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Apple phone support, stores and those strikingly beautiful logo stickers included in some products also factor into the device cost.
Everyone wants a Porsche on a Ford Focus budget. The loudest complaints come from those wanting more for less, all while completely ignoring all the "extra" (that stuff we all love that makes Apple different and feel great) that goes into each product outside the basic cost of the item itself. Just a lot of voices. "I'm angry that high end model of X is so expensive. I want to pay less for all bells, whistles, service, extras, fluff.. and by the way I LOVE the commercials, decals, packaging, service, safety, innovation.. but can I pay less?"
 
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Imagine being this wrong tho. Xbox Live via my iPad on the go would be amazing.
But it's not a Microsoft portable console... so they don't make money off of your iPad except the subscription that you already pay. So this is more about Microsoft not making money off of your iPad specifically.
 
Want what for free? Apple already charges developers for access, even if they don't use the app store.
They charge developers for the tools and support. Allowing them to publish an app on the store. They pay the 30/15% cut when they make money off the store. Just like any vendor would in any store anywhere. So you want Apple to charge more than $100 a year? How about they up it to $50k. Even if you produce only fee apps?
 
Apple’s “Core Technology Fee” is much more generous than what Sony/Microsoft/Nintendo charge developers to sell physical games for PlayStation/Xbox/Switch. Either this EU ruling should apply to all companies operating walled-gardens or it should get struck down.
I'd be less annoyed by it if they used a companies income as the limit, instead of the number of installs. The way it's set up now it will cause massive harm if a free app goes viral.
 
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This is actually Microsoft saying they will not develop for the convenience of their own customers because they can't make more money off of an iOS app. Meaning you pay for their subscription, and having an app to use it within is not something they want unless they can further make money. So not really about how much it costs those of us developing iOS apps. For me it is actually much less expensive in the long run to develop on iOS than it is most other platforms. Specially when I have to consider safety, protection, and exposure.
They don't want to give Apple further money vs making more money off of it, there's a difference.
 
I'd be less annoyed by it if they used a companies income as the limit, instead of the number of installs. The way it's set up now it will cause massive harm if a free app goes viral.
Imagine Wikipedia, a non-profit, being charged extra here.
This CTF is absolutely bonkers.
Another company that wants to use apples up for free.
The company already paid their developer's fee.
Beyond that, access to the platform is required for free.
Everyone wants a Porsche on a Ford Focus budget. The loudest complaints come from those wanting more for less, all while completely ignoring all the "extra" (that stuff we all love that makes Apple different and feel great) that goes into each product outside the basic cost of the item itself.
That stuff we don't all love or else there wouldn't be a discussion about it.
But it's not a Microsoft portable console... so they don't make money off of your iPad except the subscription that you already pay. So this is more about Microsoft not making money off of your iPad specifically.
This is about MS having to pay extra with the CTF.
 
What are you even talking about?
You said put your money where your mouth is, like an extremist capitalist view on things.
If people would do everything according to twhat their wallets (or debts) allow them to buy, the world would ba an even crazier place.
It's regulators which protect us from ourselves.
 
But it's not a Microsoft portable console... so they don't make money off of your iPad except the subscription that you already pay. So this is more about Microsoft not making money off of your iPad specifically.
Wouldn't having an app on an iPad mean there would be people signing up who weren't already subscribers? Yes, it would cost Microsoft money to develop an app, but Microsoft could just make it free and not pay Apple anything. All subscriptions would be done outside the app.
 
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They charge developers for the tools and support. Allowing them to publish an app on the store. They pay the 30/15% cut when they make money off the store. Just like any vendor would in any store anywhere. So you want Apple to charge more than $100 a year? How about they up it to $50k. Even if you produce only fee apps?
Er, no. They want to charge users who aren't using the app store too.

Imagine you could take your Ford to a dealership for a free oil change.

Then Ford puts in place new rules: They will charge mechanics every time someone brings a Ford to their shop for an oil change. And in addition, they will no longer offer free oil changes at Ford dealerships.

That's essentially Apple's take here.
 
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So you are suggesting MS can cough up $50m per year just for 100m total download, for an app thats offered for free?
Absolutely. It's either that or offer the app under "old" app store rules and pay 30% App stores in the first year and 15% fee thereafter, considering that Game Pass is a subscription. The latter option will end up costing much more than the former. I'm not on MS' side on this one. It's very hypocritical for them, considering that Xbox, which is also a walled-garden like iOS, has equally draconian rules like iOS.
 
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Absolutely. It's either that or offer the app under "old" app store rules and pay 30% App stores in the first year and 15% fee thereafter, considering that Game Pass is a subscription. The latter option will end up costing much more than the former. I'm not on MS' side on this one. It's very hypocritical for them, considering that Xbox, which is also a walled-garden like iOS, has equally draconian rules like iOS.
Xbox is a gaming device, like GameBoy. Both are incomparable to a mobile OS.
 
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Does Microsoft take a cut if a developer wants to sell games in Xbox store ? Yes
or any one can sell games in Xbox store with out paying Microsoft ? No
how is this different ? See below
Microsoft wants to make money but Microsoft doesn't want Apple to make money ?
Can i create a app/game store for Xbox and bypass Microsoft Xbox store ? Yes
Where is the competition in Xbox store ? The competition is outside the store and includes it.
The big (in fact, fundamental) difference is that developers have the option to sell through the MS Store (for which MS will take a cut), but they can also choose to sell through online retailers like Amazon (for which Amazon will take a cut), or through a bricks-and-mortar store (who will take a cut) and so on. Microsoft only get a cut from third party titles sold through their [optional] store, they get nothing from sales through non-MS channels.

So that's where your competition is, and the fact that I can see a variety of prices for the same game across multiple retailers is good evidence that it's effective competition.
 
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