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I still have home original game maybe even 68040 compatible. Not sure. Never played it. Bought it somewhere cheap from nostalgia haha.
Yea used to have some older ones that wouldn't work anymore when Windows canned DOS :( At least they brought Original Bard's Tale to Steam. I've beaten I an obsene number of times but can never stick it out until the end of II or III
 
And the frequent recommendation from tech support (phone calls with long wait times on hold) to reinstall MS-DOS and Windows, using boxes of floppy disks and install updates and drivers (slowly downloaded over a dialup modem).
"Good" times! 😂
 
Like it better if they aren't actually using the code that you just have to get to whatever location and do something, and it says you hear a click or scraping stone etc in the distance, and then it is open when you go back.

Even trickier can be let the player use the code but have some item where the code was in the game that you absolutely need to win
I vividly remember trying to solve some musical puzzle (it was on a piano or an organ or something). It's been so long and again I was young but I remember consulting the book and finally getting it but being so mad that if you didn't have the book there was NO chance you could have solved the puzzle. All of this conversation is making me want to re-play, lol. A busy work schedule and a 2 year old will make that tough, for now.
 
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I vividly remember trying to solve some musical puzzle (it was on a piano or an organ or something). It's been so long and again I was young but I remember consulting the book and finally getting it but being so mad that if you didn't have the book there was NO chance you could have solved the puzzle. All of this conversation is making me want to re-play, lol. A busy work schedule and a 2 year old will make that tough, for now.
Aaaand this was that book. It was so big LOL
 

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I vividly remember trying to solve some musical puzzle (it was on a piano or an organ or something). It's been so long and again I was young but I remember consulting the book and finally getting it but being so mad that if you didn't have the book there was NO chance you could have solved the puzzle. All of this conversation is making me want to re-play, lol. A busy work schedule and a 2 year old will make that tough, for now.
Wow I remember the organ! Did you have to spell something or what?

And yea I want to play again just to see how many WOW I remember this moments I have. Will I just remember what to do even though it's been so long? Brain will be like where the heck is all the Myst stuff stored after all this time?.
 
Wow I remember the organ! Did you have to spell something or what?

And yea I want to play again just to see how many WOW I remember this moments I have. Will I just remember what to do even though it's been so long? Brain will be like where the heck is all the Myst stuff stored after all this time?.
You had to go note by note on the organ and set sliders to make the sequence. You needed a good ear to get it quickly.

The thing I liked abut Myst was that the "worlds" were fairly small so there wasn't as much time spent dashing from place to place. I've played some where half the time is spent running from room to room.
 
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I vividly remember trying to solve some musical puzzle (it was on a piano or an organ or something). It's been so long and again I was young but I remember consulting the book and finally getting it but being so mad that if you didn't have the book there was NO chance you could have solved the puzzle. All of this conversation is making me want to re-play, lol. A busy work schedule and a 2 year old will make that tough, for now.
I solved all the puzzles on my own, same for Riven, Myst III, and Myst IV. I never finished Myst V because it was kind of a letdown and I lost interest. (They went realtime 3D too soon and it couldn't compare to Myst IV, plus some of the puzzles were kind of annoying with things like time limits.) Riven and Myst IV were the hardest and took me a while but I got there in the end.

Anyway I tried this version of Myst on my iPhone SE 2020. I played the original twice (on the Amiga!) and RealMyst years later, so I'm good with having played Myst pretty thoroughly and I'm not going to get the full game again, but my brief observations are:

• Using default settings, it's clearly not hitting 60fps when you're outside and there's a lot of stuff to render, but it's reasonably smooth and quite playable.
• It's pretty obviously a PC port and has a bunch of graphics settings and stuff you never usually see in mobile games, but works well enough with a touchscreen and has haptic feedback at appropriate points.
• Myst on such a small screen is not ideal.
• The iOS version with the always-on GUI elements (thumbstick, pause icon, camera icon) is a little immersion-breaking.
• The phone gets quite warm and the battery drains relatively rapidly while playing; not too surprising.
• I never realized that the iPhone SE speakers are surprisingly good (I don't really do gaming on it)...they do the iconic music justice. Probably even better with headphones.
• It would be best to play this on a Mac, but overall it's pretty impressive.
 
We've come full circle, now do Riven!

it's un-sarcastically wonderful that Cyan can make it as a company by basically rebuilding their game over-and-over again for each generation of computer.

also, iOS port means this is absolutely coming to Apple VR - it already has VR support on Steam.

Exciting!
 
I solved all the puzzles on my own, same for Riven, Myst III, and Myst IV. I never finished Myst V because it was kind of a letdown and I lost interest. (They went realtime 3D too soon and it couldn't compare to Myst IV, plus some of the puzzles were kind of annoying with things like time limits.) Riven and Myst IV were the hardest and took me a while but I got there in the end.

Anyway I tried this version of Myst on my iPhone SE 2020. I played the original twice (on the Amiga!) and RealMyst years later, so I'm good with having played Myst pretty thoroughly and I'm not going to get the full game again, but my brief observations are:

• Using default settings, it's clearly not hitting 60fps when you're outside and there's a lot of stuff to render, but it's reasonably smooth and quite playable.
• It's pretty obviously a PC port and has a bunch of graphics settings and stuff you never usually see in mobile games, but works well enough with a touchscreen and has haptic feedback at appropriate points.
• Myst on such a small screen is not ideal.
• The iOS version with the always-on GUI elements (thumbstick, pause icon, camera icon) is a little immersion-breaking.
• The phone gets quite warm and the battery drains relatively rapidly while playing; not too surprising.
• I never realized that the iPhone SE speakers are surprisingly good (I don't really do gaming on it)...they do the iconic music justice. Probably even better with headphones.
• It would be best to play this on a Mac, but overall it's pretty impressive.
My biggest takeaway is that you played it on an iPhone SE. I can't imagine playing Myst in any kind of mobile format...it's too intricate and (as you accurately said yourself) immersive. Cool bit of nostalgia though for sure.
 
There is a link to a video on Toucharcade about the graphics in the various iterations of the Myst game.
Looking though it, it is a shame to see so much of the original style and atmosphere disappear under guise of higher polygon count, but losing the look and feel of the original.

I still prefer the original, but the 2014 version looks to be the closest to the original, and the 2020/21 version to be the worst.

Totally agree!
 
It says that keyboard is supported but I can’t seem to get that to work on my iPad Pro which is paired with a bt keyboard, any clues?
 
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