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3DMark Adds iOS Support to Solar Bay Ray Tracing Benchmark​


In August 2023, UL Solutions launched Solar Bay, our first cross-platform ray-tracing benchmark for Android and Windows. Today, we’re excited to announce that Solar Bay is also available for iOS devices with an Apple A13 or later system on a chip (SoC) and Mac computers with Apple Silicon.

Ray tracing is the showcase technology for Solar Bay, simulating real-time reflections. Compared to traditional rasterization, ray-traced scenes produce far more realistic lighting. Solar Bay uses the Metal ray-tracing API.

3DMark Solar Bay is available today on the Apple App Store as a complimentary update to the 3DMark app, previously known as 3DMark Wild Life Benchmark. You can now use 3DMark to compare the gaming performance of iOS, Android and Windows devices with and without ray tracing.

3dmark-solar-bay-screenshot-3.jpg


My iPhone 14 Pro averages like 12-20 fps over the various test scenes. So the new 15 Pro should get 48-60 fps?
 
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I don't see why this should require to launch that awful piece of app when gaming. Deamon processes exist for a reason.

Steam ain't awful. It's the gold standard for PC gaming, to the point people would rather buy a game from Steam instead of getting it for free from the Epic Game Store because Steam offers a better service than competitors.

What are your problems with it?
 
Uhh...you do realize Steam is more than just a launcher and app store right? It's also provides controller support with customizable bindings, achievements, a social system with customizable profiles, in game tools like a notepad and player created guides, the ability to stream your game to other devices like your phone, and so much more.
I would pay to have a “lite” version that doesn’t have the social aspect, achievements, and several goddamn instances of “steamwebhelper” running.

And if it could look like the original design of steam (y’know, the hl1 style) even better.

The Mac App Store content, presentation of search results and features may be appalling, but the app itself is nowhere near as abominable as Steam.app. Steam wouldn't be as bad if you didn't have to launch it whenever you want to play a game. 🤢 Hugh.
The App Store is only useful if you already know what you’re looking for. I’d be more positive towards it if Apple curated it better.
 
I would pay to have a “lite” version that doesn’t have the social aspect, achievements, and several goddamn instances of “steamwebhelper” running.

You can turn the Steam overlay off you know.

5dee9495fd9db26ef97349c5


Hit that button and boom. All the social aspects and achievements are gone.

And if it could look like the original design of steam (y’know, the hl1 style) even better.

You also can do that. There's a mod to bring back the original army green ui.

 
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We might see a major impact in the industry and might see some old game get delisted from platforms like Cult of the Lamb. Unity just ended their entire business. I’m in a difficult place right now as my game is Unity based. It will delay it a bit but I think I’ll be moving to Unreal or Godot.
 
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We might see a major impact in the industry and might see some old game get delisted from platforms like Cult of the Lamb. Unity just ended their entire business. I’m in a difficult place right now as my game is Unity based. It will delay it a bit but I think I’ll be moving to Unreal or Godot.

Godot is a great option since it's open source. The monster catcher RPG Cassette Beasts runs on Godot, as does the surrealist cyberpunk immersive sim Cruelty Squad.
 
We might see a major impact in the industry and might see some old game get delisted from platforms like Cult of the Lamb. Unity just ended their entire business. I’m in a difficult place right now as my game is Unity based. It will delay it a bit but I think I’ll be moving to Unreal or Godot.
They did walk back the "every install" part. Now it is just on new systems. Yeah not a great move, lets see if they walk it all the way back.
 
They did walk back the "every install" part. Now it is just on new systems. Yeah not a great move, lets see if they walk it all the way back.
Yeah that’s what I am on the fence about. I could just get the Pro license too. But Unity as a platform and a company is already dead due to trust.
Godot is a great option since it's open source. The monster catcher RPG Cassette Beasts runs on Godot, as does the surrealist cyberpunk immersive sim Cruelty Squad.
I think I’ll choose Unreal. A lot more resources available and better support. It’s backed by a big company. Will have less of a chance running into roadblocks. I don’t want to run into an issue a year later that Unreal can solve and need to move again.
 
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Steam ain't awful. It's the gold standard for PC gaming, to the point people would rather buy a game from Steam instead of getting it for free from the Epic Game Store because Steam offers a better service than competitors.

What are your problems with it?
My first problem is having to launch it just to play a game. I have no business to do in Steam.app.
Then its responsiveness and design are awful.
 
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I think I’ll choose Unreal. A lot more resources available and better support. It’s backed by a big company. Will have less of a chance running into roadblocks. I don’t want to run into an issue a year later that Unreal can solve and need to move again.

If that is what you wish, but I just wish there were more options. The majority of the industry is now running on Unreal and we're giving Epic Games so much power

My first problem is having to launch it just to play a game. I have no business to do in Steam.app.
Then its responsiveness and design are awful.

You can just click the .app.
 
If that is what you wish, but I just wish there were more options. The majority of the industry is now running on Unreal and we're giving Epic Games so much power



You can just click the .app.
Oh yeah I agree. I could just go back to MonoGame but I need physical Windows system for that. Windows 11 arm won’t work.
 
My iPhone 14 Pro averages like 12-20 fps over the various test scenes. So the new 15 Pro should get 48-60 fps?

I have it on my Mac but there's no Solar Bay in the app and no new update, just the old Wildlife Extreme.
 
My iPhone 14 Pro averages like 12-20 fps over the various test scenes. So the new 15 Pro should get 48-60 fps?
It depends on how much your CPU’s performance is bottlenecked by ray tracing.

Apple’s claims “up to 4x” improvement when compared with software ray tracing in the 14 Pro, but “only” a 40% GPU improvement compared to a 12 Pro. Since that benchmark is doing more than just ray tracing, it’s difficult to say how much improvement you’ll see.

For reference, my 12 Pro Max ranges from 11.4 (section 3, which most heavily exercises ray tracing) to 14 (section 1, which uses it the least). I suspect you’ll see a modest bump in section 1 and more significant ones in section 3 (though likely never surpassing the frame rate you saw in section 1.)
 
I have it on my Mac but there's no Solar Bay in the app and no new update, just the old Wildlife Extreme.
You can download the iPad version through the Mac App Store (though this may only apply if you’re on Apple Silicon.)

For reference, my M1 Max stays locked at 60fps when connected to my Studio Display (refresh rate limited) and achieves the following when running on the built in display:

Overall score: 17260
Avg FPS 65.6
1: 64.7
2: 68.1
3: 63.5
 
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You can download the iPad version through the Mac App Store (though this may only apply if you’re on Apple Silicon.)

For reference, my M1 Max stays locked at 60fps when connected to my Studio Display (refresh rate limited) and achieves the following when running on the built in display:

Overall score: 17260
Avg FPS 65.6
1: 64.7
2: 68.1
3: 63.5

I was interested in the RT performance in Solar Bay on my Mac Studio but I just saw that the new verison requires Ventura. I'm on Monterey so that's why.
 
If that is what you wish, but I just wish there were more options. The majority of the industry is now running on Unreal and we're giving Epic Games so much power
Yeah, it’s not ideal. I’m hoping that the interest in Godot stays and attention is put on an open source engine.
 
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