I guess gaming on macOS is also going to go the PC route and no longer push native resolution (performance) as the way forward?
"Native resolution gaming could become a relic of the pre-AI era, according to Nvidia."
I guess gaming on macOS is also going to go the PC route and no longer push native resolution (performance) as the way forward?
Yeah, upscaled to native res. Even before DLSS and the like this seemed like the path forward with checkerboarding on the PS4 Pro getting games from 1800p or whatever to 4K (native for TVs). Upscaling to sub-native is like the worst possible blend."Native resolution gaming could become a relic of the pre-AI era, according to Nvidia."
Interesting, he seems to believe there is no upscaling. I wonder if it is tied to the AA setting.
"Native resolution gaming could become a relic of the pre-AI era, according to Nvidia."
From posts by more knowledgeable people here, to my understanding, that’s really hard to say.On the broader subject of porting things which run on certain platforms to run on others: I wonder how quickly and easily AMD and nVidia's Ray Tracing can be made to play on Apple's platform?
I just tested on the iPhone 15 Pro Max. Scores as follows:My iPhone 14 Pro averages like 12-20 fps over the various test scenes. So the new 15 Pro should get 48-60 fps?
Preorder page up for RE4 Mac/iOS. Dec 31 is currently a placeholder date.![]()
Resident Evil 4
Survival is just the beginning. Six years have passed since the biological disaster in Raccoon City. Agent Leon S. Kennedy, one of the survivors of the incident, has been sent to rescue the president's kidnapped daughter. He tracks her to a secluded European village, where there is something...apps.apple.com
19.4 GB, iOS needs a phone with iOS 17 and an A17 or later, iPad needs iPadOS 17 and a M1 or later, Mac needs macOS 13 with an M1 or later.
Capcom TGS stream
Among other things, they show off the Apple Design Award received at WWDC (Best Graphics), and briefly discuss Resident Evil on iOS and Mac. A prerecorded gameplay demo is shown, highlighting touch controls, then it moves onto the Capcom CEO playing RE8 onstage on an iPad Pro. After that, it moves onto RE4 on iPad Pro.
RE8 confirmed for October 30 release date for iOS. No release date for RE4 yet, but confirms that Separate Ways will be coming to Mac as a separate purchase.
The Apple segment's over 15 minutes long.
If we assume Apples throwing money at Capcom, then it might happen.At this point, get Street Fighter 6 on Mac. It needs to happen.
If we assume Apples throwing money at Capcom, then it might happen.
More than that, tbh.If we assume Apples throwing money at Capcom, then it might happen.
I hope the games meet their expectations in sales. I fear that the freemium games are where the money is and Capcom will have to figure out how to convert the AAA games like RE4 and RE8 into that format on smartphones to recoup their money (especially without Apple bankrolling them).More than that, tbh.
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Capcom eyes mobile expansion with more AAA games, as Monster Hunter Now tops $10 million in revenue | Game World Observer
Capcom has big plans to strengthen its position in the mobile games market. The Japanese publisher believes that making more AAA-type titles for the platform could benefit its sales and revenues in the long run.gameworldobserver.com
Capcom eyes mobile expansion with more AAA games, as Monster Hunter Now tops $10 million in revenue
In an interview with Bloomberg, Capcom COO Haruhiro Tsujimoto commented on the company’s plans to sell 100 million copies of its games annually.
In order to achieve this ambitious goal, the Japanese publisher should continue to release AAA projects every year, as well as what were translated as “repeated titles” (i.e. new installments in the long-running series like Resident Evil).
Tsujimoto also noted that Capcom plans to expand beyond the PC and console markets: “While we continue to use PC as our main platform, I hope to achieve our 100 million copies goal with contribution from AAA-type titles on smartphones.”
He added that Capcom wanted to bring its major games to mobile much earlier, but “our technology were not able to meet that requirement.” One of the biggest shifts happened thanks to the company’s partnership with Apple, with Resident Evil Village and the RE4 remake coming to iPhone 15 Pro later this year.
Reading this, it sounds *exactly* like the Marathon reboot.EVE Vanguard, a multiplayer FPS module for EVE Online is being developed using Unreal Engine 5. In squads or solo, players will deploy onto the surface of planets wracked with turmoil and littered with opportunity. To advance their clone, suit and equipment, players will need to complete missions, acquire resources and engage in tactical combat with rival Vanguard squads as well as hostile forces, each with their own agenda.
These 1:1 ports are just a little bonuses. The money is in the mobile pay-to-win market and that's also the long term target market, even for studios like Capcom known for other types of games. It's just too good to miss. The majority of the work is paid for already and that opens the door to more. AAA games like RE4 and RE8? Maybe, but also newer titles which target the win-to-pay aspect much more aggressively.I hope the games meet their expectations in sales. I fear that the freemium games are where the money is and Capcom will have to figure out how to convert the AAA games like RE4 and RE8 into that format on smartphones to recoup their money (especially without Apple bankrolling them).
Sounds like a reboot of Dust 514 to me.Reading this, it sounds *exactly* like the Marathon reboot.
I doubt they’d be able to compete with freemium given the much lower cost to get people in. I do hope it’s worth it enough for them that more companies get in on this and tip the balance toward more of these.I hope the games meet their expectations in sales. I fear that the freemium games are where the money is and Capcom will have to figure out how to convert the AAA games like RE4 and RE8 into that format on smartphones to recoup their money (especially without Apple bankrolling them).
More than that, tbh.
![]()
Capcom eyes mobile expansion with more AAA games, as Monster Hunter Now tops $10 million in revenue | Game World Observer
Capcom has big plans to strengthen its position in the mobile games market. The Japanese publisher believes that making more AAA-type titles for the platform could benefit its sales and revenues in the long run.gameworldobserver.com
Capcom eyes mobile expansion with more AAA games, as Monster Hunter Now tops $10 million in revenue
In an interview with Bloomberg, Capcom COO Haruhiro Tsujimoto commented on the company’s plans to sell 100 million copies of its games annually.
In order to achieve this ambitious goal, the Japanese publisher should continue to release AAA projects every year, as well as what were translated as “repeated titles” (i.e. new installments in the long-running series like Resident Evil).
Tsujimoto also noted that Capcom plans to expand beyond the PC and console markets: “While we continue to use PC as our main platform, I hope to achieve our 100 million copies goal with contribution from AAA-type titles on smartphones.”
He added that Capcom wanted to bring its major games to mobile much earlier, but “our technology were not able to meet that requirement.” One of the biggest shifts happened thanks to the company’s partnership with Apple, with Resident Evil Village and the RE4 remake coming to iPhone 15 Pro later this year.
Waiting patiently for Street Fighter to come to macOS. Have a lot of fond memories playing SF in the arcades many many moons ago.Capcom has big plans for expanding their mobile gaming market and who’s a better partner than the one phone company with the highest gaming revenue in the world (for a phone company)?
Waiting patiently for Street Fighter to come to macOS. Have a lot of fond memories playing SF in the arcades many many moons ago.
Are you waiting for Street Fighter in particular or Capcom fighting in general? You'll get general fighting "soon" (at least that's the plan). But developed with mobile platforms as a target. The engine is now in a state that will easily allow it to run on iOS and macOS. When we were shown RE4 on macOS earlier this year that much was given away. That was part of the Capcom-Apple deal and Capcom essentially got it for free. As I said, they wouldn't do it again and there's no point in opting out now. Capcom has always been big on mobile platforms, both Android and iOS for "easy" cash-ins. The mobile market is where the money is with less development effort. This will go up now, as they got the multi platform portability for free. One thing that worries me is that Capcom historically always developed for the least common denominator for multi platform games. Not that Capcom games are among the most graphic intense games on the market (not looking at Apple specifically), but I'm afraid the target in the future will be "it runs well on a phone", even if that means it will run on more powerful desktop systems as well. I've been a graphics guy for decades first and the most interesting stuff happens at SIGGRAPH and similar conferences first, only to trickle down to actual games later and that makes me sad. What we've seen so far at TGS publicly and by invite only from Capcom so far is pointing in that direction though.Waiting patiently for Street Fighter to come to macOS. Have a lot of fond memories playing SF in the arcades many many moons ago.
I mean they've made terrible multi-game deals in the past...Sounds very promising for Mac as well. Once again we see that previous opinions about the relationship between Apple and Capcom and their common strategy were just unfounded speculations. We were told recently again that the relationship/deal between the two was so bad that Capcom would walk away if they just could but they stayed only because they were forced by their contract and to avoid financial hit. The timing for the deal and release of Resident Evil 4 was also said to be bad for both Apple and Capcom despite Capcom being in control of it. In other words we were supposed to believe that two of the world’s most successful companies in the business didn’t know how to make a successful deal and strategy and Capcom didn’t know when to release Resident Evil 4 despite being in control and having sold millions of copies of each of their games?
Now we see a different strategy. Capcom has big plans for expanding their mobile gaming market and who’s a better partner than the one phone company with the highest gaming revenue in the world (for a phone company)? By choosing Apple they also reach a unified architecture and an even larger market with iPad and Mac and perhaps Apple TV in the furutre. Users can buy one game license like Resident Evil 4 to play and switch between their device of choice. Mac gamers also benefit from this by getting AAA games. It remains to see how successful they will be but I’m not sure who would be a better partner for Capcom for their expansion.