I AM! That would solve all of their problems honestly. But there is no way the pride of Japan would ever sell to Apple.
And people say I'm crazy for saying Apple should implement a system wide compatibility layer
I AM! That would solve all of their problems honestly. But there is no way the pride of Japan would ever sell to Apple.
Oh, I admit I have my objectivity issues here!!!And people say I'm crazy for saying Apple should implement a system wide compatibility layer
Nope, I don’t see the benefit for either there.Out of curiosity are you in the "Apple should buy Nintendo" camp?
This is probably the most accurate take on this.Nope, I don’t see the benefit for either there.
I’m in the “I have no clue how Apple could dig themselves out of the hole” camp.
Well, I certainly cannot tell either. That being said - maybe, just maybe, it has something to do with wanting out of the hole in the first place? Just a random, uninformed thought, admittedlyNope, I don’t see the benefit for either there.
I’m in the “I have no clue how Apple could dig themselves out of the hole” camp.
Money and consistency tbh. Lots of money.I’m in the “I have no clue how Apple could dig themselves out of the hole” camp.
Yeah well only if it doesn't tank performance that would be okish.. But still I remember Proton and Steamdack the game developers still need to adjust or fix stuff to make it work on that layer. Are they going to do that for Mac?And people say I'm crazy for saying Apple should implement a system wide compatibility layer
Yeah well only if it doesn't tank performance that would be okish.. But still I remember Proton and Steamdack the game developers still need to adjust or fix stuff to make it work on that layer. Are they going to do that for Mac?
So I rather prefer native, but then again games like World of Warcraft which I play regularly is ARM native but really not optimised.. There still big performance dips because they need to optimise the engine for Tile base rendering which they are not going to do as the Blizzard's Apple support is the lowest of the lowest priority which sucks tbh and doesn't look good for the future. The engine is crap anyways with only FSR as FSR2.2 would cost them a lot of time to make.
WoW is still also very cpu dependent which is in favour of the M cpu's cpu's.
Making something native is doable, but the support is another thing.
Money to do what exactly?Money and consistency tbh. Lots of money.
Nope, I don’t see the benefit for either there.
I’m in the “I have no clue how Apple could dig themselves out of the hole” camp.
Zenless Zone Zero is coming to iOS/Mac according to IGN next year. The beta test page mentions Mac but says "currently unsupported".
Did you read the prior responses on the last 96 pages? This has been more-or-less covered...If someone plans to launch their game on a Mac, developers need to purchase a $600 Mac computer and spend a lot of time learning new game engines or metal graphics interfaces (because their engines use OpenGL or Directx 11), then conduct extensive testing in unfamiliar environments, endure poor performance issues and errors, and after successful repairs, spend $99 per year on author fees and put the game in store for review. This is something many people are unwilling to do, it's too troublesome.
Another thing to pay attention to is that the Mac market is very small, and they are all worried about whether their games have considerable sales to support them in doing so. If there is not a lot of profit, I believe they will not leave their seats.
Similarly, Linux is also a platform with low appeal, although it is very similar to the Windows platform.
There is some repetition, but it does not represent anything.Did you read the prior responses on the last 96 pages? This has been more-or-less covered...
If someone plans to launch their game on a Mac, developers need to purchase a $600 Mac computer and spend a lot of time learning new game engines or metal graphics interfaces (because their engines use OpenGL or Directx 11), then conduct extensive testing in unfamiliar environments, endure poor performance issues and errors, and after successful repairs, spend $99 per year on author fees and put the game in store for review. This is something many people are unwilling to do, it's too troublesome.
Another thing to pay attention to is that the Mac market is very small, and they are all worried about whether their games have considerable sales to support them in doing so. If there is not a lot of profit, I believe they will not leave their seats.
Similarly, Linux is also a platform with low appeal, although it is very similar to the Windows platform.
There is some repetition, but it does not represent anything.
You mean your previous post? It added nothing to the discussion.There is some repetition, but it does not represent anything.
Taking on the costs (or most of them) of bringing native games (and I'm not just talking about existing games) to their platforms. They need to be more serious about publishing games I feel.Money to do what exactly?
What profit will Apple make of this?Taking on the costs (or most of them) of bringing native games (and I'm not just talking about existing games) to their platforms. They need to be more serious about publishing games I feel.
Whatever profit they're making from the whole TV+ thing ¯\_(ツ)_/¯What profit will Apple make of this?
IIRC @Ethosik develops their game on macOS but is only going to publish it for Windows.You could claim the Mac back on tax? Or use the Mac to develop for Windows as well?
Or maybe the game's actually being developed on a Mac, or the developer has an artist or sound designer who uses a Mac?
Or maybe the developer releases on iOS as well?
See:Taking on the costs (or most of them) of bringing native games (and I'm not just talking about existing games) to their platforms. They need to be more serious about publishing games I feel.
In the context of modern huge AAA titles, that may cost millions to make and support, exclusivity to a platform that makes up less than 20% of the entire PC market, and has a demographic not guaranteed to be gamers, seems like a huge waste of money.
Realistically, how many PC gamers would go out and buy a Mac, that at minimum costs $600, to spend another $60 on a single game (or more depending on how many exclusives are released)? And that assumes the game is a 10/10 amazing title that runs acceptably on M1 hardware.
I just don’t see how it could possibly bump Mac sales enough to recoup costs.
They’re selling Apple TV+ subscriptions, at $10 monthly.Whatever profit they're making from the whole TV+ thing ¯\_(ツ)_/¯