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Hope you can sync a gaming controller to it, like you can with their other devices. Just pumped for version 1 to release. Don’t care about version 2 yet, but of course they’d have to be developing it.
 
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My biggest problem with V1 is the 2 hour battery life.
Then there's the price.
But the thing is really cool...
 
Apple has a history of charging a lot for the first gen of a product line and then dropping it with a later revision. The first MacBook Air was $1,799 starting. Within two years it dropped to $999. iPhone was $599 (which dropped to $399 a couple of months later) but the iPhone 3G started at $199 (note that this doesn't compare with modern phone pricing which uses loans instead of carrier subsidies). The first Apple Watch (aka Series 0) had a starting point of $349 and the Series 1 dropped to $269. The original Apple TV was $299 and the second-gen was $99.
I don’t know. The top spec iPhone seems to keep creeping up in price every year. At least this version of headset is top spec. It’ll be interesting to see if it drops in price year after year.
 
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Not wearing a full blown computer on my face that will do unknown catastrophic damage to me in the future. This should have been an a simple, lightweight 3D viewer only with the iphone or ipad acting as the actual processor via airplay.
 
I've always maintained that v1 was aimed at application developers.

But what exactly will attract devs to the platform? The UI is cool, the hardware is just as horrible as any other headset out there and Apple hasn’t shown us a use case that might actually attract people to it in the big numbers they want.

So, yeah. No “killer app” yet and the potential emergence of one depends entirely on whether devs have any real interest. Can they make money on it? Who knows.
 
Not wearing a full blown computer on my face that will do unknown catastrophic damage to me in the future. This should have been an a simple, lightweight 3D viewer only with the iphone or ipad acting as the actual processor via airplay.
Tim likes to use consumers as beta testers. Worst case, you can always sue.
 
But what exactly will attract devs to the platform? The UI is cool, the hardware is just as horrible as any other headset out there and Apple hasn’t shown us a use case that might actually attract people to it in the big numbers they want.

So, yeah. No “killer app” yet and the potential emergence of one depends entirely on whether devs have any real interest. Can they make money on it? Who knows.
Apple can't even come up with a "vaporware"dreamed up use case.
 
Good to hear about the future plans. A cheaper version of Vision Pro is required for its widespread adoption
 
Battery life will be key as there is so much tech that needs powering in that Vision pro. Lessons should be learned from the quest 3 battery life issues, which i have, while its a great segway into VR for many, needs a better battery or power management beside just low power mode or high performance mode from Meta.

But the experience and VR content should match the hardware for all demographics and not just gamers. The Vr chat ecosystem in meta is a great example minus the crappy textures and sometimes weird avatars.:eek:
 
To me, a big area of improvement is this EyeSight thingy. At the moment and just based on Apple's marketing material, there's no way I'd feel "socially included" in a conversation using this, whether as the wearer of the headset or the other person. Bezels are huge and somehow the image is foggy.
  1. Shrink those EyeSight bezels to the max
  2. Make the EyeSight display crystal sharp so that I believe I'm seeing through them
 
Why bother with speakers? It's extra weight / battery drain / cost.
If you can afford this headset, probably you can pay for AirPods Pro as well, no?
 
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But what exactly will attract devs to the platform? The UI is cool, the hardware is just as horrible as any other headset out there and Apple hasn’t shown us a use case that might actually attract people to it in the big numbers they want.

So, yeah. No “killer app” yet and the potential emergence of one depends entirely on whether devs have any real interest. Can they make money on it? Who knows.

To me, the killer app will be immersion. For example, allowing event organisers to have live concerts streamed to me from the comfort of my own home could be a way of selling a few extra tickets (and maybe for Apple to take a cut as middleman).

The killer app may very well not be apps, but content. In this case, you need the hardware to be top notch (thus justifying its higher price) in order to deliver the desired experience.

And Apple customers will pay. That has always been Apple’s strength - that they have aggregated the best customers in the world.
 
How do we know this is the second gen Vision Pro and not the first gen Vision Air? Was the source clear about this?
 
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Apple can subsidise the app development to build up a healthy App Library to attract more devs to jump on the platform.

They could, but they'd only do that if it's worth it in the long run. Nobody seems to know whether it is.

All they're doing so far is giving developers early sneak peeks and some better support.
 
so apple is telling people not to buy VP1 unless you have more money than sense.

I’m not buying a headset until at least another 2-3 gens. Do people think the headset is going to be refined with VP2 or even 3? Lmao.

iPhone sucked until 4. iPad was **** until ~2015. Watch was finally worth buying with the first SE or Series 6.

So yeah let me know when we’re on gen 4-5.
 
I am quite sure Apple Vision pro will be a flop by Apple's standards. If they are lucky, they will sell a million of them and that will not be enough to recover the development costs.
 
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It's not long until we find out but after some inevitable hype when Vision Pro finally does launch, and no doubt sells out, I do think the public reaction to this product will be indifference. Sure it will be a great demo but the high price, trade offs like weight, battery life and overall a lack of a 'killer app' will mean people largely forget about it, and I feel the small user base will self perpetuate with developers not willing to invest heavily into the platform.

Fundamentally there isn't anything compelling enough that you can't already do, and do without a device strapped to you head with 2 hours of battery life. The closest Apple has to something new are the 3D photos/videos which is why they have just invited journalists to try this out but you have to think, wouldn't you rather share your photos and view them with someone? Yes you lose the 3D effect but then again we did when 3D TVs left the market and no one seems to miss them. Having 'memories' as a key selling point of a device which is by its very nature is exclusively single user seems to be flawed strategy.

So where does this device go? I'm really not sure but I just can't see it being anything other than a very niche product for some time to come and it will be a struggle for Apple to keep pushing it and investing if there just isn't much excitement for the device in the market.
 
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Only Apple could sell a $3500 paper weight. My friends before you plop this much money down give the oculus a go. If you don’t like that you certainly won’t like apples take
 
Vision Pro may not get cheaper, but the Vision line-up will absolutely get a cheaper entry level offering.

Why?

Because $3,499 is too much to build a sizeable user base, which means there won't be enough of a market for a healthy app ecosystem.
Apple has had a heathy ecosystem of $2000 to $4000 MBP buyers for decades. The $2300 to $2500 models seemingly the most popular. Granted Apple’s computer line up does numbers drastically lower than phone. Still, that’s what Apple and its users seem willing to bear. Again, as far as a Pro Vision. Expect it to be around $3000 for quite some time. That’s not saying they won’t come out with a more affordable “non Pro” or “SE” model at some point.
 
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