Sounds like Intel will be pleased to know the M1X and M2 are quite capable of gaming and Apple is finally going to take gaming seriously now that they're no longer hindered by chips that have built-in garbage graphics limited to single digit FPS.
I'd say it's mostly because of graphics hardware performance, but software such as drivers and graphics API is also important.Serious question: is this because of the CPU? What I mean is, suppose all games would be available on both macOS and Windows. Would a $800 gaming PC perform better than a Mac mini, and would a $1000 gaming laptop perform better than a MacBook Air?
For a lot of peoples it is. There is probably a lot more gamers than serious video editors which is what the M1 is the best at.Really, Intel? Laptop game performance is the deciding factor?
It depends on the game. Some games are more CPU intensive than others (Cities: Skylines for example is very CPU intensive because it runs constant calculations on all of your buildings and population, whereas a straight up racing game or shooter will be less CPU intensive).Serious question: is this because of the CPU? What I mean is, suppose all games would be available on both macOS and Windows. Would a $800 gaming PC perform better than a Mac mini, and would a $1000 gaming laptop perform better than a MacBook Air?
You know this is *almost complete non sense, the OS has nothing to do with it, hardware does and games should support macOS better but they don't.Finally intel says something that is mostly true. macOS just isn’t good for games. I wish it were - but it is not. For my needs, and speaking as a programmer, it is better in nearly every other way. But it sucks at games.
Not their only argument, one of several. There have been a couple of intel ads lately stressing their strong points versus macs.So basically, their only argument is games? I'm not sure who they're aiming this campaign at, because most PC gamers have already invested in one platform.
And this is the result of their multi-decade anti-Apple suppression campaign. The only reason your statement is functionally correct is because the companies that dominate that market have used their billions in profit to actively discourage and siphon away developmental energy from Apple’s ecosystem, with great vehemence. And due to the sheer number of windows-centric devices that exist out in the wild, they experience very minimal resistance to getting developers to capitulate to exclusivity.
You are correct, I agree with the theory and would love to see it in action, unfortunately practice is going against common sense too often. Cognitive inertia and gain (or rather fear of loss) on investments - they drive each and the rest of the business world. That's reality, you can accept it or fight against it. I wish you ALL THE LUCK if choose second.I wouldn’t be surprised if Intel and other companies heavily invested in the Windows PC industry are actively financially incentivising game and software developers to halt, slow down or discourage portability onto Apple’s platforms. By means of disincentivising support and compatibility to straight out condemning development for MacOS as conditions for any partnership or sponsorship.
I suspect these type of ‘unofficial’ Windows-exclusivity agreements between developers and the industries’ big component producers have been going on decades now, and is a big reason behind the lack of Mac compatibility in games and software to date, not the inability of Apple’s chips or OS to actively run said software/games.
While a dollar invested in marketing for companies like Intel might be somewhat helpful in the short term, that same dollar would go much further being given in partnership with companies like Ubisoft, Activision, Adobe and so on in order for them to retain a Windows-Centric development culture.
I just wish people would stop blaming the supposed inadequacy of Apple’s hardware & Operating System and instead see that the big players in the Windows-dominated monopoly spend millions actively discouraging the development of Native MacOS software. To which they profit from 10x more than they would from advertising the qualities of their own products.
In matters of War, if you can not defeat your enemy outright, be sure to suffocate their growth and prosperity… and companies like Intel (despite previous “partnerships” with Apple) have severely (and maybe even illegally) inhibited Apple’s growth over the years with back room deals unbeknownst to the public, that protects the development of software for the hardware to which they sell.
And this is the result of their multi-decade anti-Apple suppression campaign. The only reason your statement is functionally correct is because the companies that dominate that market have used their billions in profit to actively discourage and siphon away developmental energy from Apple’s ecosystem, with great vehemence. And due to the sheer number of windows-centric devices that exist out in the wild, they experience very minimal resistance to getting developers to capitulate to exclusivity.
IMHO the development of the Metal APIs actually shows Apple’s desire to improve macOS graphics performance. It also stems from the need from the iOS space.It's a result of Apple. Apple largely ignored gaming for so long, shipped ( Intel ) laptops and desktops with weak graphic cards. Discontinued support for OpenAPI, and went to Metal, which results in more effort in porting games to Mac.
as a pro gamer reading this thread is so funny. gaming on a pc cannot be compared to the baby games and performance on a mac. macs have the worst peripherals there are. gaming keyboards and mouse drivers/performance suck for starters. so does thermal management on a mac. get a 144 hz monitor for 1080 or 1440p gaming at 144fps+ with corsair mouse/keyboard, a dual gpu/monitor streaming setup and the latest drivers and see how this works on a mac for less than 5k. or 10k. or 20k. etc. it‘s not possible. running games at non-native resolution always sucks. it will be 10 years from now until macs can run 5k games at 120+ fps natively on high. best for game developers would be to not port any games for the mac at all. imagine msfs2020 worked on a mac. incl. all peripherals. will not happen. apple is a closed system. pc gamers require access to every game, every peripheral, the latest beta drivers and full extensability for yearly gpu replacement and watercooled performance of course. macs provide the opposite: a crippled, closed, easy to look at and overpriced machine for some creative niches.
1k$ is a great gaming rig ? maybe in the pre mining world , a 1080Ti is 1000+$ in today market.Put away your tin foil hat!
It's a result of Apple. Apple largely ignored gaming for so long, shipped ( Intel ) laptops and desktops with weak graphic cards. Discontinued support for OpenAPI, and went to Metal, which results in more effort in porting games to Mac.
If a consumer is buying a PC largely for gaming, and $1K would buy a great gaming rig, why would they choose to buy an Apple machine that costs more, with an inferior GPU?
These prices are temporary. GPU prices spiked several years ago, and came down once the miners stopped buying. Prices will reduce once the semi conductor shortage is over.1k$ is a great gaming rig ? maybe in the pre mining world , a 1080Ti is 1000+$ in today market.