I always go back to the fact that people can own more than one computer. Even friends of mine who are diehard Mac guys also have a PC for games.
It is also voluntary, so it could be possible that macOS users don't participate as reliably as Windows users do.
Yes, I discussed it
before. Steam survey in no way represents the actual size of the different gaming platforms. The only certain thing is that Windows dominates. As people mentioned Linux numbers got a boost by including Steam deck in the stats but last month Linux was only 0.2% larger than Mac.
Many Mac gamers use GOG or MAS and even despise Steam and simply refuse to use it. Valve sends a request to a few thousands randomly chosen users out of 132 million (2021) monthly active users and ask if they want to participate. Many users including myself don't get a request for years or a decade.
The most curious thing though is that many devs seem to have been unaware of these claims about nobody gaming on Mac or the small market share for years. According to such claims devs seem to just love losing money on Mac ports nobody wants to play year after year. Isn’t that odd? Or could it be that devs have more market insight and know and rely on more than a monthly Steam survey or some random forum users?
Did Capcom release Resident Evil Village and Winters’ expansion for Mac because ”nobody games on Mac”? Or do they just love to lose money by bringing Resident Evil 4 to Mac soon? What about others like Hello Games with No Man’s Sky? NEOWIZ had even day-and-date release of Lies of P on Mac. What about Hideo Kojima Productions with Death Stranding? or Larian with Baldur’s Gate 3? Saber Interactive with Snowrunner? Bloober Team with Layers of Fear and The Medium? Fallen Leaf with Fort Solis? BlueTweleve Studio with Stray? Piranha Bytes with ELEX II? BlackMill Games with Isonzo? 4A with Metro Exodus? Rockfish Games with Everspace 2? Or Feral with Total War: Pharaoh? and now CD Project Red with Witcher 1-2? Just because ”nobody games on Mac”?
People have said that for decades but despite some PC gamers making loud noises about it the devs keep bringing their games to Mac. Same when Apple Silicon was released. They said nobody will port their games. Now devs work with Apple engineers to bring their AAA games to not only Mac but as universal releases to iPhone and iPad too. Same game with one purchase on different devices, like Steam play. Apple’s Metal Engineers have helped Capcom, Hello Games, Larian, Piranha Bytes, 4A and more to optimize their games for free.
I’ve been gaming on my Macs for over 27 years before Steam even was a thing and have used Macs even longer than that. I have played both small indie games and many AAA titles and franchises on my PPC, Intel and now Apple Silicon Macs without ever buying a gaming PC or console. The only other gaming device I’ve owned was a Nintendo 8-bit once before I got a Mac. To expect all Windows games be on Mac with only 1.5% on Steam is unrealistic, but to say ”Nobody games on Macs” is even more absurd when there are millions of Mac gamers out there.