Mac App Store too? Here it shows for £69.99
GBP costs about $1.34 so it's the same price, or actually more expensive, around $94.
Mac App Store too? Here it shows for £69.99
RT or Path Tracing?Also did Tahoe and used the fps meter, but 4K Ultra is more like 40-50fps on my M4 Max, playable but more would be nice. RT is still unplayable which is a bit of a disappointed but yeah although we hoped RT could be better than nVidia ofc it is not but they are going in a good direction as it is still a laptop GPU. Let's see what the Tahoe patch will bring.
Would love to see DS2 on Mac, that Decima engine is just stunning without RT CP2077 looks great without RT. RT is just for really high end or on low resolutions.
Both and PT even more but for both especially PT we need to wait for Metal 4. Will wait until that before really playing it. Game did seem very stable so great job.RT or Path Tracing?
Yep, it makes the game unplayable with the RT options turned on. I've longed question Ray Tracing, so having it off, is not a must have for me.Maybe the RT/PT isn't done in a way that works well on Apple GPUs? I know there is a hit using RT on Nvidia hardware but it doesn't seem like much of one compared to PT.
Looks like a certain (regular) someone is sceptical in that postThis Reddit user claims "Screen Space Reflections Quality presets are offset by one on Mac compared to PC. It means that on macOS, Ultra Settings put this value to Psycho instead of Ultra".
No idea who you mean. That thread is full of straight shooters with upper management written all over them.Looks like a certain (regular) someone is sceptical in that post![]()
I can understand the confusion. It sounds like they were measuring performance differences to determine that the equivalent SSR Quality settings aren’t the same. Or maybe that the presets are broken and it isn’t setting all the settings to the same as the preset name.Looks like a certain (regular) someone is sceptical in that post![]()
Just doing some googling it seems that the M3 and M4 is producing game performance akin to a RTX 4050, and the M1/M2 seem to align with the RTX 3050. That's the rub, the higher end Apple Silicon is only keeping up with the bottom tier RTX GPU from the prior generation - that's not even including ray tracing and/or frame generation.So yes when comparing PC to macOS you have to make sure the individual settings are the same.
They are mobile first, so it does make sense. Plus Apple has been focusing on CPU performance (which they crush). GPU's don't seem to be as important to them.Just doing some googling it seems that the M3 and M4 is producing game performance akin to a RTX 4050, and the M1/M2 seem to align with the RTX 3050. That's the rub, the higher end Apple Silicon is only keeping up with the bottom tier RTX GPU from the prior generation - that's not even including ray tracing and/or frame generation.
I have no idea why you would compare laptop gpus to a desktop one. The higher end M4 is comparable to a mobile 4070 from what I’ve seen. That’s before Metal 4.Just doing some googling it seems that the M3 and M4 is producing game performance akin to a RTX 4050, and the M1/M2 seem to align with the RTX 3050. That's the rub, the higher end Apple Silicon is only keeping up with the bottom tier RTX GPU from the prior generation - that's not even including ray tracing and/or frame generation.
I'm comparing my M4 Max Studio - a desktop to that of my PC desktop. I think its a fair comparisonI have no idea why you would compare laptop gpus to a desktop one
The M5 is supposedly going to change that, but my point is if AAA games to succeed on apple silicon, performance needs to be good across the majority of apple SoCs. Apple's marketshare is small as it stands, if only a subset of Apple Silicon can run games at 60FPS, game publishers may not see the value in supporting that platform imoThey are mobile first, so it does make sense. Plus Apple has been focusing on CPU performance (which they crush). GPU's don't seem to be as important to them.
Certainly the Studio is a (mini) desktop form factor. I’d question the assertion that the Max is a desktop soc by virtue of the fact that it runs in a 14” laptop.I'm comparing my M4 Max Studio - a desktop to that of my PC desktop. I think its a fair comparison
Here's the rub, Apple markets the studio as a desktop computer, and people buy it for "desktop" performance. I don't think we can move the goalposts because its GPU performance is inferior to nvidia GPUs. Apple is rumored to be focusing their attention on the GPU side of things for the M5, but as it stands, I think its fair to compare my Mac desktop to my PC desktopI’d question the assertion that the Max is a desktop soc by virtue of the fact that it runs in a 14” laptop.
Good as defined by who? As soon as people mention good scores on even base Macs, people start nit picking about upscaling and frame gen. Success is not defined by high performance. One need only look at the Steam survey or the success of various consoles. During the 2010s pc gaming expanded a great deal, and a huge part of that was people gaming on terrible Intel igpus.The M5 is supposedly going to change that, but my point is if AAA games to succeed on apple silicon, performance needs to be good across the majority of apple SoCs. Apple's marketshare is small as it stands, if only a subset of Apple Silicon can run games at 60FPS, game publishers may not see the value in supporting that platform imo