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I was right; the benchmark was done on the 32c gpu M1 Max.

More results have since appeared on Geekbench that explicitly mention 32c: https://browser.geekbench.com/v5/compute/search?utf8=✓&q=MacBookPro18
No, you are not right, those are the same results that have been there since yesterday. And like others have already pointed out, Geekbench is not reporting the number of compute units correctly - for example it reports the M1 with a 7-core GPU as 8 core GPU.
 
What would a 5700xt equivalent GPU cost in a desktop pc right now? Trying to justify the $200 upcharge from apple to go from 16core igpu to 24core :)

$500-$600 in today's market?
 
What would a 5700xt equivalent GPU cost in a desktop pc right now? Trying to justify the $200 upcharge from apple to go from 16core igpu to 24core :)

$500-$600 in today's market?

You can still buy $400 3060ti Founders Edition when they drop at Best Buy which is faster than 5700xt.
 
I was right; the benchmark was done on the 32c gpu M1 Max.

More results have since appeared on Geekbench that explicitly mention 32c: https://browser.geekbench.com/v5/compute/search?utf8=✓&q=MacBookPro18
look at the L2 cache numbers, they don't match M1 Pro or M1 Max
 
You can still buy $400 3060ti Founders Edition when they drop at Best Buy which is faster than 5700xt.
Still pretty cool to see a $200 upcharge from Apple equivalent to a $400 desktop gpu. (I realize you're technically subtracting out their 16core model which maybe is like a 1660 or so)
 
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I was right; the benchmark was done on the 32c gpu M1 Max.

More results have since appeared on Geekbench that explicitly mention 32c: https://browser.geekbench.com/v5/compute/search?utf8=✓&q=MacBookPro18
Doesn't say which one is 24 coers and 32 cores.
 
I was right; the benchmark was done on the 32c gpu M1 Max.

More results have since appeared on Geekbench that explicitly mention 32c: https://browser.geekbench.com/v5/compute/search?utf8=✓&q=MacBookPro18

Nope... apparently Geekbench is not reporting correct stats...

reported cache is wrong
max frequency is wrong
and many suspect compute units is wrong also


There's a 16-core Max Pro that gets OpenCL 38359, which is roughly x2 the M1.
 
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1. So are the new macbooks already available to see at Apple stores? Or it will happen also after 25th?

Not until Tuesday per my nearest store.

You should look into the future and not just to Mac users... An iPad as most of the same hardware...

And an iPad is hardly a game machine to compare to PCs. Porting an iPad game to a MBP would hardly set the world on fire.

Other companies innovating or having better hardware doesn’t stop the fact that once hardware is good enough there will be market opportunities for game developers.

The question is there profit in the market? The answer for most is probably not. Hardware alone won't drive a market, you need people who will buy your product and the Mac market is simply so small to make it unattractive, even with good hardware. Plus, you're limited to lower end MB's as the main target since that's where most Mac buyers land.

Doesn’t mean that Apple will get exactly the same games, or that gamers will immediately flock to Apple, but it changes the dynamics and gives people more options, and starts rolling money

Only time will tell but I doubt Macs will ever see the same level of gaming as a PC. Even now the mMac games are what, 13% of the games on the EPIC store? At best Macs will likely see mid tier games get a port.
 
Doesn't say which one is 24 coers and 32 cores.
if you look at the OpenCL scores under OpenCL Information it shows Compute Units. The problem is that information has not been reliable with the M1 - it doesn’t report 7 for 7-core GPU. So we cannot trust the number
 
Not until Tuesday per my nearest store.



And an iPad is hardly a game machine to compare to PCs. Porting an iPad game to a MBP would hardly set the world on fire.



The question is there profit in the market? The answer for most is probably not. Hardware alone won't drive a market, you need people who will buy your product and the Mac market is simply so small to make it unattractive, even with good hardware. Plus, you're limited to lower end MB's as the main target since that's where most Mac buyers land.



Only time will tell but I doubt Macs will ever see the same level of gaming as a PC. Even now the mMac games are what, 13% of the games on the EPIC store? At best Macs will likely see mid tier games get a port.
didn’t argue that an iPad could be compared to a top PC, what I argued was about how the quality of the hardware has improved to the point where there is a market for something more than typical mobile games.
It wouldn’t be a true porting because the iPad and Mac share almost everything now. the market size would be more than Macs.
Won’t argue that it changes things overnight, but if Apple is smart it could foster many more quality games.
 
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A15 is also based on A14 thus M1, mainly benefitting from the better node 5NM+ which the M1Pro and Max are also using, so makes this choice a bit weird if it's true. Personally it disappoints me to buy one year old stuff for this price but probably this stuff was meant to be introduced Q1/2 this year.

M1 Pro and Max are likely based on Firestorm/Icestorm cores, like A14 and M1.

M2 will have A15’s Avalanche/Blizzard cores.
 
Not until Tuesday per my nearest store.



And an iPad is hardly a game machine to compare to PCs. Porting an iPad game to a MBP would hardly set the world on fire.



The question is there profit in the market? The answer for most is probably not. Hardware alone won't drive a market, you need people who will buy your product and the Mac market is simply so small to make it unattractive, even with good hardware. Plus, you're limited to lower end MB's as the main target since that's where most Mac buyers land.



Only time will tell but I doubt Macs will ever see the same level of gaming as a PC. Even now the mMac games are what, 13% of the games on the EPIC store? At best Macs will likely see mid tier games get a port.

PC Gamers constantly say this. And yet when I talk to people who actually develop games, they tell a VERY different story.
The numbers I was quoted are as below: Current M1 devices match to exceed those specs, whether iPad or mac mini.
There are other reasons why game development may occur (and remain) primarily on PCs and Consoles, but hardware level is not a reason.

As far as I can tell, PC gamers like to trash talk other people's systems, or to make vague aspirational statements ... but their claims bear little relationship to the reality of the broad market and so the business reality.

.....

From Steam Hardware Survey one can see, for example that:

- Only bit over 10 % of gamers have display over 1080p resolution
- About 2 % have CPU with more than 8 cores
- About 15 % have CPU with 8 cores
- 4 CPU cores is the most common, but we are slowly moving to 6 cores
- Only about 8 % have GPU with more than 8 GB VRAM
- High-end GPUs are very rare
 
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how is this additional info
 

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