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The first beta for CrossOver 23.5 is out with VERY exciting news folks! It's freaking awesome. 😃😎

"This release offers an alternate way to run DirectX 11 and DirectX 12 games through CrossOver, using components from the Apple game porting toolkit. It can be enabled by toggling on “D3DMetal” in the right bottle sidebar."

"We are happy to report that this new D3DMetal option improves quality, compatibility, and performance for many games on Macs with the M1 chip or later, including Elden Ring, Hogwarts Legacy, Cyberpunk 2077, Deep Rock Galactic, Satisfactory, Monster Hunter Rise, God of War, Hitman 3 and Batman Arkham Knight. Note that Elden Ring defaults to launching with Easy Anti-Cheat disabled."

"The excitement does not stop there! We are also happy to report that Baldur’s Gate 3 is working out of the box, and we recommend enabling D3DMetal or DXVK for the best experience. Denuvo games are now playable, and this release also includes support for GStreamer for multimedia decoding."

"CrossOver 23.5 is the first CrossOver release with support for macOS Sonoma with optimizations from thorough compatibility testing."

"CrossOver 23.5 also boasts better compatibility for a variety of distros, including Debian 13, openSUSE 15.1 and the upcoming Ubuntu 23.10 release."

"Lastly CrossOver 23.5 includes a handful of fixes, including special characters not rendering in certain apps and components not loading with MetaTrader 4."

"macOS Sonoma is required for D3DMetal option and Denuvo games."
 
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"This release offers an alternate way to run DirectX 11 and DirectX 12 games through CrossOver, using components from the Apple game porting toolkit. It can be enabled by toggling on “D3DMetal” in the right bottle sidebar."
How were they able to do that legally? The license says that the game porting toolkit cannot be used to make a commercial product, I believe.
 
I guess the good old "automatically download it from Apple website on the first app run". Which is going to be a bit flaky.
 
"The excitement does not stop there! We are also happy to report that Baldur’s Gate 3 is working out of the box, and we recommend enabling D3DMetal or DXVK for the best experience. Denuvo games are now playable, and this release also includes support for GStreamer for multimedia decoding."

SOMEONE TEST PERSONA 5 ROYAL!

OIP.yWxrcm4yWUosH8XFLIQWLAHaEK
 
How were they able to do that legally? The license says that the game porting toolkit cannot be used to make a commercial product, I believe.

That was my first thought too but I guess they have managed to solve it somehow, either by using free components or permission from Apple. One thing I missed at the end of the announcment was that macOS Sonoma is required for D3DMetal option and Denuvo games.
 
The games that were announced for the iPhone 15 Pro, are they also compatible with Apple Silicon iPads and Macs as well?

"The developers are going to work with us to do it. We don't want to speak for the developers here, we'll let them sort of talk to their plans, but I would say Capcom brought out Resident Evil Village last year for Mac and now for the phone this year. And one of the things that fundamentally enabled that is this unification of the architecture of Apple Silicon and the iPhone Silicon and the iPad Silicon. And so you can see that they're able to do exactly what you just suggested, which is bring a game to iPhone and Mac that is the same game. It's the same rendering, it's the same rendering quality and it's the same game they had on a gaming PC and a console. So we really look at these many generations of SoC architecture across the phone, across the iPad, across now, Apple Silicon Macs. And we'd see that as part of one big unified platform, a graphics and gaming platform in particular. So that's the opportunity here for these game developers. And you can see like a Capcom and Resident Evil have already started down that path. So I think we're really excited about what this enables for many more game developers to do the same."
 
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Does anyone know if Stray on macOS is going to allow for RT (the PC version didn't OOTB)?

Certainly won’t get anything more than the PC version. Any update on its release date ?

Also how about Remedium? It was supposed to get a Mac version, but I can’t find any more info.
 
No confirmation yet but I think it's a safe bet that this DLC will come to Mac too like Winters' expansion and Shadows of Rose did to RE Village.

 
Certainly won’t get anything more than the PC version. Any update on its release date ?

Also how about Remedium? It was supposed to get a Mac version, but I can’t find any more info.
If I am not mistaken the PC version never got it officially. Unofficially if you forced DX12 it turned on RT (and cratered frame rate, lol).
 
FM 2024 will come to Mac on Nov 6 according to Steam.


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Lies of P is out on MAS and with the weak Swedish Crown it costs about $72. Performance seems to be good according to Reddit and Steam reviews are very positive. Works on Monterey and M1.

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Pretty exciting seeing more and more games coming and now even on the same launchday as other platforms. Too bad this game is not for me, but I hope it sells well on Mac.
 
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Here is a new video showing M1 Pro 16c getting about 60-75 fps at 1080 high in the Krat Central Station Plaza, one of the most demanding areas.

 
Here is a new video showing M1 Pro 16c getting about 60-75 fps at 1080 high in the Krat Central Station Plaza, one of the most demanding areas.

I wonder if the 32 core gets double the frame rate in the same area.
 

Saw it on r/macgaming, a Korean TV channel's tech subsidiary had a look at Lies of P running on various M2 Macs.
It seems that MetalFX is on in the background, and varies depending on the model Mac it's on.

Chip Resolution Graphic Quality FPS note
M2 Pro (19GPU) 1920x1200 Best 55~60
M2 Pro (19GPU) 1920x1200 High 80-90
M2 (10GPU) 1920x1200 High 25~30 not great
M1 Max (24GPU) 1920x1200 Best 70~80 much more battery cosumption compared to M2 Pro / More noise
M2 Ultra (76GPU) 1920x1080 Best 120
M2 Ultra (76GPU) 3840x2160 Best 60
 
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Saw it on r/macgaming, a Korean TV channel's tech subsidiary had a look at Lies of P running on various M2 Macs.
It seems that MetalFX is on in the background, and varies depending on the model Mac it's on.

Chip Resolution Graphic Quality FPS note
M2 Pro (19GPU) 1920x1200 Best 55~60
M2 Pro (19GPU) 1920x1200 High 80-90
M2 (10GPU) 1920x1200 High 25~30 not great
M1 Max (24GPU) 1920x1200 Best 70~80 much more battery cosumption compared to M2 Pro / More noise
M2 Ultra (76GPU) 1920x1080 Best 120
M2 Ultra (76GPU) 3840x2160 Best 60
I guess gaming on macOS is also going to go the PC route and no longer push native resolution (performance) as the way forward?
 
That ship sailed a long time ago, using the native resolution on a Mac laptop retina display is the recipe for awful performance. Many games do not even support retina resolution anyway.
 
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That ship sailed a long time ago, using the native resolution on a Mac laptop retina display is the recipe for awful performance. Many games do not even support retina resolution anyway.
My issue (for macOS gaming) is that these folk aren't even using the upscaling correctly. On PC you run at your monitors native resolution and use the upscaler to get you from a lower internal resolution to the monitors native one. Playing a game at a non-native resolution and having to even upscale that (IE play at 1200p, but have to use MetalFX to even get there) is horribad. If you cannot use upscaling to play at native, what are we even doing?
 
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On the broader subject of porting things which run on certain platforms to run on others: I wonder how quickly and easily AMD and nVidia's Ray Tracing can be made to play on Apple's platform?
 
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