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Makes me wish Apple cared even 10% more about gaming.
If they are looking to venture into virtual reality, then it is an obvious “Yes”…they will. It is just a matter of time.

Jobs did not want to go there, though he started out at Atarai. Maybe a deal with Gates about not going into gaming..who knows. But the Jobs era has come to a close, so gaming may be the next segment for Apple to venture (compete) in.
 
OK, so this is the first app that managed to crush my 2018 iPad Pro 11 and make it feel old.
Now, Myst did run… and it actually ran pretty smoothly once it loaded. But it took a loooong time to load, with the “flipping pages” animation stuttering and stalling frequently. Then after exiting the game, it took a minute to recover, and even the settings app froze when I switched over to it after leaving the game. Force-quitting Myst and Settings allowed it to recover.
 
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Awesome! I wish they’d make it compatible with Apple TV though. I know there’s airplay but I want a native experience.

If it runs on iPads with controller support, isn’t it easy to make it run on tvOS?
 
Yes, Myst was fun thirty years ago.
No, I don't want to play it again.
If Cyan wants to make a few extra bucks, let them write some new software.
 
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Yes, Myst was fun thirty years ago.
No, I don't want to play it again.
If Cyan wants to make a few extra bucks, let them write some new software.
Other people exist aside from you. They're obviously making a few extra bucks by making a new version for iPhones. They keep remastering Myst repeatedly because it's a popular game and new people (many of whom weren't even born when the original came out) get to discover it. They tried making something new with Obduction some years ago, but apparently remastering Myst (and soon Riven) is more lucrative. They do have a new game set for this year, maybe, but given it was supposed to be out a couple years ago, we'll see.
The original version of the game was created using HyperCard, pretty impressive.
Not really, the original was a bunch of pre-rendered graphics with hotspots you can click on. It's a well-designed game (for the most part) but technologically it was quite primitive. Filling up a CD-ROM with those pre-rendered graphics was the thing that was impressive at the time. Now we have Myst on a phone with realtime 3D graphics that are drastically better than those 256-color still images that probably took hours to render.
 
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This is a great achievement! Myst is such a great game, it is incredible to be able to play it on iPad too. It runs great on Mac with Apple Silicon.
 
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Makes me wish Apple cared even 10% more about gaming.

Apple TV is criminally underused and it supports Xbox and PS controllers. And it’s CPU exceeds ps4 and XBox one. GPU is about 30% leas

If they have put the lowest m1 instead of. A15 in it would be 1.8x faster a PS4.

The M1 Max is faster than a PS5!

The interesting this of course is that Apple will probably keep piling on the Tflops year on year and Playstion release dates are every 6 years by which time the ps5 will be slow as a donkey.
 
Well Lucas arts have a fantastic catalog that NEED remaking.


LucasArts seem to have a habit of releasing an iOS version of a classic, not updating it so after a while it won't run any more, then releasing a new, updated version that you have to buy again and so on.

Over the years I think I've paid for two versions of Monkey Island on my phone, neither of which are available any more in the App Store - instead it looks like I'd now have to buy it again in 'Episodes' at £4.49 a go.
 
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The original version of the game was created using HyperCard, pretty impressive.
HyperCard was a product ahead of its time. ad Apple continued to develop it instead of killing it I think it would have been a game change; ≈Apple's role in the WWW's development and implementation may have been radically different.
 
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Anyone recall the text only game Zork?
That’s what got me hooked on computers. I learned to program on an old VAX system. Then discovered Adventure on an old Wang system. But Zork is what made me want to own a computer. The original Myst required pretty hefty hardware for its day but it was a revelation, the first game I played on a home computer that had video and an integrated soundtrack. I actually prefer the original “slideshow” version. I found it more intuitive to use than the newer scrolling version.
 
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I remember playing this game on my dad's lap when I was a kid. He's been gone 5 years.

Where does the time even go?
I share a similar memory. My dad rven told me he advanced in one area one night but he had a glass of wine or two, and couldn‘t remember how he did it.
Those magic moments…
 
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There is a link to a video on Toucharcade about the graphics in the various iterations of the Myst game.
Looking though it, it is a shame to see so much of the original style and atmosphere disappear under guise of higher polygon count, but losing the look and feel of the original.

I still prefer the original, but the 2014 version looks to be the closest to the original, and the 2020/21 version to be the worst.

Cyan does make new games occasionally. "Obduction" is a decent Myst style game, though the story is, well, not that good, IMHO.
 
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Yep, would like to see it on the Mac.
There is a macOS version.

 
How can this game be 30?
I know! That means I was 34 when it came out. My mom got me a copy of Myst for my birthday. I never did finish it. A good friend of mine spent an entire three-day weekend playing it, and he finished it. He swore he'd never again play a game like that because it was so addicting and took up so much time. I don't know if he kept that promise, but we're still friends, so I'll ask him.
 
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