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(talking about thiefs) At least cut their balls off

(Words in italics added).

Are you still being 'serious'? Maybe you have confused the political discussions forum for the Apple Games forum.... Just go and post 'Cut off all thief's balls!' in there and watch the response! What about people who steal because they need food etc? Cut off their balls too? I'd better stop now...

But in regards to Mass Effect 2, I'm really excited! I can't wait to get it. It's looks great! Here's hoping it's as good as Mass Effect 1!

King Mook Mook
 
I had a somewhat similar feeling when I first got a gun in the game. I thought crap, they've gone RE5.

Anyways, now that I'm on my own and back in the new Normady and I've figured out the controls(The tactical screen is now left-shift instead of space), the game feels like a polished Mass Effect again.

I dunno, I'm not pleased with the way you have ammo and need to reload now, the lack of loot, or even an equip menu aside from before a mission loads out. I have to use three pistols, one to take down shields, flip to another to take out armour then a third to take down health. It would be fine in a real shooter but this still isn't quite there. They let go of so much of the KOTORness of the first game but not enough if they wanna be Gears of War with magicks.

I started as a Vanguard but I think I would have been better off as a solider and just assault rifled my way though...
 
You can continue your old save game. You will still be able to switch class and change your character model (due to some nicely placed storyline development :D). But most importantly is your story, mainly who is still alive, how you end your game etc. You can get some bonus for importing your character and more if you played your old character to the extreme.

Oh man, now I have to think about that. The original game is on my 360. I was thinking of buying ME2 for my laptop which I carry on trips...decisions! Do you really think it makes that much difference vs starting anew?

I like the game but I can't get over the fact that it feels less rpg and more shooter like. They definitely put a stop to the pop ups and freezing the first game had...great game so far.


The first Bioware game I remember, KOTOR, I really disliked the game freezes and queuing up character actions because I was more in the FPS mode, not the RPG mode. Mass Effect felt much better, more fluid, but in Dragon Age Origins, I'm realizing that setting the option so that action freezes when combat starts is important if you want to have a say in what each of your characters do initially in a fight.

For example, say you want to have all of them focus attacks, in DAO you can sic them them on the same mob. Basically I'm not a party micro-management person. I would much prefer to only worry about my character but I've seen in DAO that party management can make a difference regarding the outcome of a fight.

Can you do this in ME2 if you want? In comparison to DAO I wonder how important party management is in ME2 as in it makes a difference or you don't need to worry about it if you don't want to?
Thanks!
 
Can you do this in ME2 if you want? In comparison to DAO I wonder how important party management is in ME2 as in it makes a difference or you don't need to worry about it if you don't want to?
Thanks!

I seriously doubt it, and can't imagine why? It really is an action-shooter first and foremost. I'm only a few hours in and having a blast - it really has improved on many of the weaknesses in the design of the first one (and contrary to some, I never thought that being a deep traditional RPG was the plan)
 
I dunno, I'm not pleased with the way you have ammo and need to reload now, the lack of loot, or even an equip menu aside from before a mission loads out. I have to use three pistols, one to take down shields, flip to another to take out armour then a third to take down health. It would be fine in a real shooter but this still isn't quite there. They let go of so much of the KOTORness of the first game but not enough if they wanna be Gears of War with magicks.

I started as a Vanguard but I think I would have been better off as a solider and just assault rifled my way though...

I played quite a bit more now and I'm still enjoying the game, but I really agree with what you have to say.

I recall that they stated the overwhelming feedback from a survey they submitted was for more shooting -- my guess is that it was submitted early on when most 360 guys were still infatuated with GoW. :eek:

I'm still in the first sector getting my arse handed to me in some space-rock-station. I'm thinking about restarting though with a saved game, because the story is completely off.
 
I put in 3 hours last night and I'm impressed. It's a good story with lots of action and very little repetitive game play. The levels all look very polished and the art direction is superb.

I don't have a ton of time to play games anymore, so I like the summary you get at the end of a mission. Also, the "RPG-lite" setup of the game is perfect for the casual player. I get to manage my team, but I feel like this is a game you can come back to after a month off and start playing immediately.

Well done Bioware. Fun game.
 
One complaint has little to do with Bioware or the game itself ... I'm only a few hours in but I feel like I can't move 10 feet without triggering some 'Achievement' popup ... I'm not a fan of them to begin with since I think they tend to influence gameplay in a negative way, but generally I can just play the game without then constantly annoying me ... but not in Mass Achievement 2!
 
I'm playing the game at 1600x900 and those LAME achievements take up a large portion of my right screen when they announce that I just walked 2 inches! :mad:

The first ME didn't bother me, but this one does, at least the same or even more so than GFWL, which in SFIV they were annoying to no end.

I'm grinding planets for minerals right now. I'm enjoying it! :) It along with the ship flying and the difficulty make up for their "streamlined" way of handling weapons. I'd still like to see weapon stats though. :( And why the hell was there a weapons locker half way through one of my missions? That was just silly! An inventory system would have eliminated the need for that cheese.
 
So it's only out today here, Im going to do a Dragon Age on this; that is I am buying it both on Console & PC. Managed to get a PC version cheap from Ebay €20, and will buy it on 360 later today :)
 
Well finished the first game short time ago....

I Kept Wrex on side.
Saved the council from doom.
Shepard alive & well in the end
Ashley alive.
Bedded the alien.....

Now to see how my future pans out in ME2 :)
 
Well finished the first game short time ago....

I Kept Wrex on side.
Saved the council from doom.
Shepard alive & well in the end
Ashley alive.
Bedded the alien.....

Now to see how my future pans out in ME2 :)

Hey, that's my game! THEIF! :)

On the PC version of Mass Effect 2, they changed the key-mapping, so if you're you've played it on the PC prior, be ready to rethink some of the keys. At first I thought they had removed weapon holster and the tactical screen, but they just remapped them.

OH, and I think that it was a poor choice for the developers to map Use/Spring/Cover to the same key. It has already caused my death a few times, because I was running to one point, but was too close to a cover point and the next thing I know I'm glued to the wall out in the open.
 
:D Oh, I missed the 1900 part. It's a 1600x900 LG LCD for my PC.

The resolution I stated is messed up. Not even my HD 30" supports a vertical rez that high.

I'm 1920x1200 :)

I haven't tried 2560 x 1600 but wonder if my GTX 295 can do it with everything in uber mode.
 
I dunno, I'm not pleased with the way you have ammo and need to reload now, the lack of loot, or even an equip menu aside from before a mission loads out.
I've only had a little time to play this so far (my preorder arrived faster than I expected for the free shipping :D) and only made it as far as when you board the Normandy, so I won't judge the game much yet. But I spent almost that whole time wondering where the Equip screen was. Granted it got to be pretty tedious keeping up with all the loot and gear mods in the first game with the interface that they had, but remove it entirely? Hmm. It certainly does feel more Gears of War and less RPG. I'm sure I'll still like it though. I'm impressed by how much better and smoother it is on the 360 and saving no longer freezes the game! Yay! And the armor appearance customization is really cool, although I'll probably be wearing the Terminus or Blood Dragon armor for a while.

One complaint has little to do with Bioware or the game itself ... I'm only a few hours in but I feel like I can't move 10 feet without triggering some 'Achievement' popup
Ugh, yeah. You get several achievements in the first like 30 minutes of the game for doing barely more than watch some cutscenes and walk across a room. Achievements should not exist for doing things you do in a normal playthrough. Prince of Persia was pretty bad about this too.

Anyway, while I was waiting I started up Dragon Age and now I'm not sure what I want to play more, not to mention Bioshock 2 very soon too. :eek:
 
Well finished the first game short time ago....

I Kept Wrex on side.
Saved the council from doom.
Shepard alive & well in the end
Ashley alive.
Bedded the alien.....

Now to see how my future pans out in ME2 :)

I kept Wrex
Killed the council
Let Ashley die
and bedded no one.... :eek:

Initally I thought the ammo system would be a step backwards, but playing for about 10 hours in. I think it's not a bad move, kept me on the toes and learn how to use my powers and weapons to minimise my ammo usage. I also like the part where you can customized your powers list, pretty cool.
 
I still havent finished the first one but I'm not far at all in the second game...maybe I should stop and finish off the first one and see what it does to my ME2 game.

I like Miranda better than I liked Ashley...matter of fact I didn't try to knock her boots in the first one(I didn't really like the character design)...I wanted the asari chick and the gas in a suit more:D

Theres no way I getting near Jack...:)

Bless
 
I still havent finished the first one but I'm not far at all in the second game...maybe I should stop and finish off the first one and see what it does to my ME2 game.

I like Miranda better than I liked Ashley...matter of fact I didn't try to knock her boots in the first one(I didn't really like the character design)...I wanted the asari chick and the gas in a suit more:D

Theres no way I getting near Jack...:)

Bless

LOL, the gas in the suit. I've looked at the concept art and they have human faces, but I wonder if that changed in the final, maybe it's a lizard type creature? :)

GO BACK AND FINISH THE FIRST! :D I'm still encountering story elements in ME2 that make this new universe slightly off.
 
Well I played all day yesterday, acquired a bunch more dudes. Overall I am enjoying it but the action is really weighing on me. It's just not fun. The game doesn't have the satisfying punch that a real action game has as the guns (save the sniper rifle) all feel weak. How does it take a whole clip from an assault rifle to kill a guy? Okay, I know, I should go for head shots... but honestly...

The lack of RPGness makes me sad to no end. Before bed last night I played some ME1 on the ol' PC which made the action in ME2 even more depressing. In ME1 you can stack your biotics, so lift a dude up, warp him then use carnage to blow him up. In ME2 use one power and you have to wait to use more... My inner loot whore is also frowning. Managing all the crap in ME1 could be annoying (PC version helped a lot) but it was always exciting looking in locked lockers and stuff and then finding that new x that kicked ass. Now it feels even more tedious to open a safe or whatever, since I know all I will find is credits to buy simple, non-interactive upgrades. No weapon upgrades sucks too. I liked being able to add poison shots combined with faster cooldown on my shotgun.


*sigh* At least the story is still good.
 
The pistol is quite powerful and accurate, but I couple it with ammo that knocks down shields and so on. The min-sub is also quite good for quickly ripping through shields and killing.

In this version, it relies on two party members to get the combo attacks off. So you'll just need to pick a character that does warp and then someone that does lift.

What I like about the changes in ME2 is that on insanity, I can not do the game alone, so I really need to make sure I pick the right team. In ME I never really cared to use anyone other than Ashley and Liara and could complete any mission solo -- normally I just pushed them to the side while I cleared the way.

As for the RPG and action part, I'm with you, I want it to be more like the first, I want loot. But since I still get RPG elements in the ship itself and other upgrades, I'm currently enjoying myself with this game. I actually like scanning planets and have already upgraded my scanner.

Anyways, I'm really enjoying ME2 now, I'm about 11 hours in to the game. To me ME2 is like Castlevania: Portrait of Rune when in comparison to the first. It mixed things up just enough that at first I was taken back, but after a certain point, I appreciated the changes and ended up liking the game almost as much as the first one.
 
The elevators didn't bother me, but I'm probably the exception. :)

My late comment- While I did not hate the elevators I thought it was a waste of time standing in them for 15 seconds. They could have given us high speed elevators instead. :)

360 or PC or 360 or PC. I'd have more opportunity to play it on my Mac/Bootcamp, but I also like playing on my 60" TV. Drats.
 
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