Lack of innovation. Of COURSE it'd be absurd if you had to reach across your desk. But look at the Surface Studio, how it moves and adjusts to be at the PERFECT drawing angle. THAT is innovation!
Ultimately, Schiller said that the "fundamental difference" between the MacBook Pro's naysayers and fans is divided between those who have not yet interacted with the laptop, and those who have.
Depends on the use case. Personally, I wouldn't want to touch the screen normally as an input. However, if you are working with someone else, it is more convenient to point/touch the spot you want to go rather than point and wait for the person to move the mouse over. Same goes with a MacBook.
It's odd to me that there continues to be so much "controversy" about this. I own a laptop with a touch screen; that aspect sucks. I never use it. The last thing I want to do is smudge up my screen, and hold up my arm in front of me for extended periods. It doesn't make sense and they are absolutely correct on this.
Why would someone need to come up with this argument? It can simply be about choice. The inclusion of touch, be it a complete screen or a simple touch bar, doesn't make it a mandatory input option. There are tons of touchscreen laptops available today. Those who own them aren't required to use touch. Conversely, the touch fans aren't required to use keyboard and mouse input. It's not a question of one being better than the other....no one has ever come up with an example of why touchscreens are better than mice...
This implies the experience is good on the Microsoft products. It isn't.I guess it all depends on the form factor. The way microsoft did the slate, looks like it could also apply to Apple's products, if they chose to go that way.
Apple's senior vice president of worldwide marketing, Phil Schiller, recently continued the company's stance against turning its desktop and laptop devices into touch screen-enabled computers, which some customers believe could be advantageous additions to the macOS platform. With the new addition of the "Touch Bar" on the MacBook Pro line, seen by some as a potential step towards a full-on Mac touch screen, many Apple executives have come out saying this isn't the case.
Speaking with Backchannel, Schiller has now stated that a multi-touch display on a MacBook "wouldn't be enough," because it would begin a divide between MacBook and iMac. But, if the company implemented the same touch screen on a desktop it would "become absurd," due to the iMac's main source of user interaction -- the keyboard and mouse or trackpad -- residing too far away from where users would raise their hand to interact with the screen. Ultimately, Schiller said this line of thought is "lowest common denominator thinking."
All the same, Schiller confirmed that Apple has tried out touch screens on a Mac in its labs over the last few years and the company "absolutely come away with the belief that it isn't the right thing to do," he said. "Our instincts were correct." When asked whether the Touch Bar was the beginning of a larger influence by iOS on the macOS platform, Schiller said this was not the case.![]()
In regards to the MacBook Pro's switch to Thunderbolt 3/USB-C ports, and the subsequent frustration by some users who fear needing to purchase and keep track of many dongles, Schiller said that "we're absolutely more sure than ever that we've done the right thing," because of the standard that USB-C is set to become. For context regarding the amount of cables available, MacRumors recently collected some USB-C adapters and dongles available from Apple and third-party accessory makers into a roundup.
Ultimately, Schiller said that the "fundamental difference" between the MacBook Pro's naysayers and fans is divided between those who have not yet interacted with the laptop, and those who have. Thankfully, many more will be able to get a chance to use the MacBook Pro and Touch Bar as the first round of shipments have begun arriving to pre-order customers today.
Article Link: Phil Schiller Says Apple Tested and Rejected Touch Screen Macs, Finding It 'Absurd' on a Desktop
For context regarding the amount of cables available, MacRumors recently collected some USB-C adapters and dongles available from Apple and third-party accessory makers into a roundup.
This 1000x. if they made a surfacebook clone it would be an instant buy for me.Perfect example of Apple's hubris.
That or they're flat-out lying in order to sell you two devices and save themselves the engineering and R&D of doing one device that converts.
I would buy a convertible Mac that ran iOS when in tablet/tent/display mode and ran macOS when in L-form. I wouldn't even mind paying a (reasonable) "premium" for it.
I'm guessing this'll happen several years from now, when Apple leaves Intel for ARM and their AX chips.
My point is that Phil is telling part of the market that something they want is absurd.Little bit of a difference there. When Ballmer discounted the iPhone he did so without really ever seeing it in action or really understanding what the smartphone market would become. Schiller is saying they had an inclination that touch on the Mac wouldn't work, but they tried it anyway and came away feeling vindicated in that inclination.
The truth of the matter is that macOS would have to be fundamentally revamped in order to allow for the touch points needed for a touch-centric interface. With the PC market dying the slow death that it is, I don't think Apple feels its a worthwhile investments to spend so much $$ to re-imagine an OS for a shrinking market. And its hard to argue that they're wrong in that.
maybe Apple desktops in their current form factor he has a point. But the Apple laptops do not fit that position. It makes perfect sense to have a touchscreen Macbook and Macbook Pro. I mean the same effort it takes to touch the new Touch Bar....I could touch my Macbook Pros screen too. A touchscreen Macbook pro would offer more features than the Touch Bar does....
Microsoft found the same thing, so they created the ability for the screen to move into a position natural for touch and interacting with content.