Yeah, it’s not ideal. I’m hoping that the interest in Godot stays and attention is put on an open source engine.
Godot's a great engine. The games that use it have all gotten critical acclaim, like Cruelty Squad.
Yeah, it’s not ideal. I’m hoping that the interest in Godot stays and attention is put on an open source engine.
How were they able to do that legally? The license says that the game porting toolkit cannot be used to make a commercial product, I believe."This release offers an alternate way to run DirectX 11 and DirectX 12 games through CrossOver, using components from the Apple game porting toolkit. It can be enabled by toggling on “D3DMetal” in the right bottle sidebar."
"The excitement does not stop there! We are also happy to report that Baldur’s Gate 3 is working out of the box, and we recommend enabling D3DMetal or DXVK for the best experience. Denuvo games are now playable, and this release also includes support for GStreamer for multimedia decoding."
Warhammer 40,000: Rogue Trader is coming to Mac.
How were they able to do that legally? The license says that the game porting toolkit cannot be used to make a commercial product, I believe.
Apple changed the licence recently to enable it to be distributed, no more downloading it from Apples servers. You still can't ship a game with it... But Crossover isn't a game.How were they able to do that legally? The license says that the game porting toolkit cannot be used to make a commercial product, I believe.
Does anyone know if Stray on macOS is going to allow for RT (the PC version didn't OOTB)?
If I am not mistaken the PC version never got it officially. Unofficially if you forced DX12 it turned on RT (and cratered frame rate, lol).Certainly won’t get anything more than the PC version. Any update on its release date ?
Also how about Remedium? It was supposed to get a Mac version, but I can’t find any more info.
Pretty exciting seeing more and more games coming and now even on the same launchday as other platforms. Too bad this game is not for me, but I hope it sells well on Mac.Lies of P is out on MAS and with the weak Swedish Crown it costs about $72. Performance seems to be good according to Reddit and Steam reviews are very positive. Works on Monterey and M1.
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I wonder if the 32 core gets double the frame rate in the same area.Here is a new video showing M1 Pro 16c getting about 60-75 fps at 1080 high in the Krat Central Station Plaza, one of the most demanding areas.
Chip | Resolution | Graphic Quality | FPS | note |
---|---|---|---|---|
M2 Pro (19GPU) | 1920x1200 | Best | 55~60 | |
M2 Pro (19GPU) | 1920x1200 | High | 80-90 | |
M2 (10GPU) | 1920x1200 | High | 25~30 | not great |
M1 Max (24GPU) | 1920x1200 | Best | 70~80 | much more battery cosumption compared to M2 Pro / More noise |
M2 Ultra (76GPU) | 1920x1080 | Best | 120 | |
M2 Ultra (76GPU) | 3840x2160 | Best | 60 |
I guess gaming on macOS is also going to go the PC route and no longer push native resolution (performance) as the way forward?
Saw it on r/macgaming, a Korean TV channel's tech subsidiary had a look at Lies of P running on various M2 Macs.
It seems that MetalFX is on in the background, and varies depending on the model Mac it's on.
Chip Resolution Graphic Quality FPS note M2 Pro (19GPU) 1920x1200 Best 55~60 M2 Pro (19GPU) 1920x1200 High 80-90 M2 (10GPU) 1920x1200 High 25~30 not great M1 Max (24GPU) 1920x1200 Best 70~80 much more battery cosumption compared to M2 Pro / More noise M2 Ultra (76GPU) 1920x1080 Best 120 M2 Ultra (76GPU) 3840x2160 Best 60
My issue (for macOS gaming) is that these folk aren't even using the upscaling correctly. On PC you run at your monitors native resolution and use the upscaler to get you from a lower internal resolution to the monitors native one. Playing a game at a non-native resolution and having to even upscale that (IE play at 1200p, but have to use MetalFX to even get there) is horribad. If you cannot use upscaling to play at native, what are we even doing?That ship sailed a long time ago, using the native resolution on a Mac laptop retina display is the recipe for awful performance. Many games do not even support retina resolution anyway.