Exactly. There’s really no other reason why Apple changes the appearance of their operating systems periodically: so the masses won’t get bored looking at the same icons and window styles. I’m not saying I agree with it.
Liquid Glass is little more than an overly flashy new lick of paint on the same old stuff. Beyond the appearance really not that much has changed about macOS’ functionality and how apps operate. It’s the definition of ‘superficial’.
Interesting takes. I think that, from the way I use my Mac at least, Liquid Glass adds more complexity to the screen and
that is why it goes beyond being simply a coat of paint.
OS X introduced many changes over the years, and indeed some divided opinion, but I don’t feel any had as much impact on my ability to work efficiently (or rather inefficiently) as LG.
Whilst not my favourite GUI, what I really like about Sequoia is that the windows and controls are distilled to their absolute essence, meaning that I can focus entirely on my work without superfluous details drawing my attention. For what it’s worth, Sequoia is more in-tune with Apple’s “less is more” philosophy than Tahoe.
I’ve never taken issue with Apple wanting to explore different materials; in fact one could argue OS X had a history for doing so, and successfully for the most part.
The issue for me is that they selected
one single material to marry the
entire family of graphical user elements - elements that historically have been proved to be most effective when displayed using properties suited to their purpose.
Then they chose the basis of that one material: glass. A material that we associate as being fragile and transparent, yet Apple combines the (pseudo intellectual BS) real world properties of this material with those of liquid to create something that is neither glass nor liquid, and ends up being nothing more than a completely inappropriate material that Apple has, for months, continued to alter - because even
they don’t know how it should ‘behave’.
So not only have they made the GUI busier to look at and thus less productive, they’ve created more problems for themselves by failing to understand - or respect - the very nature of controls and windows and their purpose within a computer environment.
They (or perhaps, Alan Dye) wanted something that reflected a load of buzz words that get thrown around at company meetings.
Inspirational. Fun. Creative. But not
usability.