Cannot agree less. Gaming on Mac is fundamentally a hardware issue, and has always been that way. The vast majority of Macs sold during the last decades have Intel iGPU which is useless except for vary very light gaming and 10-years old titles. Even in the high-end popular Macs for 2500$+, Apple never included top tier dedicated GPU from Nvidia but instead relied on AMD which, except for the last generation, has always lacked behind by a wide margin. As a developer, if you know that probably 98% of Mac users have integrated GPU from Intel, there is no financial reasoning to develop a title for Mac, unless your game uses very little resources, in which case, it is better to optimize your game for mobile devices rather than investing your time porting the game into MacOS. Having the external GPU compatibility with the Intel Macs and Thunderbolt 3 was a move in the right direction, but with Apple Silicon, this is now gone (at least for now), so unless Apple has some monstrous chip in its lab with 32 or 64-core GPU, that is used in sub-2000$ Mac machines, gaming on Mac will continue to be poor. Gamers dont care about team blue vs team red, they care about raw performance, ultra setting, high resolution and high frame rates. The vast majority of gamers are young adults or kids and have limited budget so they would just buy the best GPU for the money they have. The only way Mac gaming could become relevant, is if Apple has a silicon that can deliver RTX 3060 performance in the 1,500$ price range which is already double the average that people spent on a new laptop.