…in terms of performance on modern hardware.You said it was broken, and developers said "no it ain't, do not get rid of it or we're leaving"
Please read. There is a reason why no os is using OpenGL as their main graphics api.
…in terms of performance on modern hardware.You said it was broken, and developers said "no it ain't, do not get rid of it or we're leaving"
Oddly, openGL supports for Apple Silicon seems to have improved in Sonoma.It wasn't just one indie dev, but major studios like ArenaNet, as they cited the depreciation of OpenGL to why they dropped Mac support for Guild Wars 2.
Oddly, openGL supports for Apple Silicon seems to have improved in Sonoma.
Fuel to the fire? What fire? More like a puff of smoke or a loud fart. A standard? the overwhelming number of games and AAA games use DirectX. Vulcan and Metal are both afterthoughts in comparison. At least Metal has a chance.Just more fuel to the fire to why Apple should just swallow their pride and adopt Vulkan. We gave Metal a try, now it's time to get back to the standard
Just more fuel to the fire to why Apple should just swallow their pride and adopt Vulkan. We gave Metal a try, now it's time to get back to the standard
Metal is probably more widely used than Vulkan (thanks to iOS) and predates Vulkan. Apple has no interest in being tied to the decisions of the committee that made openGL the mess it is today.Just more fuel to the fire to why Apple should just swallow their pride and adopt Vulkan. We gave Metal a try, now it's time to get back to the standard
I mean...macOS Sonoma caused Alien Isolation to break. It also caused my AI renderers to break. I had to downgrade back to Monterey because of that.
Because unless you're using subpasses on Vulkan (which no one is on the desktop space), your performance on TBDR GPUs (Apples) will be terrible. Then there is the extension nightmare that is Vulkan (Proton wouldn't be functional without a huge amount of optional extensions that aren't part of the core spec).Just more fuel to the fire to why Apple should just swallow their pride and adopt Vulkan. We gave Metal a try, now it's time to get back to the standard
Ahahahahahahahahahahahahah *deep breath* HAHAHAHAHAHAHAHAUnless you have some top-shelf hardware (or close to top-shelf), you can't really run Starfield on most Windows machines either. The developers for that game went super ambitious with their designs and graphics,
Wasn't Guilds War 2 using Cider?
openGL is still supported for the time being. It's deprecated, which is different. I'm not sure why some developers stopped supporting their Mac version because of that. This looks like a bad excuse.Apple introduced Metal 2015 and ended support for OpenGL in 2018.
Vulkan bots are very weird because while this is the reality of Vulkan the thought process for ✌️saving✌️ Mac gaming is simply:Because unless you're using subpasses on Vulkan (which no one is on the desktop space), your performance on TBDR GPUs (Apples) will be terrible. Then there is the extension nightmare that is Vulkan (Proton wouldn't be functional without a huge amount of optional extensions that aren't part of the core spec).
Vulkan is also terrible for GPGPU compared to MSL. Many reasons to not use Vulkan.
Not to mention hardly anyone actually uses it directly... For games it's almost all DX11/12 on PC, and Vulkan is really just a Linux thing.
I don't think it would save gaming on the Mac. Apple spending cold hard cash on games will save gaming on the Mac. If there is an October event to show off RT in a M3 MacBook Air, I wonder what game they would choose to show it off. I don't think any of the RE Engine games should be on the list. Maybe a "fixed" port of Metro Exodus Enhanced Edition? Or maybe behind the scenes Apple has given CDPR a bucket of cash to convert what is widely known as the Nvidia tech demo, I mean CyberPunk 2077 RT Overdrive, to run on Metal RT and they are gonna show that it can keep up with Nvidia in real time path tracing (which from their perspective is where all of this is going to go).Vulkan bots are very weird because while this is the reality of Vulkan the thought process for ✌️saving✌️ Mac gaming is simply:
1. Vulkan
2. ???
3. Games!
And I just don't understand it.
CSGO ran considerably worse on 64 bit than 32. The Source engine was not meant to run in 64-bit
This is an interesting take. I literally have had to keep a windows desktop alongside my Mac because of AAA games. In fact it was easier to just switch to cross platform apps and ditch the Mac altogether than try to get Apex Legends, BG3 (which works now on HIGH END Macs), etc. working on my M1 MBA…Technology evolves and new tech makes old tech break or obsolete. If Apple would live by the philosophy ”if it ain’t broke don’t fix it” they would have to wait for every developer to update their old SW before they could take a step forward. It has always been the developer’s responsibility to stay up to date with the latest tech/OS if they don’t want to be left behind but Apple also in many cases helps game developers for example to solve problems for free so it’s not completely a one-sided relationship.
New SW breaking old SW/HW is nothing new and in fact can be more common on the Windows side since MS only makes the SW and not the HW and has to support a vast majority of different system configurations built by different manufacturers or users themselves or rely on Intel, AMD, Nvidia or others to do so. That’s actually one advantage of game development for consoles and Apple Silicon with their unified architecture. Game development for PC is often described as ”Wild West”.
Someone saying macOS updates break two-year-old games can’t have had much experience of Mac gaming. While it can happen on all systems it’s rarely true regarding macOS. Most 64-bit Mac games work year after year. My own experience with Sonoma has only been more than positive so far. I was on Monterey and installed Sonoma on a separate partition to not break any old games, especially those using OpenGL. Not only some bugs have disappeared but I get 20-60% performance boost in OpenGL games. It’s as if I’ve suddenly got a few extra GPU cores. So despite jumping up two systems all years old games work better.
The SSAO bug which tanked Alien Isolation (2015) is gone and the gameplay is smoother. Steam fps counter doesn’t work in Sonoma even though the overlay works but it’s the same thing with Mad Max (2016), it runs smoother. Middle-earth: Shadow of Mordor (2015) is 25% faster and Sleeping Dogs: Definitive Edition (2016) is up to 60% faster. So not only these old OpenGL games run, they run much better than before. Don’t think I have to mention that my Metal games run as usual.
Regarding Victoria 3 Paradox stated last year they don’t have a dedicated Mac development team and they are not that large a studio and won’t support Apple Silicon so it’s not surprising but that problem apparently was solved in just one day. When it comes to BG 3 if you read the comments there are many that have had the opposite experience with major performance boost and no glitches after updating to Sonoma so it doesn’t appear to be a general problem with Sonoma.
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In the same thread another user writes ”You're going to love 14.1 because from preliminary testing, it nearly doubles FPS in some games, while also removing a lot of stutter”.
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I also found a statement from Unity about Sonoma. It seems that Intel Macs are having more problems.
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And if you think Windows is much better you should play more PC games to discover the problems or use Windows more instead of complaining about a platform you have very little interest in. Just less than 7 months ago in March Microsoft released Windows 11 21H2 KB5023774 update which broke RDR 2, preventing it from launching at all. Microsoft didn’t offer any fix but suggested the only solution was to update to 22H2. Many didn’t want to but those who did were punished by an even bigger havoc. Many got boot failure, performance drop by 80% from 120fps to 30 fps, Gsync broke completely, CPU usage dropped from 80% to 5%, insane stuttering, system slowdowns following the installation of KB5030219, network connection problems and internet access failing among other things.
Games like Rocket League, Cyberpunk and even Starfield was affected by errors, crashes and performance glitches. KB5030219 is a mandatory security update released just last month and Starfield also only a month old. So if people think macOS breaks 2-year-old games with every update they should take a look at Windows which breaks fresh new games every few month. So much for Windows being stabil…
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Microsoft Won't Fix Red Dead Redemption 2 After Windows 11 Update Breaks It
Just upgrade, Microsoft says.www.thegamer.com
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Windows 11 2022 Update causing games to stutter and frame rates to drop
Gaming PCs are running into issues after installing the Windows 11 2022 Update.www.windowscentral.com
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Windows 11 KB5030219 trashes PCs, gaming performance issues affect Starfield
Having issues with Windows 11 KB5030219? Many users see lag, performance drops & BSODs after the mandatory update.www.windowslatest.com
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Windows 11 update reportedly causes havoc, from gaming glitches to boot failures
The latest update sounds like a nightmare for some userswww.techradar.com
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PC Game Performance Can Drop With Windows 11 22H2, Microsoft Warns
'Affected games and apps are inadvertently enabling GPU performance debugging features not meant to be used by consumers,' according to Microsoft, which is working on a fix.uk.pcmag.com
My games are ALL CRASHING after a windows update...![]()
It’s not just you: Microsoft confirms Windows 11 is having gaming issues
Microsoft has confirmed that the latest version of Windows 11 is causing a lag when running certain games and apps a month after the 22H2 update was released.www.digitaltrends.com
Yeah about that...
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Developers fear for Mac gaming as Apple deprecates OpenGL support
Game developers are concerned about their games breaking in future macOS releases.www.pcgamer.com
Who? Who is ArenaNet?It wasn't just one indie dev, but major studios like ArenaNet, as they cited the depreciation of OpenGL to why they dropped Mac support for Guild Wars 2.
I do agree with this. There's also including iOS in this and marketing, which they seem to be doing now. But I agree cash (and their willingness to part with it) is most important.I don't think it would save gaming on the Mac. Apple spending cold hard cash on games will save gaming on the Mac. If there is an October event to show off RT in a M3 MacBook Air, I wonder what game they would choose to show it off. I don't think any of the RE Engine games should be on the list. Maybe a "fixed" port of Metro Exodus Enhanced Edition? Or maybe behind the scenes Apple has given CDPR a bucket of cash to convert what is widely known as the Nvidia tech demo, I mean CyberPunk 2077 RT Overdrive, to run on Metal RT and they are gonna show that it can keep up with Nvidia in real time path tracing (which from their perspective is where all of this is going to go).
The developers of "guild wars 2"Who? Who is ArenaNet?
Who? Who is ArenaNet?
This is an interesting take. I literally have had to keep a windows desktop alongside my Mac because of AAA games. In fact it was easier to just switch to cross platform apps and ditch the Mac altogether than try to get Apex Legends, BG3 (which works now on HIGH END Macs), etc. working on my M1 MBA…
So I don’t know where you find this stuff, but PC gaming needs to be left out of this lol.
I am not sure iOS helps per se. While it should help with games on macOS, you run into the same market share issue that typically prevents large publishers from naturally making games for macOS.I do agree with this. There's also including iOS in this and marketing, which they seem to be doing now. But I agree cash (and their willingness to part with it) is most important.