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I just saw the latest numbers and Windows has less than 70% global market share. In May it was as low as 62%. macOS has over 20%. People almost always talk about Steam surveys as a norm but I have to say the gaming market potential is there or soon will be depending on how many old Intel Macs people use globally.

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The Steam survey is a better reflection of gamers on the platform. Anyone who is pretty serious about gaming on their computer is going to have Steam. The fact that macOS has 20% market share but ~1.5% on Steam pretty strongly suggests it's largely made up of people not really interested in gaming on their computer.
 
The Steam survey is a better reflection of gamers on the platform. Anyone who is pretty serious about gaming on their computer is going to have Steam. The fact that macOS has 20% market share but ~1.5% on Steam pretty strongly suggests it's largely made up of people not really interested in gaming on their computer.
I always go back to the fact that people can own more than one computer. Even friends of mine who are diehard Mac guys also have a PC for games.
 
Maybe Apple has payed them or made a deal like with Capcom to bring Witcher 3 or Cyberpunk, or both to Apple Silicon and this was part of the deal as a warm-up. It could also be they see all these other developers bringing their popular games to Apple Silicon and want to test the ground with older easier ports before they decide to invest more resources in the future.

Who knows but great news! Cyberpunk and W3 could make a good showcase for HW ray tracing on M3 Macs so we’ll see.
W3's RT use, blows (to be frank). Not sure why they bothered. CP2077 would be more interesting, but only if they could get the Overdrive version working with performance comparable to nvidia. I mean the game looks fine with no RT, but nvidia seems to be using this game as it's DLSS/RT feature tech demo. It would be cool to see Apple "fight" on "even" footing.
 
I always go back to the fact that people can own more than one computer. Even friends of mine who are diehard Mac guys also have a PC for games.
It is also voluntary, so it could be possible that macOS users don't participate as reliably as Windows users do.
 
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Maybe Apple has payed them or made a deal like with Capcom to bring Witcher 3 or Cyberpunk, or both to Apple Silicon and this was part of the deal as a warm-up. It could also be they see all these other developers bringing their popular games to Apple Silicon and want to test the ground with older easier ports before they decide to invest more resources in the future.

Who knows but great news! Cyberpunk and W3 could make a good showcase for HW ray tracing on M3 Macs so we’ll see.

This could be one of the first examples of a top tier developer using the GPTK to port games over to Mac OS.
 
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What's going on with Paradox? If they can't even make good PC games no wonder they don't bother making Apple Silicon games.


 
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W3's RT use, blows (to be frank). Not sure why they bothered. CP2077 would be more interesting, but only if they could get the Overdrive version working with performance comparable to nvidia. I mean the game looks fine with no RT, but nvidia seems to be using this game as it's DLSS/RT feature tech demo. It would be cool to see Apple "fight" on "even" footing.


What would be better games for showing off Ray Tracing? Looks wise or performance wise?
 
What's going on with Paradox? If they can't even make good PC games no wonder they don't bother making Apple Silicon games.



Yeah spoilers: Paradox has been crap for years now. Just ask Europa Universalis fans and the countless bad DLCs that game got, and the amount of times Paradox tried to swindle fans with bad business practices with their other Grand Strategy games

 
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  • Insomniac's Spider-Man Remastered
  • Ratchet and Clank Rift Apart
  • Cyberpunk 2077
  • Fortnite (I'm not even joking Nanite looks great.)
  • Minecraft (with mods)


Are you sure about Fortnite being a Ray Tracing title? I know that UE5 has its own software solution for Real Time Global Illumination (that’s Lumen), but I’ve long wondered how and if an RT card would help to boost the frame rate.

Are you aware of any way to toggle on/off to see if it helps with the frame rate?
 
Are you sure about Fortnite being a Ray Tracing title? I know that UE5 has its own software solution for Real Time Global Illumination (that’s Lumen), but I’ve long wondered how and if an RT card would help to boost the frame rate.

Are you aware of any way to toggle on/off to see if it helps with the frame rate?

You can't even turn Lumen on unless you are on Xbox Series X, PS5, or a PC with a raytracing capable GPU. Hell even before that update Fortnite added raytracing during Chapter 2. (Though that raytracing ran like ass and was forgotten since it ran worse and looked nowhere near as good as Nanite and Lumen does.)

In terms of performance, yeah you're better off turning it off. It looks and runs great at 60FPS, but seeing as this is a highly competitive game you have a better advantage turning it off, and setting your graphics as low as they can go.
 
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Yeah spoilers: Paradox has been crap for years now. Just ask Europa Universalis fans and the countless bad DLCs that game got, and the amount of times Paradox tried to swindle fans with bad business practices with their other Grand Strategy games


Speaking of that, another DLC is coming to Mac.

 
  • Insomniac's Spider-Man Remastered
  • Ratchet and Clank Rift Apart
  • Cyberpunk 2077
  • Fortnite (I'm not even joking Nanite looks great.)
  • Minecraft (with mods)
  • Metro Exodus Enhanced Edition (the whole renderer requires HW RT unlike the version macOS got where it is an option)
  • LEGO Builders Journey (looks nicer with RT on)
  • Dying Light 2

Beyond3D has a running list of PC games with RT and what RT features are used.
 
What's going on with Paradox? If they can't even make good PC games no wonder they don't bother making Apple Silicon games.


I’m more pissed about this:

“Additionally, the publisher has announced it's ditching Steam Workshop support for mods in favour of its own Paradox Mods platform”

What is this “Bethesda Creation Club” ********?

It certainly makes it hurt less that there’s no Mac port.

Minecraft (with mods)
Back in the day I ran Minecraft with an RT mod on my 5,1 with an RX580. It ran like crap but the screenshots were amazing.
 
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Maybe Apple has payed them or made a deal like with Capcom to bring Witcher 3 or Cyberpunk, or both to Apple Silicon and this was part of the deal as a warm-up. It could also be they see all these other developers bringing their popular games to Apple Silicon and want to test the ground with older easier ports before they decide to invest more resources in the future.

Who knows but great news! Cyberpunk and W3 could make a good showcase for HW ray tracing on M3 Macs so we’ll see.
The announcement only mentions some JIT compiler and the game controller framework to explain why the new versions will require macOS 11. Nothing is mentioned about Metal, in particular. I suppose these games will still use openGL, and run under Rosetta.

I suppose CDP did minimal fixes that they considered profitable in the long run. At this stage, nothing suggests that they're porting Witcher 3 or Cyberpunk to the Mac.
 
The announcement only mentions some JIT compiler and the game controller framework to explain why the new versions will require macOS 11. Nothing is mentioned about Metal, in particular. I suppose these games will still use openGL, and run under Rosetta.

I suppose CDP did minimal fixes that they considered profitable in the long run. At this stage, nothing suggests that they're porting Witcher 3 or Cyberpunk to the Mac.

Of course that could be the case too since they don't mention Metal. Nevertheless good they now can run on AS. Maybe they'll put their effort into newer games. We'll see.
 
I always go back to the fact that people can own more than one computer. Even friends of mine who are diehard Mac guys also have a PC for games.

It is also voluntary, so it could be possible that macOS users don't participate as reliably as Windows users do.

Yes, I discussed it before. Steam survey in no way represents the actual size of the different gaming platforms. The only certain thing is that Windows dominates. As people mentioned Linux numbers got a boost by including Steam deck in the stats but last month Linux was only 0.2% larger than Mac.

Many Mac gamers use GOG or MAS and even despise Steam and simply refuse to use it. Valve sends a request to a few thousands randomly chosen users out of 132 million (2021) monthly active users and ask if they want to participate. Many users including myself don't get a request for years or a decade.

The most curious thing though is that many devs seem to have been unaware of these claims about nobody gaming on Mac or the small market share for years. According to such claims devs seem to just love losing money on Mac ports nobody wants to play year after year. Isn’t that odd? Or could it be that devs have more market insight and know and rely on more than a monthly Steam survey or some random forum users?

Did Capcom release Resident Evil Village and Winters’ expansion for Mac because ”nobody games on Mac”? Or do they just love to lose money by bringing Resident Evil 4 to Mac soon? What about others like Hello Games with No Man’s Sky? NEOWIZ had even day-and-date release of Lies of P on Mac. What about Hideo Kojima Productions with Death Stranding? or Larian with Baldur’s Gate 3? Saber Interactive with Snowrunner? Bloober Team with Layers of Fear and The Medium? Fallen Leaf with Fort Solis? BlueTweleve Studio with Stray? Piranha Bytes with ELEX II? BlackMill Games with Isonzo? 4A with Metro Exodus? Rockfish Games with Everspace 2? Or Feral with Total War: Pharaoh? and now CD Project Red with Witcher 1-2? Just because ”nobody games on Mac”?

People have said that for decades but despite some PC gamers making loud noises about it the devs keep bringing their games to Mac. Same when Apple Silicon was released. They said nobody will port their games. Now devs work with Apple engineers to bring their AAA games to not only Mac but as universal releases to iPhone and iPad too. Same game with one purchase on different devices, like Steam play. Apple’s Metal Engineers have helped Capcom, Hello Games, Larian, Piranha Bytes, 4A and more to optimize their games for free.

I’ve been gaming on my Macs for over 27 years before Steam even was a thing and have used Macs even longer than that. I have played both small indie games and many AAA titles and franchises on my PPC, Intel and now Apple Silicon Macs without ever buying a gaming PC or console. The only other gaming device I’ve owned was a Nintendo 8-bit once before I got a Mac. To expect all Windows games be on Mac with only 1.5% on Steam is unrealistic, but to say ”Nobody games on Macs” is even more absurd when there are millions of Mac gamers out there.
 
CRYPTARK for Mac is free on Steam.

 
What's going on with Paradox? If they can't even make good PC games no wonder they don't bother making Apple Silicon games.



This is why I’m frustrated buying $1,500+ GPUs and not just sticking with consoles. Very disappointed in Cities Skylines 2.
 
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This is why I’m frustrated buying $1,500+ GPUs and not just sticking with consoles. Very disappointed in Cities Skylines 2.
My entire i7-13700HX RTX 4060 laptop cost $500 less than $1500 and that is a whole computer--not just the GPU. What are you buying for that price? If those are my only two options, I would buy a console as well.
 
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