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You misunderstood, the “bots” aren’t hosted by the server owners. They’re accounts that join a game as players.

They act as aimbots and are able to run around the map on their own.

They’re made with the express purpose to ruin the game.
Joining the servers as players is one way to do it.

Ruining the game on purpose is another thing. Are we sure they're using aimbots? I mean, they're bots, so it's obvious, but I mean in the classical sense "one shot = headshot"? And is every bot there for that purpose? The last time I played TF, which was a while ago, the bots I described were quite common and bots that ruin the game on purpose were few. More people that ruined the games on their own by using aimbots or other tactics that ruined the game.
 
What about Division 2 on iPhone/iPads which was announced last year?
What about it? Most money is in the mobile gaming market, no? Desktop systems (or laptops) are unfortunately treated as aftermath. In theory you can run every iPhone/iPad game on a Mac, so cash in via mobile and ship the rest as suited (you still need to make money for support and maintenance for that specific platform though).

Some games don't work for the mobile market and for those games you need to make sure, you get the money back from desktop sales. And then you could think about cloud gaming as an additional source of income. It's all about the $$$.

As a side note, I have not played Division 2 and honestly don't care about it personally. But that's a personal preference.
 
Resident Evil games are on sale on MAS. Village $16, RE 4 $30, RE 7 about $20.

Skärmavbild 2024-06-13 kl. 17.56.55.png
 
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“The pieces are coming together in a way that hasn’t happened before. There’s no other place in the world you can buy a blockbuster game once, and play it natively on a smartphone, a tablet and a personal computer,” he said.

“There are tens of millions of Apple Silicon Macs out there. And when you combine that with every iPhone and iPad that also uses that powerful, capable hardware, that number becomes even larger. All of them are capable of running today’s latest demanding games. So we continue to see this tremendous interest from game studios.”

"Apple meanwhile does not make its own games. It may tempt some developers to the App Store with cross-purchase iPhone functionality, but gamers will likely stick with Steam since it works across Mac and Windows. Martin said Apple was happy either way."

“We’re seeing titles come to both Steam and the Mac App Store, and we’re seeing games come to the Mac via Steam exclusively. It’s really up to the developer’s choice, and we help them whichever decision they make,” he said.

“This is just the beginning. We’re still in the very early stages, and already we’re seeing great partners and momentum from huge games, that didn’t previously exist on any Apple platform. This is just the first generation of it.”

 
why do u respond? I was not asking for your opinion
Then maybe you should learn how to use a forum. When you post a question without a specific quote to a user, anyone can answer (well, anyone can anyway as long as it's not a PM). And while you're at it, maybe learn to phrase questions properly. But maybe you can just put me on ignore so you don't have to read what people in the gaming industry think. No worries though. Cheers and enjoy. :)
 
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It seems like there is a large enough contingent of folks here that would love to game at 4k30.
And that's not much of a problem with 4080/4090, especially since the definition of "decent" is pretty mush. But it's much more convenient to just jump on TSR, when Epic keeps pushing TSR as the solution. So they don't do much to help improve native 4k performance. Financially, why bother with something more time consuming? DLSS is pretty good solution though, far better than TSR. And 50x0 cards will likely be announced this year and ship not much later (knock on wood) and with those, there's hope for the next version of DLSS which will be even better.
 
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Joining the servers as players is one way to do it.

Ruining the game on purpose is another thing. Are we sure they're using aimbots? I mean, they're bots, so it's obvious, but I mean in the classical sense "one shot = headshot"? And is every bot there for that purpose? The last time I played TF, which was a while ago, the bots I described were quite common and bots that ruin the game on purpose were few. More people that ruined the games on their own by using aimbots or other tactics that ruined the game.
It’s all over social media right now, the bots join in groups, play as sniper and quickscope (which instantly kills 7/9 classes) any player.

They do so while mic spamming, chat spamming, and even spamming alleged cp links.

Footage is all over that you can look up if you’d like, but it’s obvious what the intent is.
 
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Since 2020, most AAA games fail to run at native resolution at 60+ FPS.

DLSS 3.5 +FSR 3 have become a requirement at this point. Unless your Calisto Protocol which is an absolute mess performance wise.
 
Since 2020, most AAA games fail to run at native resolution at 60+ FPS.

DLSS 3.5 +FSR 3 have become a requirement at this point. Unless your Calisto Protocol which is an absolute mess performance wise.
On console? For sure. On PC, eh, if you are willing to step off Ultra or High settings and go with either medium or low (and you have the appropriate hardware to back it up) 60fps isn't that hard to attain. Yes upscaling is more popular on PC now (still not a fan) and it is very depressing when you have a 1000USD+ GPU that cannot drive high resolution panels at higher then 60fps natively, but that is really just the most recent of games (let all just ignore Cities Skylines 2).
 
Maffia III works now in macOS Sequoia. Apparently despite being 64-bit it uses AVX2. That's why it works on Intel Macs but didn't work in Rosetta before. Metro Exodus Enhanced Edition also runs now in Crossover at around 60 fps at 1080p High with ray tracing on Normal.

 
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New Expansion for Mac is out.



Some interesting new Mac games from Steam Next Fest

 
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I started a thread regarding this in the MacBook Pro section but thought I'd ask here as well because you seem to be an expert on Mac gaming. :p

You probably know that the response times of the MacBook Pro 14"/16" screens is very slow. I wanted to know how would gaming be on them? Would their response times make them unsuitable for gaming?
 
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I started a thread regarding this in the MacBook Pro section but thought I'd ask here as well because you seem to be an expert on Mac gaming. :p

You probably know that the response times of the MacBook Pro 14"/16" screens is very slow. I wanted to know how would gaming be on them? Would their response times make them unsuitable for gaming?
I'm not an expert, but surely a 120 HZ pro motion panel should be fairly fluid??
 
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I'm not an expert, but surely a 120 HZ pro motion panel should be fairly fluid??
120 Hz is the refresh rate, not the panel's response times. If I am not mistaken, I've read that the panel's response time is so slow that it cannot really take advantage of the 120 Hz refresh rate. I've also read that 60 Hz external monitors have a better/faster response time than the 120 Hz MacBook Pro screens.
 
120 Hz is the refresh rate, not the panel's response times. If I am not mistaken, I've read that the panel's response time is so slow that it cannot really take advantage of the 120 Hz refresh rate. I've also read that 60 Hz external monitors have a better/faster response time than the 120 Hz MacBook Pro screens.
Probably depends how demanding you are. To me, who mostly uses my 16-inch macbook in clamshell mode with a monitor, it's always a delight when I do move to the laptop screen and the difference in frequency is incredibly obvious. I have a decent 4K LG and I far prefer the Macbook screen. I did game on it and noted no issues with response times. But again, I'm not a competitive gamer. I do play some fast-faced boomer shooters though and this has never been an issue.
 
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Probably depends how demanding you are. To me, who mostly uses my 16-inch macbook in clamshell mode with a monitor, it's always a delight when I do move to the laptop screen and the difference in frequency is incredibly obvious. I have a decent 4K LG and I far prefer the Macbook screen. I did game on it and noted no issues with response times. But again, I'm not a competitive gamer. I do play some fast-faced boomer shooters though and this has never been an issue.
Okay, thanks. This is the info I was looking for.

What games/shooters do you play? I am assuming they are not native Apple silicon games?
 
Okay, thanks. This is the info I was looking for.

What games/shooters do you play? I am assuming they are not native Apple silicon games?
Turbo Overdrive, Cultic, Dusk come to mind. Yeah, most either running through Crossover or Geforce Now. Hopefully we will soon see more native ports with the recent gaming push :D (Dusk has a good Mac port btw, if that's your cup of tea)
 
I started a thread regarding this in the MacBook Pro section but thought I'd ask here as well because you seem to be an expert on Mac gaming. :p

You probably know that the response times of the MacBook Pro 14"/16" screens is very slow. I wanted to know how would gaming be on them? Would their response times make them unsuitable for gaming?

I don’t know whom you’re talking about but I wouldn’t call myself an expert either. Gaming is fine on MacBook as long as you’re not competitive. Response time is mostly important when you’re aiming and shooting and want to avoid ghosting so if you’re an avid fan av shooters like Counter-Strike, CoD and such other games you may experience problem but it’s very personal. Casual gamers won’t notice much difference. As already said you can use an external gaming monitor. My ordinary LG 27UP850 has a response time of 5 ms. In studies the fastest detected human response time has been 13 ms. You can use TestUFO to check the display in any store. I found another thread that may interest you.
 
I started a thread regarding this in the MacBook Pro section but thought I'd ask here as well because you seem to be an expert on Mac gaming. :p

You probably know that the response times of the MacBook Pro 14"/16" screens is very slow. I wanted to know how would gaming be on them? Would their response times make them unsuitable for gaming?

Depends. Are you a pro gamer, or someone who only plays twitch games? Competitive games like Street Fighter, Halo, or Fortnite?
 
120 Hz is the refresh rate, not the panel's response times. If I am not mistaken, I've read that the panel's response time is so slow that it cannot really take advantage of the 120 Hz refresh rate. I've also read that 60 Hz external monitors have a better/faster response time than the 120 Hz MacBook Pro screens.
This isn't how refresh rate/pixel response times work. They're completely different things.

If the pixel response is slow, you can have image artefacts/smearing in certain situations, but your persistence of vision is still being reset from the high panel/backlight refresh rate.

The whole 'slow pixel response negates the high refresh rate' thing is bogus.
 
Fallen Aces is out in Early Access for 10 dollars, and it runs great in Whisky with GPTK 2, like one of the best optimized Wine emulated games I've see on Mac. Unwavering 60 fps at 4K (it's an undemanding game but I've seen far more or equally demanding games struggle to keep 60 fps even on M3 Max). Just turn off Occlusion Culling in video options, it seems to mess with rendering.
 
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