Yes, although we have to admit it's the only Mac news in more than a month.This is most exciting news I've seen here in a month or so.
Because today's video game are garbage in comparison. Ever consider the fact that some people like things that you don't like?Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.
Because today's video game are garbage in comparison. Ever consider the fact that some people like things that you don't like?![]()
This is explained in a GitHub comment:Don't understand why this requires 10.11 to run. Its akin to something requiring windows 10 only which is completely ridiculous.
Speaking for the component I'm most familiar with (the UI), development and testing has taken place with the assumption of 10.11 for a while now, so there are 10.11 dependencies scattered throughout, not to mention any El Capitan-specific behaviors the application now implicitly depends on.
As for why this is the case: since backwards compatibility was already breaking, it was decided to start fresh on El Capitan, since it's generally considered a "better Yosemite." I can't speak on future backwards compatibility, but note that first-class API availability checking in Swift makes it much easier (of course, this requires converting to Swift in the first place). The main point here is that 2.0 represents a path of modernization for the project, and step one was requiring a contemporary OS X release.
Well there you have it. Backwards compatibility is nice, but it's not always an option and isn't a result of lazy development ... especially considering how many different emulators this has in it.This is explained in a GitHub comment:
Remind again why we want to play 70s and 80s video games again. Don't you remember the 70s and 80s? You're not missing anything, believe me. I've looked into it. There's a gas shortage and A Flock of Seagulls. That's about it.
Games weren't $60 a pop and phones didn't cost $600.
Nintendo 64 is definitely not the 80s and people buy 3ds and play remakes of Zelda, and if you're a gamer who hasn't played Zelda OOT (widely considered to be the greatest game of all time), than you're not a gamer at all.
I guess I'm not a gamer. I should chuck my Atari, NES, SNES, PS1, PS2, PS3, and PS4 and go do jigsaw puzzles.
Do wuh? Bag phones cost about $400, and cartridge games cost at least $60 when they first came out. Hell, I paid $85 for Final Fantasy III when it came out.
$85 went a lot farther back in those days. Had to mow a lot of lawns, and do a couple of contract killings to earn that much. Life was rough in the 90's.
Or you could just play OOT.
At least. I have a few Atari boxes with a $50 price tag on them.
I could. My point is, it's tough to make a sweeping statement based on one game. I lost interest in gaming after the SNES. I got back into it after the PlayStation one. Didn't bother looking back.
Yup. I think everyone forgets how expensive games were back before CDs and Steam sales became a common thing. If it weren't for rental stores, I probably wouldn't have played more than two new games a year.
It'd be more of a case of looking sideways for you then. OOT came out on the N64, which was the PS1's contemporary.
Though I'd recommend getting the 3DS version if you were to play it now. Time hasn't been kind to the original.
Forget the peripherals. I may have been the only person who genuinely liked E.T.
I'm not against. Too many I'm playing now. I can always add it to the list.
It was the only game I had to play at my granny's house. I learned to love it.
That's the problem with all those damn Steam sales. I have so much to play right now, I could literally not buy a single game for the next two years, and still have plenty to play in the meantime.
Hahaha. I'm behind a whole system. I only console game and I still have unopened PS3 games. My biggest issue is ironically nostalgia. I could play the Bioshock and Portal series over and over and never tire of them. I always find myself picking them up now and then. So instead of playing something I haven't I'm running through Rapture or Aperture.
Do wuh? Bag phones cost about $400, and cartridge games cost at least $60 when they first came out. Hell, I paid $85 for Final Fantasy III when it came out.
$85 went a lot farther back in those days. Had to mow a lot of lawns, and do a couple of contract killings to earn that much. Life was rough in the 90's.
yeah i remember when mowing a big lawn would net you all of $10 if you were lucky in the middle of summer.
I'm not that much different, actually. For some reason, I've become absolutely obsessed with the Dark Souls games (and take any chance I can to talk about them, too). More often than not, I'm finding some excuse or another to fire them up again over playing some newer game that just came out.
It's why I think the "games were better back when..." argument is a pretty shallow one. I think some of the best games I've played have come out within the last 5 years.
So what you're saying is if you don't like something everyone doesn't like it either?