If anybody watched the Blu-Ray in the LE version (don't tell me I'm the only one that bought it...
), you will see Kojima has what appears to be a 24-inch (it's definitely not a 17-inch, could be a 20-inch) white iMac. I think he's an Apple fan and hence the product placement.
What a crazy ending! But what a lack of gameplay after Act 3! It really went downhill on the gameplay length. It's a fun ride for the story and gameplay, but it's just short on the gameplay. That is the only thing I disliked about the game.
I doubt most of those games sold well for the stories. I know you can skip the stories in Halo 3, Gears of War, Super Mario Galaxy, and GTA 4 (perhaps those last two games are the ones that you say don't have a story). There are plenty of people that play Halo 3 and Gears of War skipping the stories, and even people that go straight to multiplayer. And in Halo 3, Gears of War, and Super Mario Galaxy, you kind of have to dig for the stories. I doubt most people know the GoW takes place on a planet called Sera, for example unless they actually saw the intro video. I will say all of the games on the list I've played except for Gears of War have good stories, but they probably weren't the main selling point. If you didn't follow the Halo 3 story and the terminals you are missing out on a good sci-fi. Bungie posted a good analysis from someone's blog which is a very good read. Someone even made an analysis for the story Princess Rosalina told to show how deep a story Mario Galaxy had. And if you were skipping the cutscenes in GTA 4, the game was probably less than dramatic to you, not that the story was very deep in the first place.
I think games like BioShock, Zelda, Half Life, and I'll assume Oblivion (since it's an RPG) that in essence "force" the story on you is the way to go for video game storytelling. That's the only way you can get the player to play for the story and gameplay. Perhaps MGS4 wouldn't take so much flak from non-fans if the story telling was done while you're actually playing instead of cutscenes. Not that I'm saying cutscenes are wrong, but it would probably enhance the experience or at least separate games from other media a little better and perhaps create fans that care about stories.
What a crazy ending! But what a lack of gameplay after Act 3! It really went downhill on the gameplay length. It's a fun ride for the story and gameplay, but it's just short on the gameplay. That is the only thing I disliked about the game.
People do like stories though. It's why Zelda, Mass Effect, Bioshock, Half Life sell well. They have good gameplay and good stories. The MGS series is no different to them above games; they all have overly hammy, B-movie quality stories full of trivialities.
7/10 of the highest ranked games this gen all have a focus on story. So I'd say they're quite popular still.
I doubt most of those games sold well for the stories. I know you can skip the stories in Halo 3, Gears of War, Super Mario Galaxy, and GTA 4 (perhaps those last two games are the ones that you say don't have a story). There are plenty of people that play Halo 3 and Gears of War skipping the stories, and even people that go straight to multiplayer. And in Halo 3, Gears of War, and Super Mario Galaxy, you kind of have to dig for the stories. I doubt most people know the GoW takes place on a planet called Sera, for example unless they actually saw the intro video. I will say all of the games on the list I've played except for Gears of War have good stories, but they probably weren't the main selling point. If you didn't follow the Halo 3 story and the terminals you are missing out on a good sci-fi. Bungie posted a good analysis from someone's blog which is a very good read. Someone even made an analysis for the story Princess Rosalina told to show how deep a story Mario Galaxy had. And if you were skipping the cutscenes in GTA 4, the game was probably less than dramatic to you, not that the story was very deep in the first place.
I think games like BioShock, Zelda, Half Life, and I'll assume Oblivion (since it's an RPG) that in essence "force" the story on you is the way to go for video game storytelling. That's the only way you can get the player to play for the story and gameplay. Perhaps MGS4 wouldn't take so much flak from non-fans if the story telling was done while you're actually playing instead of cutscenes. Not that I'm saying cutscenes are wrong, but it would probably enhance the experience or at least separate games from other media a little better and perhaps create fans that care about stories.