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Apple getting AC:S first in game gameplay would be a neat feather in their cap, though I'm not sure that will be the case.
As far as I can tell WWDC is the first place actual gameplay was shown (even if it was work in progress) which is pretty cool.
 
Also AVX2 instructions wow, didn't even know it was possible due to copyright issues. That will make so many more titles work in Crossover / Whisky.
That's advanced software emulation, as there're no similar hardware instructions for it. So, very, very slow (even more than regular GPTK). Reminds me a little about running Windows back in the old PowerPC days on my Powerbook G4. But GPTK is already taking a performance hit anyway. Looking much more forward to further optimisation of GPTK and being much more reliable.
 
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I just wish all my old Blizzard favorites like SC2, HOTS, D3 would be patched for Apple Silicon support, but I know that will never happen. They all run fine on the M3 but if Apple ever takes away Rosetta II support, I'll no longer be able to run them
 
Frostpunk 2 is available on Steam too.


Some other upcoming Mac games:


The entire team behind Kerbal Space Program 2, Intercept Games, has been laid off so the game is being review bombed on Steam and won't make it I guess.

 
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Never support Nightdive Studios again! They're not refunding people for the cancelled Mac/Linux version of System Shock Remake


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I think folks are looking for more recent titles as a sign that publishers trust that the platform is worth spending time on upfront and not as an after thought (so give kudos to Ubisoft with AC:Shadows being a day and date release, but also give them jeers for not releasing XDefiant or mentioning Starwars Outlaws).

No, to me it seems that people are not looking for more recent titles as a sign but for ALL recent and past Windows titles or their favorite games. As usual many say nobody wants to play these games, they want ”real” games like Valorant and Counter-Strike 2. Even people here and some so-called ”devs” said RE Village was a one-and-done deal, that Apple/Capcom deal was the laughing stock of the industry and Capcom made a big mistake not releasing RE 4 on day one on Mac because everybody who wanted to play it had done it on other devices. Now Capcom is releasing almost the entire RE series on Mac and each year we get more devs on board. We get even more day-and-date releases.

The problem as usual is that for every new major Mac game people look for every other title that is not on Mac yet. Instead of feeling positive about what we’re getting they complain about what’s still missing. Well, Rome wasn’t built in a day. Isn’t Frostpunk 2 recent? Isn’t AC Shadows recent? How about Prince of Perisa: Lost Crown, Dead Island 2, Palworld, Robocop, Civ VII, Riven Remake, Wuthering Waves, Tennis Manager, Old World? Wasn’t RE 4 Remake recent back then? Or Baldur’s Gate 3, Stray, Lies of P, Total War games, Isonzo, Fotboll Manager 2024, Everspace 2, Fort Solis, Layers of Fear? Then I guess nobody wants Cyberpunk 2077, Elden Ring or The Withcher 3 because those ”old games” would definitely not be a sign of developers´ commitment to Mac.

I really don’t understand this way of thinking. What life-changing decisions do people really need to make that requires them to hold back their Mac game purchases until they can ”trust” the Mac publishers and Apple? It’s very simple. Nobody buys a Mac only for gaming which mean most of us here already have a Mac. Then when new popular games are released we can just buy and enjoy them. You don’t sit and wait for the entire Steam Windows library to be ported before you consider if you should buy new Mac games. You don’t sit either and worry about what if some games don’t come to Mac or complain about what’s missing before you decide to buy new games. You buy what’s released.

If you already have other gaming devices like PC, console or handheld then you’ve already made up your mind about what’s best for you. Just another reason to why you shouldn’t care or complain. So to me the only reason people express their ”doubts”, ”worries” and ”complaints” is that they just want to talk down the positive news and new releases, nothing else.
 
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No numbers but this is sort of a confirmation that RE Village has done well on Apple platforms.

"In addition, both the release of Resident Evil Village Gold Edition, which includes the main game and additional story content, and expanded support for devices such as iPhone 15 Pro has led to increased unit sales."

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No numbers but this is sort of a confirmation that RE Village has done well on Apple platforms.

"In addition, both the release of Resident Evil Village Gold Edition, which includes the main game and additional story content, and expanded support for devices such as iPhone 15 Pro has led to increased unit sales."

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It doesn't mean anything. Selling 2 copies on iPhone would be increased unit sales. Without a breakdown or hard numbers you can't say anything.
 
It doesn't mean anything. Selling 2 copies on iPhone would be increased unit sales. Without a breakdown or hard numbers you can't say anything.

Capcom disagrees since they specifically mention that "expanded support for devices such as iPhone 15 Pro has led to increased unit sales.", but I understand if that doesn't mean anything to you as usual.
 
Valve drops Mac support for Team Fortress 2 after 14 years. The game was already only 32-bit and unplayable but it can be played in Crossover if anyone by chance still is interested.

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You should note that there's the #fixtf2 campaign going on, because of all the bots.

The whole story's literally insane. Like, swatting levels.
 
It doesn't mean anything. Selling 2 copies on iPhone would be increased unit sales. Without a breakdown or hard numbers you can't say anything.
It certainly doesn't mean as much as it should. Hopefully, a great number of Mac users bought the game. However, to really contribute, they're going to have to have many games of interest to Mac users.

Occasionally, I see something I want but there are a lot of games that I wouldn't play, even if the companies gave them to me.
 
There are a great number of adults who haven't grown up yet.
Well, tl;dr, TF2 has a massive amount of bots at the moment, and has for the past few years.

And by massive, a conservative guess is 30% of the total player count.

Some of the things being done by these bot farms are letting you hire your own bots, letting you pay for bot immunity (they won't shoot you), using AI generated voices to try to imitate creators who speak out, and posting links in chat to...

well, material that's considered a federal crime in many countries.

And I wish I was making this up.
 
Well, tl;dr, TF2 has a massive amount of bots at the moment, and has for the past few years.

And by massive, a conservative guess is 30% of the total player count.

Some of the things being done by these bot farms are letting you hire your own bots, letting you pay for bot immunity (they won't shoot you), using AI generated voices to try to imitate creators who speak out, and posting links in chat to...

well, material that's considered a federal crime in many countries.

And I wish I was making this up.
I know. I got that. I always wonder if people are just trying to keep a game alive while they're at work.

It's also a matter of a lot of adults who haven't grown up. It's unfortunate that parents sat their kids in front of the [TV, computer, video game console, phone] instead of parenting.

I was noticing that the Install button was there for DOTA 2 but I'm thinking that it probably doesn't work since it's a Valve game. I remember being happy when Valve introduced Mac versions of Portal 2 and Half-Life 2.

Every day, it feels that the world has gone upside down. I just can't imagine why people can't get along.
 
Some of the things being done by these bot farms are letting you hire your own bots, letting you pay for bot immunity (they won't shoot you), using AI generated voices to try to imitate creators who speak out, and posting links in chat to...
Bots are a great thing to keep public servers alive. No one joins an (almost) empty public server. It's been around since the old CS days. If you have a 16 slot server and keep the number of players at around 10, people will join. You can add/remove bots depending on the number of real players. And once the "core players" arrive at the usual prime-time, the server is full of real players anyway. Of course no one wants to play against bots, but it's a great way to keep players joining, even if they leave a round later. Someone else will join a few seconds later. The bots are just way more realistic nowadays. Back then (in CS), we had plug-ins that allowed dead players to take control over bots.
 
It doesn't mean anything. Selling 2 copies on iPhone would be increased unit sales. Without a breakdown or hard numbers you can't say anything.
While Capcom games didn't do as well as expected, they're bound by contract with a little more down the pipeline and a fixed latest date to deliver (hence the current releases). Either deliver or drop out and pay. And while selling two additional games on the iPhone is an increase, Capcom is really after the cash of the mobile market (as are many others). The mobile market is where "easy money" is. Way more potential customers and just wait until they roll out in-game purchases like extras and skins. That's a gold mine.

Look at Homescapes. A fun little game, somewhat addicting. While I haven't paid a single cent for the game, many in my team (you can join a team online and request lives from other players), pay for extras every month. Capcom tried mobile games in the past and it didn't really work, but dropping larger games and establish a base, allows to create smaller games of the same franchise and cash in with in-game purchases. One can only hope they take that money and put it into the development of more larger games of beloved franchises. Nintendo tried as well with Mario Run and it failed, because players wanted something closer to the "real" Mario games.
 
Bots are a great thing to keep public servers alive. No one joins an (almost) empty public server. It's been around since the old CS days. If you have a 16 slot server and keep the number of players at around 10, people will join. You can add/remove bots depending on the number of real players. And once the "core players" arrive at the usual prime-time, the server is full of real players anyway. Of course no one wants to play against bots, but it's a great way to keep players joining, even if they leave a round later. Someone else will join a few seconds later. The bots are just way more realistic nowadays. Back then (in CS), we had plug-ins that allowed dead players to take control over bots.
You misunderstood, the “bots” aren’t hosted by the server owners. They’re accounts that join a game as players.

They act as aimbots and are able to run around the map on their own.

They’re made with the express purpose to ruin the game.
 
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