I hope I live long enough for these to become standard like smartphones.
I don’t know. The top spec iPhone seems to keep creeping up in price every year. At least this version of headset is top spec. It’ll be interesting to see if it drops in price year after year.Apple has a history of charging a lot for the first gen of a product line and then dropping it with a later revision. The first MacBook Air was $1,799 starting. Within two years it dropped to $999. iPhone was $599 (which dropped to $399 a couple of months later) but the iPhone 3G started at $199 (note that this doesn't compare with modern phone pricing which uses loans instead of carrier subsidies). The first Apple Watch (aka Series 0) had a starting point of $349 and the Series 1 dropped to $269. The original Apple TV was $299 and the second-gen was $99.
And sticky tapeThis sounds more like a non-Pro version to me. Regarding audio, maybe this version will require AirPods?
I've always maintained that v1 was aimed at application developers.
Tim likes to use consumers as beta testers. Worst case, you can always sue.Not wearing a full blown computer on my face that will do unknown catastrophic damage to me in the future. This should have been an a simple, lightweight 3D viewer only with the iphone or ipad acting as the actual processor via airplay.
Apple can't even come up with a "vaporware"dreamed up use case.But what exactly will attract devs to the platform? The UI is cool, the hardware is just as horrible as any other headset out there and Apple hasn’t shown us a use case that might actually attract people to it in the big numbers they want.
So, yeah. No “killer app” yet and the potential emergence of one depends entirely on whether devs have any real interest. Can they make money on it? Who knows.
We won't know if this is true until late 2025 or 2026.Expect many, many cancellations on version 1 if this is true.
The processor isn't what makes the Vision Pro heavy, and AirPlay has much too high latency for VR/AR.Not wearing a full blown computer on my face that will do unknown catastrophic damage to me in the future. This should have been an a simple, lightweight 3D viewer only with the iphone or ipad acting as the actual processor via airplay.
But what exactly will attract devs to the platform? The UI is cool, the hardware is just as horrible as any other headset out there and Apple hasn’t shown us a use case that might actually attract people to it in the big numbers they want.
So, yeah. No “killer app” yet and the potential emergence of one depends entirely on whether devs have any real interest. Can they make money on it? Who knows.
Apple can subsidise the app development to build up a healthy App Library to attract more devs to jump on the platform.
Apple has had a heathy ecosystem of $2000 to $4000 MBP buyers for decades. The $2300 to $2500 models seemingly the most popular. Granted Apple’s computer line up does numbers drastically lower than phone. Still, that’s what Apple and its users seem willing to bear. Again, as far as a Pro Vision. Expect it to be around $3000 for quite some time. That’s not saying they won’t come out with a more affordable “non Pro” or “SE” model at some point.Vision Pro may not get cheaper, but the Vision line-up will absolutely get a cheaper entry level offering.
Why?
Because $3,499 is too much to build a sizeable user base, which means there won't be enough of a market for a healthy app ecosystem.