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Most will have to buy a new computer to work with the current VR offerings. Your normal Dell isn't going to drive it. Expect to spend $3k or more to meet those requirements. Some even package in the computer because they're pretty specific on what's needed.

You have no idea what you are talking about. There bundles available that include a beefy Windows machine plus the Rift that has been pre-approved to meet all the requirement and they start at about $1500 US.
 
Yea I was not expecting support either. I play some games on my mac but nothing huge. Mostly RTS type games or such. The web drivers for my card do show improvements over the default drivers in OS X.

Not that serious into want VR gaming and such anyway. Tried a little out on friends gaming PC. Nice but not for me. Sure others will like it. And he said he doesn't really like using it for any gaming anyway and only thing it is used for mostly now is 18+ material :eek:
 
none of this seems to be much more than tech-navel gazing. almost all fledgling products in a new industry start by only being available to a select few - those with the right hardware or those with enough money. i fail to see how oculus is any different.

Because I see them marketing everywhere
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"We don't ship junk. We just can't do it. There are things in this industry we wouldn't be proud to ship"
- Steve Jobs

Simply put, people like you are asking Oculus to compromise the quality of their VR experience to "reach a wider audience" - but honestly, if the experience sucks, VR itself will be a fad.

I'm pretty sure Steve Jobs would be pretty ****ing pissed if he saw the state of GPU support in Macs today. Honestly I think he would.

Huh? I never said they should lower the quality of their product. I'm just saying they shouldn't focus their marketing on average class users. Put their ads in high-tech mags and not People or something the masses read.
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But Apple did the same exact thing in 2006. '' I'm a Mac''. Macs are at least twice as expensive as any Windows PC. Seems like someone is upset there's something that their Mac cannot run.

Oculus and Vive aren't waisting time with ******** consumers. At least not right now. They are marketing to people like me that 1. are gamers 2. have the money to get something like this. It's not for your average Xbox gamer.

They are catering to a market where people will get 'jealous' because they see someone else playing with this cool VR system and then want one....thus trickling down.

A Mac is a computer system. It does many different tasks and provides a tool for productivity to generate revenue, solve problems, etc, just like a PC can, albeit for a higher initial price but the same or lower extended support cost.

This is still just a "toy".
 
Apple definitely makes "good" computers. But they just lack the GPU horsepower needed for a good VR experience.

Even if they started building high-end GPU's into their computers, they are lacking a good API for anything gaming,which is essentially the bigger problem. Microsoft, admittedly being idiots what they are doing with their Operating System lineup ATM, have DirectX making anything gaming far less of a headache for devs: Probably the only thing they have gotten right with every version iteration.
 
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Apple will need to focus more heavily on the graphics capabilities with Macs if it hopes to keep up with PC makers and avoid disappointing customers who want to use the latest technology and gaming peripherals.

Apple decided long ago not to support high end graphic cards because those cards are only needed for a specific subset of video games. In other words, they only serve a niche market and Apple doesn't care about niche markets.

Right now, VR sounds like a solution in search of a problem. it's the latest buzz word following in the footsteps of 3D and 4K televisions - technology that offers little tangible benefits for most customers.

Until and unless VR becomes widely popular, and for uses beyond gaming, it is a near certainty that Apple will not support it. The vast majority of Apple's customers don't consider PC gaming to be a priority (or even a significant use case.)
 
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Apple definitely makes "good" computers. But they just lack the GPU horsepower needed for a good VR experience.

No, they don't. The iMac is so poorly executed for cooling it's forced to run slower than it's rated speed.
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The vast majority of Apple's customers don't consider PC gaming to be a priority (or even a significant use case.)

That's because Apple's effectively killed off that market by never making it possible.
 
  • MacPro top of the line graphics is AMD FirePro D500

This is not correct. The top of the line in the Mac Pro is D700.

The D500 is the "middle choice", but that's based on price and perception. In reality, for tasks not involving double precision work (such as gaming) the actually D500 benchmarks slower than the base D300. So the D500 is actually the worst card available in the Mac Pro for the purposes of this comparison, and definitely not "top of the line".
 
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Virtual Reality is just another iteration of 3D, and 3D has failed from the red/blue glasses for Creature from the Black Lagoon to the polarized glasses of the 1980s to the 3D televisions that have gone nowhere in the past few years. The fact is that vanishingly few people want to wear the headgear required to immerse themselves in 3D or VR, because it is an order of magnitude more isolating than, say, just wearing headphones for teamspeak or similar chat functionality. Add in the wires and power requirements, and you have a non-starter for 99% of the population.

Produce a holodeck like those on Star Trek: TNG and we can talk. Until then this will remain a niche market.

Well said. If these companies couldn't get people to wear a pair of 3D glasses, how is a ridiculous helmet going to have any appeal? There is obviously a desperation for that next big tech "gotta have it", but this just isn't it. And like you said, it's just the 2016 rehash of stuff that no one bought.
 
I'm aging myself, but I miss the Power Mac 9500 & 9600, as well as the Daystar Genesis. 6 PCIE slots & 12 RAM slots. Kinda wish desktop Macs had more 3.5" drive bays to do some serious RAID stuff. I'd probably never need all that, but would be nice to have.

Actually, those PowerMacs had *zero* PCIe slots. They had 6 PCI slots. PCIe wasn't even a glint in its inventors' eyes yet, with its initial release (v1.0a) happening in 2003.
 
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Pretty ignorant view.
I suspect they will go the same route as Samsung here. I think they will create a device that leverages the iPhone. Or perhaps they will have two versions - one that does and one that is a stand alone - both great differentiated in price (and performance)
I think you are correct. Mobile style VR is certainly the version that is going to make it to the mass market, but the market for the top end Rift/Vive plenty large to be self-sustaining.
 
Gaming on mac sucks, its been like that for a while. Apple still includes a 5400rpm HDD as default on the imac.. cmon now.
Gaming admittedly has never seemed a priority on Macs. Top-notch gaming however has come a long, long way from the early 'PacMan' or even 'Pong' days. The capabilities of, and more importantly requirements for, state of the art gaming including the upcoming VR wave of expansion, have accelerated to the point that drastic graphics and processor enhancements far outstripping what's required for most other computing tasks, are needed.

It's an issue every computer manufacturer including Apple has to confront and requiring a clear decision of direction and priorities.

Ideally, every computer maker would love to be all things to all people, but with the current state-of-the-art as it pertains to gaming, market forces all but preclude that. If or when, and until such time as VR takes off in a big way, I suspect top-notch gaming will be a niche market segment a while longer on all platforms.
 
This NOT just a gamer issue.
Macs and MacBooks throughout the range are dismally poor at intense graphics of any kind.
They are not up to business or technical graphics, especially 3D.
I recently attended a hands-on workshop for processing drone imagery in 3D. 40% of the laptops were Mac, 60% PC, of all models, using Mac-PC compatible software. Those on PCs completed their processing tasks long before any of the Macs which ground on and on, and some just hung.
On-chip graphics in Macs are useless, and the build options for cards are pathetic.
Apple needs to wake up.
 
And do you think most pc users upgrade their pc? Do you think even an average number of pc users upgrade their pc? Do you think even 15% of pc users upgrade their pc?
Seriously....
And do you think most of the target audience for this device (=> gaming) don't know how to or that they can, or do you think they have a mac if they're serious about gaming?
Yeah, thought so.
 
The current high-end Macs don't have the graphics power. My 6 year old Mac has a GTX 980, and there are people with a Titan X. All of us with PCIe slots buy whatever PC GPU we want.

Apple, bring back the PCIe slot for the Mac Pro. Make the iMac MXM. Stop blocking eGPU efforts on the mobiles and Mini.

There aren't any round PCIe slots.:D
 
Way to fragment your market before you even get started. Also, if VR won't work on your average joe's high end computer, good luck with mass adoption.
Average Joe's don't have high end computers. They may have expensive computers (windows, mac, doesn't matter), but that doesn't necessarily make it "high end." Also, the majority of hard core gamers that I know are typically rocking 970s and 980s in their home built systems. So for their target audience, I think they are doing great.
 
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This thread is a rip - VR isn't going to live and die with some set of glasses tethered to some video card. It's going to project from mobile devices that let you interact with the projection through movement and voice.

This is a stepping stone to where we want to get, I do not want to experience VR strapped to my desktop's video card.

Holodeck or bust!
 
I'm all for better GPUs in Macs, but it sounds like they're asking for incredibly high specs if even the Mac Pro isn't fast enough.

Also, with this in mind, will the average Windows PC be spec'd high enough either?
 
By his metric, all you need to do is wait 1-2 yrs and high end GPUs become average GPUS, then low end GPUs. It is a silly comment. He could have just said, in a few years all machines will have the technology.
 
Thats what I thought run the GPU in the VR headset but they said it would get too hot yet a Galaxy phone can do it no problem, doesn't make sense.
If you are interested, you should look in to the difference between the Rift/Vive and the mobile VR stuff like GearVR, they are _very_ different. It is like comparing a 49cc scooter to a formula 1 race car. They both do what they are designed to do, but they are designed to do is very different.
 
Apple hopefully has realized their trash can mistake, and is trying again (taking a bit long to re-rethink though). If not, this is the death nail for the Mac Pro line. Ouch.
 
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Facts are facts so if you want VR it will have to be a PC.
Once upon a time, Macs were at the top or so near the top it did not matter. Not any more. Now they are just a reliable (nothing to sneeze about) below run-of-the-mill computer. Maybe if more developers get on about this, we'll see some change. Hopefully the truth hurts.
 
That's because Apple's effectively killed off that market by never making it possible.

A high end GPU comes at a high cost, not just financial (typically $300+) but also in terms of power consumption and heat generation. That means it requires a larger case design for the computer plus loud fans for cooling, which add to the energy inefficiency.

And what do you get in return? The option to play a few dozen high-end games that only a tiny fraction of Apple's customer base is seriously interested in. And those customers can easily access those same games with a sub-$400 gaming console and enjoyed on a huge HD TV.

Let's not forget than the PC industry is rapidly shrinking while Apple's line of Macs and iMacs is actually thriving. It makes zero sense for Apple to muddy its product line and engineering focus to serve this niche market.
 
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