As far as I can tell WWDC is the first place actual gameplay was shown (even if it was work in progress) which is pretty cool.Apple getting AC:S first in game gameplay would be a neat feather in their cap, though I'm not sure that will be the case.
As far as I can tell WWDC is the first place actual gameplay was shown (even if it was work in progress) which is pretty cool.Apple getting AC:S first in game gameplay would be a neat feather in their cap, though I'm not sure that will be the case.
That's advanced software emulation, as there're no similar hardware instructions for it. So, very, very slow (even more than regular GPTK). Reminds me a little about running Windows back in the old PowerPC days on my Powerbook G4. But GPTK is already taking a performance hit anyway. Looking much more forward to further optimisation of GPTK and being much more reliable.Also AVX2 instructions wow, didn't even know it was possible due to copyright issues. That will make so many more titles work in Crossover / Whisky.
Yeah, sucks. Though to be fair, you can run the game fine via Whisky/Crossover.Never support Nightdive Studios again! They're not refunding people for the cancelled Mac/Linux version of System Shock Remake
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Yeah, sucks. Though to be fair, you can run the game fine via Whisky/Crossover.
I think folks are looking for more recent titles as a sign that publishers trust that the platform is worth spending time on upfront and not as an after thought (so give kudos to Ubisoft with AC:Shadows being a day and date release, but also give them jeers for not releasing XDefiant or mentioning Starwars Outlaws).
People didn't donate money for that, though.Yeah, sucks. Though to be fair, you can run the game fine via Whisky/Crossover.
It doesn't mean anything. Selling 2 copies on iPhone would be increased unit sales. Without a breakdown or hard numbers you can't say anything.No numbers but this is sort of a confirmation that RE Village has done well on Apple platforms.
"In addition, both the release of Resident Evil Village Gold Edition, which includes the main game and additional story content, and expanded support for devices such as iPhone 15 Pro has led to increased unit sales."
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Resident Evil Village Sales Top 10 Million Units Globally!
Capcom Co., Ltd. (Capcom) today announced that worldwide sales of Resident Evil Village surpassed 10 million units in the three years since its 2021 release, making it the fastest title in the series to hit this milestone.www.capcom.co.jp
It doesn't mean anything. Selling 2 copies on iPhone would be increased unit sales. Without a breakdown or hard numbers you can't say anything.
There are a great number of adults who haven't grown up yet.You should note that there's the #fixtf2 campaign going on, because of all the bots.
The whole story's literally insane. Like, swatting levels.
It certainly doesn't mean as much as it should. Hopefully, a great number of Mac users bought the game. However, to really contribute, they're going to have to have many games of interest to Mac users.It doesn't mean anything. Selling 2 copies on iPhone would be increased unit sales. Without a breakdown or hard numbers you can't say anything.
Well, tl;dr, TF2 has a massive amount of bots at the moment, and has for the past few years.There are a great number of adults who haven't grown up yet.
You should note that there's the #fixtf2 campaign going on, because of all the bots.
The whole story's literally insane. Like, swatting levels.
I know. I got that. I always wonder if people are just trying to keep a game alive while they're at work.Well, tl;dr, TF2 has a massive amount of bots at the moment, and has for the past few years.
And by massive, a conservative guess is 30% of the total player count.
Some of the things being done by these bot farms are letting you hire your own bots, letting you pay for bot immunity (they won't shoot you), using AI generated voices to try to imitate creators who speak out, and posting links in chat to...
well, material that's considered a federal crime in many countries.
And I wish I was making this up.
Bots are a great thing to keep public servers alive. No one joins an (almost) empty public server. It's been around since the old CS days. If you have a 16 slot server and keep the number of players at around 10, people will join. You can add/remove bots depending on the number of real players. And once the "core players" arrive at the usual prime-time, the server is full of real players anyway. Of course no one wants to play against bots, but it's a great way to keep players joining, even if they leave a round later. Someone else will join a few seconds later. The bots are just way more realistic nowadays. Back then (in CS), we had plug-ins that allowed dead players to take control over bots.Some of the things being done by these bot farms are letting you hire your own bots, letting you pay for bot immunity (they won't shoot you), using AI generated voices to try to imitate creators who speak out, and posting links in chat to...
While Capcom games didn't do as well as expected, they're bound by contract with a little more down the pipeline and a fixed latest date to deliver (hence the current releases). Either deliver or drop out and pay. And while selling two additional games on the iPhone is an increase, Capcom is really after the cash of the mobile market (as are many others). The mobile market is where "easy money" is. Way more potential customers and just wait until they roll out in-game purchases like extras and skins. That's a gold mine.It doesn't mean anything. Selling 2 copies on iPhone would be increased unit sales. Without a breakdown or hard numbers you can't say anything.
You misunderstood, the “bots” aren’t hosted by the server owners. They’re accounts that join a game as players.Bots are a great thing to keep public servers alive. No one joins an (almost) empty public server. It's been around since the old CS days. If you have a 16 slot server and keep the number of players at around 10, people will join. You can add/remove bots depending on the number of real players. And once the "core players" arrive at the usual prime-time, the server is full of real players anyway. Of course no one wants to play against bots, but it's a great way to keep players joining, even if they leave a round later. Someone else will join a few seconds later. The bots are just way more realistic nowadays. Back then (in CS), we had plug-ins that allowed dead players to take control over bots.