Most people i see with jailbroken iphones have installous, they dont even download the free apps from the appstore 
There are a bunch of developers who have created additional anti-piracy measures for iOS. Some of them are free libraries (like mtiks). I don't have any experience with them personally, but I know they do exist.
He could release an update that includes any of them and require it to connect to the server.
The situation is salvageable for the the developer.
Seriosly? Pirates are ripping people off for five measly bucks? I mean, you could almost defend them over stuff like a $60 video game that was full of ads, but five bucks from a small company who's biggest expenditure this year was the iOS 6 dev kit for a Benny? C'mon!
The amount of people on their high horse in this thread is ridiculous.
It's NOT theft. It's software piracy. There's a difference.
To those using the headphone's analogy - try using something more relevant. Say I go to an art dealer, see a painting I like, and take a photograph of it. I then have it printed, and hung on my wall. No, it's probably not fair, but the original owner hasn't lost anything (unless you count a potential sale).
It's been proven many times that piracy actually increases sales in most industries - server based games, like this, however are possibly the one exception to the rule due to the relatively high cost of running servers. To all of those stuck on their high horses - have you never downloaded an MP3, or ripped a song off of youtube, only to discover you really like the band - and then go out and buy their CD, or (even better for the band) gone to see them live?
I suggest you read this - it's a really good editorial about Piracy, and some of the reasons people do it. http://www.neowin.net/news/editorial-how-piracy-changed-my-life
They're going bonkers pirating a five dollar game. What are these pirates? School kids with no allowances? Who can't afford a 5 dollar game?
I guess you subscribe to this theory. Regardless, piracy is taking something that doesn't belong to you, in an illegal manner. Try to justify it any way you want, but you're wrong.
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Entirely different. When you have 30 days to return something, you have a finite amount of time and that time is set by the company you are doing business with. In a pirate "try before you buy" situation, the pirate is unilaterally adding his own terms without allowing the other party to consent.
The samples and test drives are offered by businesses to convince you to buy the product. It is up to the business.
Well, those examples would be comparable to trying a game's free trial. However this case is stealing the product and then 'maybe' paying for it later if they like it. That is comparable to stealing IRL. No difference, really.
That doesn't make any sense. If you don't take it back, then your money is still gone and the manufacturer gets paid like they should. Someone who pirates is doing exactly like what he said, stealing something and then paying for it afterwards. There is no way around this.
You are not properly fulfilling Godwin's law. Better luck next time.Wow I can't believe someone would say stuff like this. I guess you agree that "don't blame the rapist who rapes your wife/daughter or the robber who murdered your son/father, blame them for not learning self defense or looking too attractive"
If you've ever played a game like Original Gangstaz you may have noticed that there are an awful lot of rich wanna be virtual tough guys totally dominating the game and being total pricks to everyone. People's first reaction is that they can't believe there are people who are such losers that they'd spend thousands of dollars to bully other players online like that. You can stop laughing at their foolishness because that game is the epitome of this problem. The most dominant players aren't paying anything to the devs. They're finding ways to obtain their "Street Creds" (the in-app currency) through hacks and cheats.
Most people i see with jailbroken iphones have installous, they dont even download the free apps from the appstore![]()
It would still be better to have a trial period available on iOS, and it would fit better, too. Android makes it easy to pirate, iOS does not. That is why there is a greater amount of piracy.Um, no.
What I said, and I thought it was pretty clear, was the trial period in the Android App Store has done nothing to curb piracy, and its significantly higher there than in the iOS App Store.
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Walk into a retail store and use my software on their iPad, and no. You have done nothing wrong.
The high load revealed technical issues which we don’t feel we can fix to the level that our paying customers deserve
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Piracy is theft, there is no difference.
Your photographing a painting analogy is flawed because what you end up with is a different entity (it lacks the texture of paint and canvas/paper, for example, which adds to the specialness of a painting).
And you don't have to rip off YT to discover new music there and buy it. Trust me.
Am I the only one mystified by that sentence?
Looks like the high number of pirates revealed a problem which can't be fixed. Was the problem unfixable anyway and this was going to happen as soon as enough players appeared? ...or what?
I don't see what the problem is here.
1) Change the client/server method signatures.
2) Push out update to iTunes.
I guess you subscribe to this theory. Regardless, piracy is taking something that doesn't belong to you, in an illegal manner. Try to justify it any way you want, but you're wrong.
I don't know that game, but usually you can earn the in-game money by playing. Purchasing it with real money is just a shortcut. That one does get a little fuzzier. Are you cheating the company? Or just your "score"? Compare to Angry Birds scores, where all the top players have cheated to get the highest number the software can display, 9 quintillion...In that particular case, I would argue that an in-app purchase is a legally binding contract, even if you managed to convince the app to give you your in-app purchase without you handing over money. So anybody with $10,000 of "cheated" in-app purchases actually owes the developer that amount of money. Would be fun if the started finding out identities and suing.
The high load revealed technical issues which we don't feel we can fix to the level that our paying customers deserve.