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Well they wouldn't have to emulate the ARM code of the iphone apps to run on the puny AppleTV if they just provided a gaming cable for the iphone.. (ok, Atv is much more powerful than the iphone but its probably still a bit much to expect it to run all the iphone stuff flawlessly.. You really need a more powerful PC than an appleTV to emulate a dreamcast which theoretically is slower than the iphone)

If the next appleTV is ARM based though then that'd be a likely addition. I dont think Apple would want to get into another Universal binary mess with iphone/atv apps..?

Makes sense. This gives me more hope for the mythic updated Apple TV / DVR / Mac Mini hybrid at MacWorld '09.
 
This would be great for an in car system.
Hook it up to a small projector and you have a heads up display for Navigation , changing music, handsfree phone.

Ok you'd have to limit what apps could use this version, but still cool.
 
There is a better way to implement this...

...in my opinion.

It would make more sense for Apple to configure the AppleTV to serve the game and for the iPhone/iPod Touch to act only as controllers. This would allow for much higher quality/performance of games as well as conserve iPhone/iPod Touch battery power. This could turn the AppleTV into a gaming console and provide incentive for people to purchase one, good for Apple also good for game developers. Developers could sell their games at 2 price points Handheld only and Handheld + Console for a higher price.

The console version could come with the game app to be uploaded to a games menu on the AppleTV, and a controller app for an iPhone/iPod Touch. The controller apps could be downloadable for free via the app store for friends that come over or even be sent wirelessly to any iPhone/iPod on the network from the AppleTV.

games.jpg
 
I have to say, that DEMO loked a little fake... How was the "GAS" button pressed?

Now that I have watched the demo a little closer, I have to agree. This could be a jailbroken iPod that comes up with a white screen, and what is on the TV screen could be a recording of what is usually on the iPod screen. (this makes me think that video recording could be a possibility of a future iPhone capability)

I think that having the Apple TV play games on an iPhone or iPod Touch could be a future possibility to boost their sales.
 
wow! this is going to be awesome! now we can call the ipod touch a true wii killer!

LOL. No.

The iPhone isn't going to replace the DS and PSP, let alone home consoles.
No offence to the iPhone devs out there but I've seen little in the way of a Mario Kart beater, or replacement for Mario Galaxy, Metroid Prime 3. Or to cut them some slack; Mario Kart DS, Advance Wars, Animal Crossing, Pokemon, GTA, Monster Hunter...
 
Nice! Ability to output all screen apps should be enabled.

What I want to see is _KEYNOTE_ for the IPHONE !!!

I would love to walk into a presentation and have a fully functional version of KEYNOTE for my iPhone.

Plug and play!
 
I have to say, that DEMO loked a little fake... How was the "GAS" button pressed?

gee how about you read the article -__-

They stated that they had to modify the game a bit in order to have it run ( they did it in about 3 minutes). they disabled the intro screen and had the gas button set to on all the time

...in my opinion.

It would make more sense for Apple to configure the AppleTV to serve the game and for the iPhone/iPod Touch to act only as controllers. This would allow for much higher quality/performance of games as well as conserve iPhone/iPod Touch battery power. This could turn the AppleTV into a gaming console and provide incentive for people to purchase one, good for Apple also good for game developers. Developers could sell their games at 2 price points Handheld only and Handheld + Console for a higher price.

The console version could come with the game app to be uploaded to a games menu on the AppleTV, and a controller app for an iPhone/iPod Touch. The controller apps could be downloadable for free via the app store for friends that come over or even be sent wirelessly to any iPhone/iPod on the network from the AppleTV.

games.jpg

yes because we all want to pay an exorbitant price tag for a machine ( appleTV) who's only purpose is to stream media ...

Your idea makes absolutely no financial sense. There are way more iPhones sold out in the market compared to iTV's, and more importanly the two markets really don't intersect that much ( except for apple fans)


think about it this way, which will sell better

a) A game that requires a person to buy an iTV and an Iphone just to play

or

b) A game that runs natively on the iphone AND also support an OPTIONAL TV out option

Option b makes the most financial sense because there will be people who don't want to shell out more money for accesories ( such as the $50 apple A/V cables)
 
Option b makes the most financial sense because there will be people who don't want to shell out more money for accesories ( such as the $50 apple A/V cables)

Agreed, I do not get the whole AppleTV thing either. I am not going to waste $229 for something that is basically a paper weight so I can play half arse games.

Correct me if I am wrong but there are already products out there that will stream video wireless to the tv. Problem is it has to be placed in a dock. Would be nice to see an alternative to that to make game play easier
 
So..

It runs at a low FPS.

Suppose PA Semi chips that apple is developing are incorporated into an iPhone 2 (sorry 3g guys) which allows extensive graphics drawing on both screens combined with 32 and 64 gigs of space would allow developers to create true gaming on the platform.

Further, with mixed wireless capabilities (is :apple:TV bluetooth capable? maybe a future one will be?) it would allow a user to play the game on a single screen but paired with an :apple:TV to have a new UI with the action on the TV and the controls only on the screen.


Purely a creation of imagination but certainly a logical route to go (as far as I see it). But then again I'm no apple developer.


Time will show us what Jobs bestows.
 
yes because we all want to pay an exorbitant price tag for a machine ( appleTV) who's only purpose is to stream media ...

Your idea makes absolutely no financial sense.

I don't really think Apple cares a whole lot about what you "want" to pay, for anything. Products evolve. And "finacial sense" for who? You? Again, don't think they care.

There are way more iPhones sold out in the market compared to iTV's, and more importanly the two markets really don't intersect that much (except for apple fans)

Hmmm seems like Apple needs something, some gimmick to increase sales of Apple TV's what could it be?

think about it this way, which will sell better
a) A game that requires a person to buy an iTV and an Iphone just to play
or
b) A game that runs natively on the iphone AND also support an OPTIONAL TV out option

Option b makes the most financial sense because there will be people who don't want to shell out more money for accesories (such as the $50 apple A/V cables)

OK sure the answer to your question is B, but the question is the wrong one to ask.

Again you are looking at this from a consumers perspective. Apple doesn't give a rats sass which game a consumer buys. It's not about games, Apple doesn't make money on games they make money off of what is sold on the AppStore and Hardware. For Apple, option B is silly. The games are already selling. If Apple were to just support TV out they get nothing from that, like I said the games and the devices are already selling TV out or not.

Games being supported only via the AppleTV gets Apple something. It gets them some people like me who have an iPhone and have not bought an AppleTV but have been on the fence about it for a long time. It will sell more AppleTV's ($ for Apple), maybe not in droves but it gets them something and way more than they would ever get selling cables. Also they will make percentage$$$ off of TV versions of the games sold via iTunes. I bought Monkey Ball the first day it came out and I love it. Would I pay another 10$ for the Monkeyball TV version? Yep! Would I buy an AppleTV for it? Maybe, because I am about to buy one anyway.

peace
 
think about it this way, which will sell better

a) A game that requires a person to buy an iTV and an Iphone just to play

or

b) A game that runs natively on the iphone AND also support an OPTIONAL TV out option

Option b makes the most financial sense because there will be people who don't want to shell out more money for accesories ( such as the $50 apple A/V cables)

Another option that Apple could have in the future is to be able to play games on both the iPhone and Apple TV without needing to connect the iPhone. This would introduce Apple's first gaming console (which has been rumored for years). It would also be great if you could access the App Store from the Apple TV.

I think this would increase the sales of the Apple TV, and best of all, Apple has already created a gaming platform. So this would be something easy for Apple to do.
 
Now that I have watched the demo a little closer, I have to agree. This could be a jailbroken iPod that comes up with a white screen, and what is on the TV screen could be a recording of what is usually on the iPod screen. (this makes me think that video recording could be a possibility of a future iPhone capability)

I think that having the Apple TV play games on an iPhone or iPod Touch could be a future possibility to boost their sales.

Freeverse posted the video. It's not fake. It's just a hacked up version of the game.

arn
 
Is there a device that sends the iPhone/iPod touch screen image to a television or projector?

As others have pointed out, the "device" is the $50 display connector for the iPhone/Touch. I use it all the time when I give lectures. But as mentioned, it currently outputs only photos and videos. My workaround is to create my "PowerPoint" as a simple set of images and place them in a folder. Then that collection can be called up on my iPhone. It outputs beautifully on LCD projectors, and I change slides with a swipe of my finger.

I wrote to Apple begging them to allow screen dumps through that display connector. My iPhone could then be the ultimate presentation tool, shifting from displays of Web pages to Apps to Photos to Videos. I'm sure many executives would find the iPhone preferable to lugging a laptop for those type of presentations.
 
Wireless

It would be awesome if a wireless booster, display out connector with battery pack could be developed which attaches to the iphone (for better grip too) so you're not tethered to the TV.

In the first place though, there should be a way for these games to be installed on an AppleTV too and then the iphone be used as a controller. I'm sure Apple could develop an infra red receiver for the USB port on an AppleTV. for this functionality. However for simple display out, straight from the iPhone, apple should keep it basic and have it as just a taste of gaming on the big screen which will then help boost AppleTV sales as a simple gaming console. Imagine being able to buy games to play on your couch from the AppleTV itself and the games costing just as they are at $9 average ! That would be the end of other gaming consoles.




Last week, Ars Technica had reported that the latest iPhone 2.2 SDK included an new undocumented framework that allows applications to output to a television rather than to the native screen.While a couple of interesting demos had been thrown together. Ars then asked Freeverse about adding the functionality to a version of their Moto Chaser [App Store] game. The result is an impressive (though unsupported) demo:

Video

Outputting to video-out resulted in a performance hit, so the TV version of the game can only reach approximately 20 frames per second. The game normally runs at 26 fps on the native screen. Freeverse notes that this was all thrown together in a few hours, so there is room for improvement. It's not clear if and when Apple might allow developers to officially release Apps using this new functionality.



Article Link: Outputting iPhone Apps to a TV: Moto Chaser Demo
 
I'll betcha this is what happens with this.

1: Apple blocks said app from store.
2: Developers get angry, blogs pick it up.. Lots of negative press.
3: In a year when they run out of innovative ideas, Apple will tout this new "feature" as a killer app.
4: All you fanboys will eat it up.


.... Just a hunch.

I'm sure I'm missing a ??? and Profit!, but this is how I see things playing out.
 
It would be awesome if a wireless booster, display out connector with battery pack could be developed which attaches to the iphone (for better grip too) so you're not tethered to the TV.

Thats a great idea. I didn't think about the wireless part, which would be needed if Apple wanted to sell any. A controller like the PlayStation controller that an iPod Touch or iPhone could slide into would be best.
 
That's pretty sweet. To be honest I had originally thought the games would automatically be outputted, I was sad when I bought the cable and realized only video was.
 
I wouldn't get too excited over being tethered by a usb cable a foot away from the tv.

More realistically they'll introduce games to the Apple TV and the iPhone/Touch will be used as a wireless controller.
 
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