During a recent Xbox press event,
ShackNews had an opportunity to speak with Oculus VR founder Palmer Luckey and asked him whether the company plans to implement Mac support for the Oculus Rift virtual reality headset.
In response to the question, Luckey said Oculus Rift support for the Mac was "up to Apple," and that the company needed to "prioritize higher-end GPUs." If Apple builds a machine that can handle the hardware, Oculus VR would "love to support Mac."
The
Oculus Rift, which is available for pre-order, will begin shipping out later this month to PC users. While Mac support was planned early on, work on a Mac version
was halted once it became clear Mac machines would not have the
graphics capabilities to power the headset.
As Luckey mentions, the Oculus Rift requires a computer with a powerful GPU. Oculus VR's recommended specs for the Rift include an NVIDIA GTX 970, AMD 290, or equivalent, because the Oculus Rift needs to render approximately 400 million shaded pixels per second. Mac machines, even the high-end ones,
don't have the graphics power to handle that kind of system load.With interest in virtual reality devices like the Oculus Rift picking up, Apple will need to focus more heavily on the graphics capabilities with Macs if it hopes to keep up with PC makers and avoid disappointing customers who want to use the latest technology and gaming peripherals. Rumors suggest Apple is even developing its own virtual reality headset, so there's a good chance the company is already well aware of the need for improved GPUs and working towards improvements.
Article Link:
Oculus Rift Won't Support Mac Until Apple Releases a 'Good Computer'