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Nobody does any sort of cross-checking of AppleIDs with developer accounts, and you're not doing anything illegal by installing a beta version of iOS anyway, so have no fear and submit bug reports.

I mean, whatever Apple's reason is for limiting access to developers, they care about fixing bugs more. They have no reason to check and there's no kind of enforceable 'punishment' if they find out you're not a registered developer.

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The last iOS7 beta definitely wasn't of the quality I would expect from something so close to release. From a developer perspective, compared to previous OS releases there are still extremely major flaws in lots of the new frameworks (SpriteKit is almost totally broken, for example) and massive holes in the documentation (*cough*iCloud*cough*).

Honestly, I absolutely cannot believe it's going to RTM next week.

That's just the bugs. I'm expecting a Maps-style backlash when everybody's iPhones are inflicted with this. Just like with Maps, Apple have stubbornly ignored all of the developer and public feedback.

My expectation is that we'll see iOS 7.5 (or something similar) around New Year, which will have to address a lot of the issues with the new design and frameworks.

Otherwise Apple is dead. If you're a developer, start learning Java.
 
Honestly, I absolutely cannot believe it's going to RTM next week.

That's just the bugs. I'm expecting a Maps-style backlash when everybody's iPhones are inflicted with this. Just like with Maps, Apple have stubbornly ignored all of the developer and public feedback.

My expectation is that we'll see iOS 7.5 (or something similar) around New Year, which will have to address a lot of the issues with the new design and frameworks.

Otherwise Apple is dead. If you're a developer, start learning Java.

You're basing your opinion on a beta that came out weeks back, that would be many many builds behind where internal builds were at that time, plus whatever work has been done since?!?! You really have no clue.......
 
You're basing your opinion on a beta that came out weeks back, that would be many many builds behind where internal builds were at that time, plus whatever work has been done since?!?! You really have no clue.......

No, I absolutely know that the beta is a few weeks old. I have a huge amount of experience in software development with some of the biggest corporations on the planet, so you don't need to explain the release cycle to me.

The rumours say iOS7 will RTM next week. Before you RTM, you obviously have a few 'release candidate' builds, where the system is essentially stable with no blocking issues. You don't just fix everything then immediately push it out to hundreds of millions of devices; it needs to be tested after you've fixed all the major issues.

With previous iOS releases, the last few betas would be noticeably 'release candidate' quality. I'm not going to mention specifics due to NDA, but I run into new major issues almost every day with iOS7. It has improved a lot during the beta (as you'd expect), but it's still so far away from a release candidate it can't be fixed in isolation over a few weeks.
 
No, I absolutely know that the beta is a few weeks old. I have a huge amount of experience in software development with some of the biggest corporations on the planet, so you don't need to explain the release cycle to me.

The rumours say iOS7 will RTM next week. Before you RTM, you obviously have a few 'release candidate' builds, where the system is essentially stable with no blocking issues. You don't just fix everything then immediately push it out to hundreds of millions of devices; it needs to be tested after you've fixed all the major issues.

With previous iOS releases, the last few betas would be noticeably 'release candidate' quality. I'm not going to mention specifics due to NDA, but I run into new major issues almost every day with iOS7. It has improved a lot during the beta (as you'd expect), but it's still so far away from a release candidate it can't be fixed in isolation over a few weeks.

There's always about 3 weeks between the last beta and the GM. Beta 5 was the last proper beta, which is a month old now, at that time it would have been based on a build over a week old. A lot would have been done in that time. The GM will be a huge leap, plus the debug code will be removed.

My iPad 3 and iPhone 5 have not encountered any major bugs in beta 5 & 6, definitely the most stable build, so I can easily see GM being spot on.

What you seem to not realise is that apple's beta is mainly for devs to test their own apps, not for general bug testing. Apple even list known bugs in their release notes in the beta, so of course they'll fix everything then release.

GM will be out on Tuesday, which will be the same build released the following week to the public. GM is already loaded onto the new devices that are being shipped now ready for launch.
 
There's always about 3 weeks between the last beta and the GM. Beta 5 was the last proper beta, which is a month old now, at that time it would have been based on a build over a week old. A lot would have been done in that time. The GM will be a huge leap, plus the debug code will be removed.

My iPad 3 and iPhone 5 have not encountered any major bugs in beta 5 & 6, definitely the most stable build, so I can easily see GM being spot on.

What you seem to not realise is that apple's beta is mainly for devs to test their own apps, not for general bug testing. Apple even list known bugs in their release notes in the beta, so of course they'll fix everything then release.

GM will be out on Tuesday, which will be the same build released the following week to the public. GM is already loaded onto the new devices that are being shipped now ready for launch.

Oh yes B6 has been the most stable yet. You'd expect that, though.

Again; I'm not talking about stuff in the first-party apps, I'm talking about stuff in the public frameworks.

Here's one example: sub-nodes in SpriteKit don't collide with anything above them in the node-tree. The docs say the node hierarchy is only for your own organisation; the WWDC videos say the same thing. Physics should not be affected. Collision detection is one of the most basic things anybody would want to do with SK, and I can't see how anybody is building SK games with this bug in there.

That's just one that I encountered today while messing around with the new frameworks. Those kinds of things should not still be happening this close to release.

Also, there's still no sample code or documentation about CoreData and iCloud. I do wonder how everyone else has been getting on with it, but I've got a hunch the inevitable barrage of app updates for iOS7 support won't include much iCloud. I don't think anybody really knows if it works.
 
On my mac running the latest beta of Mavericks I've set up iCloud Keychain with a 4 digit password. When I try and set up iCloud Keychain on my iPad I type in the password and it sends a code to my phone, when I type this code in it says that it cannot set up iCloud Keychain.

Even when (on my mac) I select no password (confirm via other devices) my iPad still asks for my code and the code sent to my phone (which doesn't arrive).

Basically I can't set up iCloud Keychain on my iPad. :(
 
On my mac running the latest beta of Mavericks I've set up iCloud Keychain with a 4 digit password. When I try and set up iCloud Keychain on my iPad I type in the password and it sends a code to my phone, when I type this code in it says that it cannot set up iCloud Keychain.

Even when (on my mac) I select no password (confirm via other devices) my iPad still asks for my code and the code sent to my phone (which doesn't arrive).

Basically I can't set up iCloud Keychain on my iPad. :(

iCloud Keychain wasn't working in the early stages of beta, can't remember if it had since been enabled.....
 
and you're not doing anything illegal by installing a beta version of iOS anyway

A lawyer and a software developer. Cool!

I mean, whatever Apple's reason is for limiting access to developers

It's a developer beta for developers on their development devices.

I'm not going to mention specifics due to NDA, but I run into new major issues almost every day with iOS7.

Wait for it...

Here's one example: sub-nodes in SpriteKit don't collide with anything above them in the node-tree. The docs say the node hierarchy is only for your own organisation; the WWDC videos say the same thing. Physics should not be affected. Collision detection is one of the most basic things anybody would want to do with SK, and I can't see how anybody is building SK games with this bug in there.

NDA Schmem-DA. Sad, but the life-cycle comments were funny so I give those posts a 5 out of 10.
 
There are no major bugs in iO7 now. A few minor annoyances but it's definitely good enough for everyone and far more stable and reliable than any Android phone.

Seriously bringing up android when not even necessary. Nice
 
I would hope that developers are creating new, flat icons for their apps.

Find my friends, apple store, all iLife and iWork apps still have old design


I'd be shocked if apple didn't update all these app icons in next couple days
 
This just happened to me on my iPod touch 5:
ImageUploadedByTapatalk1378772443.714636.jpg
 
It's that time of year again. Every year before the release of iOS#, there's the flood of complaints "OMG, this is so buggy. How can they possibly release this??"

Fast forward post-release day...silence.

Personally though I'm really looking forward to reading all the threads arguing about whether iOS 7 saves battery life or drains it. They're my faaaavorite threads.
 
'It's a beta', 'It's a beta', 'It's a beta'

We get it.

It's also the last beta before GM, which most developers would call a "Release Candidate". And for an RC, it's reaaaaaally buggy. Buggiest I've seen for this part of their release cycle, and i've been testing Apple's beta builds (OS, mobile, server, etc.) for a long time.

Let's hope they fix - and test - for the 7.0.1 release (because 7.0 will be buggy, but on schedule).

Can the fanboyz be fans, but also be pragmatic?
 
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