Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
What a ludicrous statement. If i buy something from someone I only care about that transaction. I don't care about "well it might get better in the future". I paid for something, at some point in time, I I don't care about anything-else.
If that's your view on your business, then I'm glad Apple is weeding devs like you out. Good riddance.
Good luck on the other platforms.
 
Apple’s point of view: “If you choose to upgrade to iOS 11 then you won’t be able to use unsupported apps.”

Developers POV: “If you wish to use our app you must use a supported OS”

Both POV’s are of equal merit. Developers are not being lazy, if the ROI needed to update the apps was met then they would update the apps. The problem here (as ever) is that there’s still no way to do paid upgrades.

Apple are doing this because performance and memory efficiency wil improve once the entire stack is 64 bit. IMHO while this has some merit I do believe Apple should allow the user to choose whether he or she prioritises performance over legacy apps (some of which may be vital for that user). It is what it is - Apple knows best.
If Apple wants us to use their latest OS + all apps we paid for, it could easily have chosen to implement 32bit legacy support by means of emulation.
On an "as is"-basis that wouldn't have costed them a dime (in their own interpretation of money...)
 
I tried two things and they worked. One is that before you update to iTunes 12.7, duplicate the iTunes app in the Applications folder. Use that to run your 32-bit iTunes.

Second is to install a Mac VM which you can from Parallels. It was using the older iTunes and I disabled any software updates from happening. Created a dedicated 32-bit App iTunes library and tested the sync to my dedicated 32-bit iPad. I will likely use the Parallels solution since Apple may break the iTunes executable that I made on my Mac later this month or in the future.

Too late on the upgrade :(. Apple automatically updated it before I knew about the change.

Automatic updates have now been turned off.
 
MeshLab, the hated Autodesk Inventor Publisher, and iEngineer

Probably makes up 60% of what I use the iPad for.


I guess I can finally get rid of tris though, the original Tetris game for iOS...
 
If that's your view on your business, then I'm glad Apple is weeding devs like you out. Good riddance.
Good luck on the other platforms.
And I should fall in line with your mis-guided point of view that software is never finished, you can't ship a final product and people that create this stuff have to keep providing updates forever, adnusrium, until the end of time. Hey perhaps you really think that? Coders out there are going to keep making programs for your precious self forever?
 
These threads are funny because there's always one or two posters who lurk in them for _hours_, not adding much, just upvoting every single pro or con post (protip: some of the posts you think are aligned with your perspective aren't - that's the downside with knee-jerk clicking :D)

Anyway ...


Doesn't matter if Apple leaves these library files to waste space or removes them. They aren't compatible with iOS 11, so won't work. It's also quite possible that the A11 chip in the iPhone 8 and X doesn't run the armv7/32-bit ARM instruction set at all, just like it won't run 6502 or PPC code, so iOS 11 can't have any 32-bit code in it.

Yeah, I'm very interested in hearing about the architecture.


Why? If I wrote a perfect app when the system I was working on was 32-bit why should I come back latter and have to change it. I done my job, provided a program that delivered everything I promised it would. Yet after years of working fine Apple wants me to re-write it?

It rarely, if ever, happens like that in software development (speaking from 25+ years of experience as a dev/architect/writer). Software flips out and inherits bugs all_the_time. Underlying libraries change as the OS is updated, dependencies break, performance issues arise over time - I'm currently working on an update for a pretty major application because the original devs left, and even just over the course of 12 months or so, dozens of new issues arose as usage picked up and more use cases were explored. Software is never static, there's always some to improve, fix, correct, test - this is no different, it's a bit of adaptive maintenance due to a requirement from the OS, and devs were well aware of this months ago.


Man! I hear ya! Good thing it wasn’t all at once. :) Actually, some study resource libraries are much much more than $1,000. The Logos app/program has a $7,000 dollar scholar package. I have around 6,000 physical books in my home library for sermon prep and lesson prep (I teach in an international college). An iPad plus study apps have made it to where I can carry most of my research library with me around the world. $1,000 is cheap compared to the benefits of having the books in a moblie form. Plus it’s part of how I make my living. Like buying good tools.

I feel for you, certainly your case is a bit of an outlier (in regards to the price). The development I mentioned above, is for a client with deep pockets, so it's easy for them to adapt.

If the data/resources could be extracted (I'm sure that's easily done), maybe you can put together some interested devs from your organization and build a new app. Make it opensource*, I think given the nature of the app and your situation, you'd have a decent amount of interest and contributors.

(* The app could be opensource, even if the underlying data has some cost associated for licensing)
 
  • Like
Reactions: bwintx
And I should fall in line with your mis-guided point of view that software is never finished, you can't ship a final product and people that create this stuff have to keep providing updates forever, adnusrium, until the end of time. Hey perhaps you really think that? Coders out there are going to keep making programs for your precious self forever?
Looks like you are starting to not make any sense. You are already set on your opinion, good for you. So yeah, good luck on the other platforms.
Bye.
 
How will you do that? Won't you get a daily nag (sometimes more than once a day) that iOS 11 is available for your iPad and given a choice of "Install Now", "Later", and "Details"?

If you have other iOS devices or macOS devices, how will you manage to keep all OSes in sync and/or compatible? Particularly if you use other Apple services like Messages, iTunes, iCloud, iWork, etc. With a simple bit flag switched in any of those apps, Apple can effectively force you to update the app which would require updating iOS on your iPad and/or macOS on any Mac.

I'm asking for selfish reasons. I have tried in the past to keep a particular device at an older version of iOS or OSX but Apple made it difficult to do that for any extended period of time (especially when you have more than one Apple product). It will be more difficult if not impossible now.

Running a frozen MacOS in Parallels allows this magic. I know the OS will nag me to upgrade, but I can deal with that.
 
I have PriceisRight and Wheel (of fortune) Apps on my phone that I use all the time that are not 64bit.

Wow.
I will not update to 11 because of this.
 
I'm OK with this I'll just browse alternative apps using iTunes on my 32" monitor to compare alternate apps, oh wait Apple have deemed that I shouldn't have that option any longer :oops:
[doublepost=1505826205][/doublepost]
Go to Settings > General > About > Apps
There you will have the 32 bits listed.

Only if you are on at least IOS 10.3
 
RIP TouchArcade. Same with DungeonRaid, the game used in the pic. Great game back in it's day.
[doublepost=1505826414][/doublepost]You should be able to delete the apps right from the App Comptibility screen. Some of these things i do need to purge.
 
MEME FACTORY?!?! how am i supposed to make memes now?


aaand deleted. bye.
 
Wow the complaints lobbied at Apple instead of the devs who flat out abandoned their Apps.

Apple said this was coming 2 years ago!
Yes, devs abandoned apps (for various reasons), but it's Apple who killed these apps. I don't know if they right or wrong, but there are only 2 sides here: Apple and app users
 
I think this is great, 64bit has been around long enough and looooads of crappy spam apps from back in the day that never get an update are finally filtered out this way. Plus, .. the more 64bit native, the better.

I've had an iPhone since 4, had the 5s and now the 6s+ and while I don't have the 4 anymore,. the 5s and 6s+ both didn't have a single app (and i got loads) that didn't work on iOS 11 public beta's gm.
 
Typical....and yep, that's what I will do. Takes until x.2 to fix the basic yearly bugs anyway :rolleyes:

So stay on iOS 10 then. But you will have a problem. No more new iOS products and no new iOS to complain about. You will have no reason to comment and therefore will have no reason to be here.
 
So maybe Apple should just withhold a significant %-age of revenues from devs and return it to them annually if they keep the app updated and in step with iOS. It isn't as if Apple haven't made major changes before (eg the change to intel chipset in iMac) - the world didn't end. However there should be some degree of certainty that apps will be supported by the devs for more than five minutes.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.