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On the broader subject of porting things which run on certain platforms to run on others: I wonder how quickly and easily AMD and nVidia's Ray Tracing can be made to play on Apple's platform?
From posts by more knowledgeable people here, to my understanding, that’s really hard to say.

As I understand it, each platform uses different raytracing methods, and naturally, that would be a barrier to any ports.

On the other hand, usually game developers aren’t writing code that directly interfaces with the hardware. There’s layers of abstraction between them, so it simply may just be changing a function call.

And on top of that, there’s Apples GPTK, which may play a factor in converting calls from Vulkan or DirectX to Metal.

In short: no ****in’ clue
 
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Baldur's Gate 3 for Mac is released.

Dragonheir: Silent Gods is on MAS but servers not online according to users.

EVE Vanguard, a multiplayer FPS module for EVE Online is being developed using Unreal Engine 5. In squads or solo, players will deploy onto the surface of planets wracked with turmoil and littered with opportunity. To advance their clone, suit and equipment, players will need to complete missions, acquire resources and engage in tactical combat with rival Vanguard squads as well as hostile forces, each with their own agenda. EVE Online works natively on AS so I guess Vanguard will be on Mac too. Early access release on Dec 23.

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The Night of the Rabbit for Mac is free on GOG.
 
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My iPhone 14 Pro averages like 12-20 fps over the various test scenes. So the new 15 Pro should get 48-60 fps?
I just tested on the iPhone 15 Pro Max. Scores as follows:

Overall: 6515
Average frame rate: 24.8
Section 1: 29.3
Section 2: 26.0
Section 3: 18.5

That’s not bad considering how my M1 Max scored below. I’d also expect the Pro non-Max to be a wee bit faster:
Overall score: 17260
Avg FPS 65.6
1: 64.7
2: 68.1
3: 63.5

So it’s 37.7% of the speed of the Max while using only 15.6% as many cores. That bodes quite well for M3 chips.
 
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Preorder page up for RE4 Mac/iOS. Dec 31 is currently a placeholder date.

19.4 GB, iOS needs a phone with iOS 17 and an A17 or later, iPad needs iPadOS 17 and a M1 or later, Mac needs macOS 13 with an M1 or later.

Capcom TGS stream


Among other things, they show off the Apple Design Award received at WWDC (Best Graphics), and briefly discuss Resident Evil on iOS and Mac. A prerecorded gameplay demo is shown, highlighting touch controls, then it moves onto the Capcom CEO playing RE8 onstage on an iPad Pro. After that, it moves onto RE4 on iPad Pro.

RE8 confirmed for October 30 release date for iOS. No release date for RE4 yet, but confirms that Separate Ways will be coming to Mac as a separate purchase.

The Apple segment's over 15 minutes long.
 
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Preorder page up for RE4 Mac/iOS. Dec 31 is currently a placeholder date.

19.4 GB, iOS needs a phone with iOS 17 and an A17 or later, iPad needs iPadOS 17 and a M1 or later, Mac needs macOS 13 with an M1 or later.

Capcom TGS stream


Among other things, they show off the Apple Design Award received at WWDC (Best Graphics), and briefly discuss Resident Evil on iOS and Mac. A prerecorded gameplay demo is shown, highlighting touch controls, then it moves onto the Capcom CEO playing RE8 onstage on an iPad Pro. After that, it moves onto RE4 on iPad Pro.

RE8 confirmed for October 30 release date for iOS. No release date for RE4 yet, but confirms that Separate Ways will be coming to Mac as a separate purchase.

The Apple segment's over 15 minutes long.

At this point, get Street Fighter 6 on Mac. It needs to happen.
 
If we assume Apples throwing money at Capcom, then it might happen.

I want it to happen just to see the reactions from the FGC about it. I can already imagine Majin Obama would probably go Villain Mode and go to dunk on new Mac players in the Battle Hubs, just as he did on influencers during the Guilty Gear Strive beta. It was beautiful.
 
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If we assume Apples throwing money at Capcom, then it might happen.
More than that, tbh.

Capcom eyes mobile expansion with more AAA games, as Monster Hunter Now tops $10 million in revenue​


In an interview with Bloomberg, Capcom COO Haruhiro Tsujimoto commented on the company’s plans to sell 100 million copies of its games annually.

In order to achieve this ambitious goal, the Japanese publisher should continue to release AAA projects every year, as well as what were translated as “repeated titles” (i.e. new installments in the long-running series like Resident Evil).

Tsujimoto also noted that Capcom plans to expand beyond the PC and console markets: “While we continue to use PC as our main platform, I hope to achieve our 100 million copies goal with contribution from AAA-type titles on smartphones.”

He added that Capcom wanted to bring its major games to mobile much earlier, but “our technology were not able to meet that requirement.” One of the biggest shifts happened thanks to the company’s partnership with Apple, with Resident Evil Village and the RE4 remake coming to iPhone 15 Pro later this year.
 
More than that, tbh.

Capcom eyes mobile expansion with more AAA games, as Monster Hunter Now tops $10 million in revenue​


In an interview with Bloomberg, Capcom COO Haruhiro Tsujimoto commented on the company’s plans to sell 100 million copies of its games annually.

In order to achieve this ambitious goal, the Japanese publisher should continue to release AAA projects every year, as well as what were translated as “repeated titles” (i.e. new installments in the long-running series like Resident Evil).

Tsujimoto also noted that Capcom plans to expand beyond the PC and console markets: “While we continue to use PC as our main platform, I hope to achieve our 100 million copies goal with contribution from AAA-type titles on smartphones.”

He added that Capcom wanted to bring its major games to mobile much earlier, but “our technology were not able to meet that requirement.” One of the biggest shifts happened thanks to the company’s partnership with Apple, with Resident Evil Village and the RE4 remake coming to iPhone 15 Pro later this year.
I hope the games meet their expectations in sales. I fear that the freemium games are where the money is and Capcom will have to figure out how to convert the AAA games like RE4 and RE8 into that format on smartphones to recoup their money (especially without Apple bankrolling them).
 
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EVE Vanguard, a multiplayer FPS module for EVE Online is being developed using Unreal Engine 5. In squads or solo, players will deploy onto the surface of planets wracked with turmoil and littered with opportunity. To advance their clone, suit and equipment, players will need to complete missions, acquire resources and engage in tactical combat with rival Vanguard squads as well as hostile forces, each with their own agenda.
Reading this, it sounds *exactly* like the Marathon reboot.
 
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I hope the games meet their expectations in sales. I fear that the freemium games are where the money is and Capcom will have to figure out how to convert the AAA games like RE4 and RE8 into that format on smartphones to recoup their money (especially without Apple bankrolling them).
These 1:1 ports are just a little bonuses. The money is in the mobile pay-to-win market and that's also the long term target market, even for studios like Capcom known for other types of games. It's just too good to miss. The majority of the work is paid for already and that opens the door to more. AAA games like RE4 and RE8? Maybe, but also newer titles which target the win-to-pay aspect much more aggressively.

Games like RE are very interesting for the AppleTV though. That is once we get there. Pay once and play on all platforms. Then the competition is PC vs console vs the entire Mac ecosystem and if graphics and quality is identical for all platforms, then it might be an option for some. Play at home with AppleTV and on iPad/iPhone while mobile. If a phone/tablet could replace a Steam Deck or Switch as a mobile gaming platform is another story.
 
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I hope the games meet their expectations in sales. I fear that the freemium games are where the money is and Capcom will have to figure out how to convert the AAA games like RE4 and RE8 into that format on smartphones to recoup their money (especially without Apple bankrolling them).
I doubt they’d be able to compete with freemium given the much lower cost to get people in. I do hope it’s worth it enough for them that more companies get in on this and tip the balance toward more of these.
 
More than that, tbh.

Capcom eyes mobile expansion with more AAA games, as Monster Hunter Now tops $10 million in revenue​


In an interview with Bloomberg, Capcom COO Haruhiro Tsujimoto commented on the company’s plans to sell 100 million copies of its games annually.

In order to achieve this ambitious goal, the Japanese publisher should continue to release AAA projects every year, as well as what were translated as “repeated titles” (i.e. new installments in the long-running series like Resident Evil).

Tsujimoto also noted that Capcom plans to expand beyond the PC and console markets: “While we continue to use PC as our main platform, I hope to achieve our 100 million copies goal with contribution from AAA-type titles on smartphones.”

He added that Capcom wanted to bring its major games to mobile much earlier, but “our technology were not able to meet that requirement.” One of the biggest shifts happened thanks to the company’s partnership with Apple, with Resident Evil Village and the RE4 remake coming to iPhone 15 Pro later this year.

Sounds very promising for Mac as well. Once again we see that previous opinions about the relationship between Apple and Capcom and their common strategy were just unfounded speculations. We were told recently again that the relationship/deal between the two was so bad that Capcom would walk away if they just could but they stayed only because they were forced by their contract and to avoid financial hit. The timing for the deal and release of Resident Evil 4 was also said to be bad for both Apple and Capcom despite Capcom being in control of it. In other words we were supposed to believe that two of the world’s most successful companies in the business didn’t know how to make a successful deal and strategy and Capcom didn’t know when to release Resident Evil 4 despite being in control and having sold millions of copies of each of their games?

Now we see a different strategy. Capcom has big plans for expanding their mobile gaming market and who’s a better partner than the one phone company with the highest gaming revenue in the world (for a phone company)? By choosing Apple they also reach a unified architecture and an even larger market with iPad and Mac and perhaps Apple TV in the furutre. Users can buy one game license like Resident Evil 4 to play and switch between their device of choice. Mac gamers also benefit from this by getting AAA games. It remains to see how successful they will be but I’m not sure who would be a better partner for Capcom for their expansion.
 
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Capcom has big plans for expanding their mobile gaming market and who’s a better partner than the one phone company with the highest gaming revenue in the world (for a phone company)?
Waiting patiently for Street Fighter to come to macOS. Have a lot of fond memories playing SF in the arcades many many moons ago.
 
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Waiting patiently for Street Fighter to come to macOS. Have a lot of fond memories playing SF in the arcades many many moons ago.
Are you waiting for Street Fighter in particular or Capcom fighting in general? You'll get general fighting "soon" (at least that's the plan). But developed with mobile platforms as a target. The engine is now in a state that will easily allow it to run on iOS and macOS. When we were shown RE4 on macOS earlier this year that much was given away. That was part of the Capcom-Apple deal and Capcom essentially got it for free. As I said, they wouldn't do it again and there's no point in opting out now. Capcom has always been big on mobile platforms, both Android and iOS for "easy" cash-ins. The mobile market is where the money is with less development effort. This will go up now, as they got the multi platform portability for free. One thing that worries me is that Capcom historically always developed for the least common denominator for multi platform games. Not that Capcom games are among the most graphic intense games on the market (not looking at Apple specifically), but I'm afraid the target in the future will be "it runs well on a phone", even if that means it will run on more powerful desktop systems as well. I've been a graphics guy for decades first and the most interesting stuff happens at SIGGRAPH and similar conferences first, only to trickle down to actual games later and that makes me sad. What we've seen so far at TGS publicly and by invite only from Capcom so far is pointing in that direction though.

Then again, the economy tanked and anyone who isn't after the most money first (mobile games and pay to win) probably smoked something good or is either MS or EA. 😁
 
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Sounds very promising for Mac as well. Once again we see that previous opinions about the relationship between Apple and Capcom and their common strategy were just unfounded speculations. We were told recently again that the relationship/deal between the two was so bad that Capcom would walk away if they just could but they stayed only because they were forced by their contract and to avoid financial hit. The timing for the deal and release of Resident Evil 4 was also said to be bad for both Apple and Capcom despite Capcom being in control of it. In other words we were supposed to believe that two of the world’s most successful companies in the business didn’t know how to make a successful deal and strategy and Capcom didn’t know when to release Resident Evil 4 despite being in control and having sold millions of copies of each of their games?

Now we see a different strategy. Capcom has big plans for expanding their mobile gaming market and who’s a better partner than the one phone company with the highest gaming revenue in the world (for a phone company)? By choosing Apple they also reach a unified architecture and an even larger market with iPad and Mac and perhaps Apple TV in the furutre. Users can buy one game license like Resident Evil 4 to play and switch between their device of choice. Mac gamers also benefit from this by getting AAA games. It remains to see how successful they will be but I’m not sure who would be a better partner for Capcom for their expansion.
I mean they've made terrible multi-game deals in the past...

Remember the Capcom Five? Five exclusive games for the Nintendo GameCube made by Capcom including Resident Evil 4! And they ended up porting 4/5 of them elsewhere. Resident Evil 4 they announced as coming to the PS2 before the GCN version even released, with extra content!

And Apple's "role" in the gaming industry is tax collector. They don't really do anything actively to encourage game development like Nintendo, Sony or MS. They just happen to be the place where rich people buy gems and gatcha characters and they get 30% of that. Arguably Apple's App Store policies are what led mobile games to be such a cesspool and so hostile to premium titles in the first place.

I just can't see this being a big enough success that it'll stick and iOS becomes a serious target for AAA games. RE4 Remake seems especially unsuited to touch. Yeah, sure I could pair a controller but at that point might as well bust out a Steam Deck or something if I'm going to be carrying a bag around. And of course it's not $2 which seems to be about the most people will spend on a mobile app.
 
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