel HD 3000, so I compared to the 4000 series)! I'll probably upgrade in the next year or two, but it's insane how far things have progressed in just ten years.
 
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like somebody else said based on a video that was shut down...this 18,2 could be the 14" and the 18,3 the 16"
in that video after multiple testes from around 78k it got down to this number...probabil the 14" cannot sustain the full potential after a while
So if indeed is that true...the 14" to reach for sustain load even at this level in that form factor is impressive
 
It looks like the 32 core GPU on the M1 Max pumps out 10.4TF, which roughly compares to the nVidia 2080 or the AMD Vega 56. That's fairll impressive considering Apple's past performance on graphics. I would think they'd put it on par with the Nvidia 3000 generation GPUs... but maybe next year. The 3060 puts out 12.74 TFLOPS...
it is in line with the 3000 (mobile) gpus...you are trying to compare to a desktop gpu I think
 
Then you go build a game, put 100% into it, market it, drum up business n this environment and watch the cubic bucks roll in…oh wait, they aren’t rolling in? What? But it’s the best ever and it’s not selling? Huh, that’s crazy! Yeah, come back to me and let me know how easy it is to sell a game in this market when you’re not Epic, EA or Activision/Blizzard sucking the life out of the available cash with micro transactions for masks and weapons upgrades. It’s tough out there, really tough. Been through it and it was brutal to watch a lot of hard work get met with “meh” and “hey look, squirrel!” The games market is incredibly tough to succeed in now. You try it too and I guarantee you will learn some empathy and humility.
Any app is extremely difficult to market now, not just games. As a former dev I totally feel for them.
 
like somebody else said based on a video that was shut down...this 18,2 could be the 14" and the 18,3 the 16"
in that video after multiple testes from around 78k it got down to this number...probabil the 14" cannot sustain the full potential after a while
So if indeed is that true...the 14" to reach for sustain load even at this level in that form factor is impressive
What video? There's got to be a mirror up somewhere....
 
like somebody else said based on a video that was shut down...this 18,2 could be the 14" and the 18,3 the 16"
in that video after multiple testes from around 78k it got down to this number...probabil the 14" cannot sustain the full potential after a while
So if indeed is that true...the 14" to reach for sustain load even at this level in that form factor is impressive
78k is yes, but then with this 68k on Geekbench seems the graphic core is based on A14 and not on the A15.. Iphone 13 Pro Max gets a 15k metal score with 5 cores. Bummer.
 
like somebody else said based on a video that was shut down...this 18,2 could be the 14" and the 18,3 the 16"
in that video after multiple testes from around 78k it got down to this number...probabil the 14" cannot sustain the full potential after a while
So if indeed is that true...the 14" to reach for sustain load even at this level in that form factor is impressive
The M1 13” is 17,1 so I wonder what 18,1 is. Has Apple event skipped #,1?
 
You are forgetting that Apple has the iPhone and the iPad, things that increase the market significantly when you look into the future and take into consideration the evolution in Apple’s chips and the fact that the Mac and the iPhone/iPad share so much in software and hardware now.

True, but they are two different gaming expereinces and seperate markets; even if and when iOS games run on Macs.. Sure there will be crossover but an iPad game won't use the Mac's potential and either leave gamers unsatisfied or wind up needing two ports. Windows games are way pased "play on phone and PC" design.The iPhone would represent the LCD, greatly limiting game capabilities. Ask your self this - "How satisfying would an iPhone game be on the new MacBook Pro? Would I like it or would it leave me wondering what could have been if it had been written to take advantage of teh MBP's power?" If it's the latter, the iOS market size is irrelevant.

Windows games often push the edge and upgrades to game rigs are needed regularly to keep pace. A 2 year old MacBook may very well be ancient in that environment and only a few hardcore gamers would upgrade frequently, especially since they can do that much more easily and cheaper with a Windows box. Plus, I'd bet Mac users who are gamers probably already have a Windows gaming rig, so a key demographic is already out of the picture.

Until Apple gains marketshare to the point where Mac games are economically viable having the same gaming experience as on Windows is a dream. No sane developer is going to upfront the costs and hope to make a profit when the money is better spent on improving the Windows version.

Any app is extremely difficult to market now, not just games. As a former dev I totally feel for them.

As much noise is made about Apple's 30% cut, the real killer, IMHO, was pricing that made people expect apps would be free or cost 99 cents. The cut in many ways was a plus since devs got a lot more exposure, less upfront costs, and money than under the old system. But when customers whine a $5 or $10 app is "too expensive" that doesn't matter.

I suspect, for most devs, Apple eliminating its cut would buy them a cup of coffee at Dunkin Donuts or if they're luck one at Starbucks.
 
911 Turbo S (M1 Max) vs 911 Turbo (M1 Pro) vs 911 S (M1) ...

with the 911 GTS (M2) released mid-2022 ?
Hm, not sure I agree with this. This better shows the performance difference between them:

M1 = 911 (base)
M1 Pro = 911 GTS
M1 Max = 911 Turbo S
 
True, but they are two different gaming expereinces and seperate markets; even if and when iOS games run on Macs.. Sure there will be crossover but an iPad game won't use the Mac's potential and either leave gamers unsatisfied or wind up needing two ports. Windows games are way pased "play on phone and PC" design.The iPhone would represent the LCD, greatly limiting game capabilities. Ask your self this - "How satisfying would an iPhone game be on the new MacBook Pro? Would I like it or would it leave me wondering what could have been if it had been written to take advantage of teh MBP's power?" If it's the latter, the iOS market size is irrelevant.

Windows games often push the edge and upgrades to game rigs are needed regularly to keep pace. A 2 year old MacBook may very well be ancient in that environment and only a few hardcore gamers would upgrade frequently, especially since they can do that much more easily and cheaper with a Windows box. Plus, I'd bet Mac users who are gamers probably already have a Windows gaming rig, so a key demographic is already out of the picture.

Until Apple gains marketshare to the point where Mac games are economically viable having the same gaming experience as on Windows is a dream. No sane developer is going to upfront the costs and hope to make a profit when the money is better spent on improving the Windows version.



As much noise is made about Apple's 30% cut, the real killer, IMHO, was pricing that made people expect apps would be free or cost 99 cents. The cut in many ways was a plus since devs got a lot more exposure, less upfront costs, and money than under the old system. But when customers whine a $5 or $10 app is "too expensive" that doesn't matter.

I suspect, for most devs, Apple eliminating its cut would buy them a cup of coffee at Dunkin Donuts or if they're luck one at Starbucks.
The thing is that there is a very big market there with good enough hardware for games that go well beyond the traditional mobile games, and we do see that people are interested in such things, that is why Nintendo as some success and Steam is trying it too... And people are spending "fortunes" on that side of the market.
In a few years the hardware will be good enough to port some AAA games, and once that ball starts rolling other doors will open. Why do you think EPIC went after Apple?
 
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