Never played on XBox Live. And I will not go into the details of why all of you are just trying to solve a matter that cannot be solved. No matter what you do, there are different consoles that satisfy different needs.
Only one thing I would like to point out:
WiFi on my PS3 is great. It automatically recognized my Airport Express, and I am playing online Resistance and Call of Duty with a 2mbit connection, and I am having one hell of a time playing them. I have experienced no noticeable lag whatsoever. Actually, the lag is less than games played on my Mac.
I am really satisfied with PS3's online performance so far. I don't know if it's better than XBox Live, but I only wanted to be able to play games online lag-free, and I am, so I think that this should be enough, at least for me.
Only one thing I would like to point out:
WiFi on my PS3 is great. It automatically recognized my Airport Express, and I am playing online Resistance and Call of Duty with a 2mbit connection, and I am having one hell of a time playing them. I have experienced no noticeable lag whatsoever. Actually, the lag is less than games played on my Mac.
I am really satisfied with PS3's online performance so far. I don't know if it's better than XBox Live, but I only wanted to be able to play games online lag-free, and I am, so I think that this should be enough, at least for me.
And, you just told what everyone needs to hear: Lag issues are not only due to the console's networking problems, but because of poor online implementations. Games like COD4, WarHawk, and Resistance are enough to prove that lag-free online play is something that can be done with no more effort than on any other platform. I won't accept excuses like examples of other games that do not perform well. If one company has managed to do it, then it's feasible and realizable. And since it can be done, it must be done.beside warhawk and RFoM, most game have really bad online implementation