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This is likely the start of a golden age for AAA gaming on Apple platforms.

Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.

Oh yea, visionOS will be another platform.

One code base. 4 platforms.
I see them getting to 20% market share of any gaming platform by year 5.

It took Apple about that long to defunct Moto (2011), Blackberry (2013), Palm (2010) & Nokia (2011) when they shipped the 2007 iPhone.
 
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I see them getting to 20% market share of any gaming platform by year 5.

It took Apple about that long to defunct Moto (2011), Blackberry (2013), Palm (2011) & Nokia (2010).
I Don’t. I am not into gaming but a few days ago I checked App Store out of interest. Was very surprised to see still games in the charts which are very very old like angry birds, the room (which I got with my 5S) tropico and more..

How old is the Apple TV and how many Xbox and PlayStations did they replace?
 
This is likely the start of a golden age for AAA gaming on Apple platforms.

Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.

Oh yea, visionOS will be another platform.

One code base. 4 platforms.
That assumes people are willing to buy AAA games on macOS/iOS/etc.

Resident Evil Village isn't even a universal purchase (the article points out that you need to purchase the iPad/iOS version even if you already have the macOS version).

Apple still has a long long way to go for AAA gaming. They might have the hardware but the software support is still lacking.

I'm glad they're getting somewhere but unless someone only owns Apple devices, it makes more sense to just buy games on Steams or similar stores if you're on PC, or whatever console you own instead.

Buying those same games on any of the Apple platforms feels like you're compromising somewhere (multiplayer support or cross play support, long term software support etc.). I can still play games on a Windows computer that I bought when I was a teen.

Whereas I'm pretty sure some apps on iOS haven't been updated in ages (e.g. a childhood favorite: Tiny Wings) or have been replaced by new version that require an entirely new purchase or subscription (e.g. the paid version of Doodle Jump I owned is no longer supported on the latest iOS releases and I have to pay up again for the newer versions of the app or use the free ad supported tier).

It's just a bit of a mess, which is why I assume Apple is venturing into mobile gaming with Apple Arcade to simplify things again.
 
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I Don’t. I am not into gaming but a few days ago I checked App Store out of interest. Was very surprised to see still games in the charts which are very very old like angry birds, the room (which I got with my 5S) tropico and more..

How old is the Apple TV and how many Xbox and PlayStations did they replace?
The brand names may be old but it is likely the versions or release be up to date for iOS 16 & iOS 17.

It is like 1985 Super Mario Bros brand name having an upcoming October 20, 2023 release for Super Mario Bros. Wonder.
 
The brand names may be old but it is likely the versions or release be up to date for iOS 16 & iOS 17.

It is like 1985 Super Mario Bros brand name having an upcoming October 20, 2023 release for Super Mario Bros. Wonder.
No because it’s marked as already bought (the room). tropico also looks like as it is the same version (was interested in buying but back then I only had an iPad Air 2 which was not able to run it)
 
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While I think it's technically pretty impressive that this is even possible, I'm not really sure what the point is. Especially given the price. I could buy the PS5 or Xbox Series X version of Resident Evil Village for £17 here in the UK. Why would I want to pay more than double that to run it on my phone?

Yes I get that portability is a factor, but the people who already care about that will inevitably have a Steam Deck or something similar already.

Charging near full price for a 2 and a half year old game, albeit one that has had to have some work done to accommodate a phone, seems crazy to me.
 
pretty cool, especially when you can hook it up to a tv or external display

one thing though:
As a result, Resident Evil 4 Remake will have cross-progression on iOS, iPadOS, and macOS, while Resident Evil Village will have cross-progression on iPadOS and iOS only.
whyyyyy aaaaaaaa
 
This is likely the start of a golden age for AAA gaming on Apple platforms.

Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.

Oh yea, visionOS will be another platform.

One code base. 4 platforms.

It's a cool idea and will definitely help, but I'm not yet convinced this will actually lead to a golden age of AAA gaming.

  • The games seem to look good on the phone screen, but the iPhones or iPads are probably not powerful enough to push this to a bigger screen in a higher resolution, even with upscaling. So unless you're happy to play the entire game on your phone or iPad, which in fairness some people might be, you need another device that's powerful enough to do that.

  • Powerful Macs are expensive, so unless you already have a use case to buy something with more CPU and GPU ooomph you're looking at ridiculous costs to get your Mac where it needs to be to run these games in good quality. I have a base M1 and I'm not holding my breath for being able to run a lot of new AAA games. Again, in fairness, people with such use cases enjoy games too, but are they enough of a user base to justify porting a lot of AAA games? I have my doubts, but we shall see. As someone who doesn't need that computing power otherwise, I'd probably rather build a PC for the price it would cost me to get a Mac that has enough power to run AAA games at good settings, because it probably costs the same, is more upgradeable and supports far more games.

  • Storage and RAM is an issue across the board. Not much you can do about the latter on your iPhone or iPad, but expensive on the Macs, but at least you can use external storage here. On the iPhone, you're probably not going to be happy with a 128GB or 256GB version if you want to play AAA games and use the phone for anything else, like store your pictures, videos and music. So you're likely targeting a 512/1TB phone and at that point you may wonder whether it's really worth it.
Anyway, let's see how this plays out.
 
That assumes people are willing to buy AAA games on macOS/iOS/etc.
It is cheaper and more convenient to just buy the game with the current hardware they have or accelerate upgrading from what they currently use.

What killed digital cameras is that buying them required the user to "pull" for an upgrade rather than carrier "pushing" it to them. Functionality it is limited to just being a "digital camera". Another challenge would be having to pay in full up front rather than over a 24/36/48 month carrier contract.

For consumers who are flexible whether to go gaming PC/console vs smartphone this may be a key concern.

As a value proposition for a billion or 2 users any smartphone is a better buy than a gaming PC or console.

I'd never imagine Apple much less Android eating into over 80% of those two markets by year 5 but I expect it to get at least 20%.
Resident Evil Village isn't even a universal purchase (the article points out that you need to purchase the iPad/iOS version even if you already have the macOS version).
It is a triple-A title that costs different as well. It must cost more to develop than say Candy Crush.
Apple still has a long long way to go for AAA gaming. They might have the hardware but the software support is still lacking.
We are in day 10 of any Apple device with ray tracing. Let us have this conversation again by year 5.
I'm glad they're getting somewhere but unless someone only owns Apple devices, it makes more sense to just buy games on Steams or similar stores if you're on PC, or whatever console you own instead.
Steam is one of the most popular gaming platforms in the world, with over 120 million monthly active users and 337 million registered users.

There are more than 1.46 billion active iPhone users worldwide as of 2023 using $429-1599 iPhones.

Today, there are around 3.6 billion expected active Android smartphone users spread across 190 countries worldwide. Globally, Android takes 70.94% of the mobile operating system market share for all price points from as little as $42.90 to beyond $1599.

Having triple-A titles on the iPhone lowers the barrier to entry for triple-A gaming as no one needs to buy a PC or console. They just pay for the game for pre-existing hardware or hardware they are scheduled to buy within 3 years.

Buying those same games on any of the Apple platforms feels like you're compromising somewhere (multiplayer support or cross play support, long term software support etc.). I can still play games on a Windows computer that I bought when I was a teen.

Whereas I'm pretty sure some apps on iOS haven't been updated in ages (e.g. a childhood favorite: Tiny Wings) or have been replaced by new version that require an entirely new purchase or subscription (e.g. the paid version of Doodle Jump I owned is no longer supported on the latest iOS releases and I have to pay up again for the newer versions of the app--again)
Those are very valid points but about a billion other people do not have the hardware in place like you do.

Users with your profile are least likely to game on any Apple device but billions of others are more likely to do so on their iPhone or Android.

Apple & Google are not after users who would snub the iPhone & Android as a triple-A machine. They're both after the user profile who bought into the Nintendo Wii that are least likely to buy a PlayStation or Xbox. IIRC gaming PC, Xbox & Playstation users mocked how weak the 480p graphics were. But Nintendo made a good margin for every Wii sold + games. Business model for Xbox & Playstation is that their hardware is sold at a loss in the hopes that the gamer will buy more than 1 game during the 1st year of ownership.

At the of the day what Tim Cook & Sundar Pichai is market share and revenue. No iPhone or Android phone I know is sold at a loss in hopes for App Store or Play Store purchases. Very Nintendo business model that actually makes money in spite of not being ranked #1 in market share.

As market share and units sold erodes over time both Google and Apple will finally address the concerns of the last hold outs after 5 years.
 
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I've already played through this game twice in the last 2 years.. it's an amazing title and I'm considering whether I should buy and finish it a 3rd time on my iPad 5th gen.. 🙀👌
 
This is likely the start of a golden age for AAA gaming on Apple platforms.

Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.

Oh yea, visionOS will be another platform.

One code base. 4 platforms.
We would need to see how Apple manages games like this. There should be a decent cooling system.
 
I got the 15 Pro Max Friday, it’s definitely fast.

That said, play on the iPhone or my 77” OLED & PS5. It’s a tough one.

While too fast to complete, I loved the Super Mario experience. That was worth the $10 and really fun. Make it dozens of levels and $60 and I’d buy in a second.
 
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Great way to ruin your battery. How many people will be playing this while phone is plugged in at 100% and pushing 40˚C plus.
 
RE4 Remake with on-screen controls? That would be interesting. The game is incredibly tight in terms of its gameplay and offers a good amount of options on how to approach it, but it would be way too hard to pull it off without a proper controller.
 
They don’t have enough ram or they were not able to code in a ram efficient way. If it crashes with 6GB we will see how “stable” it will run with 8GB.
Both RE4 Remake and Village are available on the PS4, which also has only 8GB of RAM. It’s a pretty stable experience in both cases.
 
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Surely the next AppleTV needs to have either M1 or A17 in it at this point? Plus some more local storage. That could be a big boost to Apple as a gaming platform.
 
Surely the next AppleTV needs to have either M1 or A17 in it at this point? Plus some more local storage. That could be a big boost to Apple as a gaming platform.
Or copy paste how the Nintendo Switch works with a 4K TV.

Offer a USB-C dock with active cooling fan, controllers & HDMI out.

1000
 
I think Apple missed a trick not buying Nintendo after the Wii U debacle. Now, however they are setting up their iOS devices as a more powerful Switch/Steamdeck. Play on the go and then connect to a display for big screen gaming!
While I think it's technically pretty impressive that this is even possible, I'm not really sure what the point is. Especially given the price. I could buy the PS5 or Xbox Series X version of Resident Evil Village for £17 here in the UK. Why would I want to pay more than double that to run it on my phone?

Yes I get that portability is a factor, but the people who already care about that will inevitably have a Steam Deck or something similar already.

Charging near full price for a 2 and a half year old game, albeit one that has had to have some work done to accommodate a phone, seems crazy to me.
Pricing will definitely be an issue, but then you do get bargains on the XBox store which is a monopoly too.
It's a cool idea and will definitely help, but I'm not yet convinced this will actually lead to a golden age of AAA gaming.

  • The games seem to look good on the phone screen, but the iPhones or iPads are probably not powerful enough to push this to a bigger screen in a higher resolution, even with upscaling. So unless you're happy to play the entire game on your phone or iPad, which in fairness some people might be, you need another device that's powerful enough to do that.

  • Powerful Macs are expensive, so unless you already have a use case to buy something with more CPU and GPU ooomph you're looking at ridiculous costs to get your Mac where it needs to be to run these games in good quality. I have a base M1 and I'm not holding my breath for being able to run a lot of new AAA games. Again, in fairness, people with such use cases enjoy games too, but are they enough of a user base to justify porting a lot of AAA games? I have my doubts, but we shall see. As someone who doesn't need that computing power otherwise, I'd probably rather build a PC for the price it would cost me to get a Mac that has enough power to run AAA games at good settings, because it probably costs the same, is more upgradeable and supports far more games.

  • Storage and RAM is an issue across the board. Not much you can do about the latter on your iPhone or iPad, but expensive on the Macs, but at least you can use external storage here. On the iPhone, you're probably not going to be happy with a 128GB or 256GB version if you want to play AAA games and use the phone for anything else, like store your pictures, videos and music. So you're likely targeting a 512/1TB phone and at that point you may wonder whether it's really worth it.
Anyway, let's see how this plays out.
An iPhone Max has more pixels than a QHD display and an iPad has more pixels than a 4K television. I don't think outputting to a display is going to be a problem. Assuming the game can render at 900p or above I would have thought MetalFX upscaling would give a good 1440p-4k output (look at the Digital Foundry evaluation of Village on the M1 Pro chip).

I agree that I can't see many people buying a Mac, iPad or iPhone to game on, but if they have one (or more) of those devices anyway... Definitely agree with your concern about storage though.

Going forwards, assuming the M3 is a more powerful version of the A17 Pro (more CPU and GPU cores) it seems likely that within a year or so the iPad Pro, iPad Air, MacBook Air and iPhone 16 (and possibly Apple TV and iPad Mini) will all have A17/M3 chips capable of a decent gaming experience.
Great way to ruin your battery. How many people will be playing this while phone is plugged in at 100% and pushing 40˚C plus.
Could a reason why be why Apple added the option to hold charge at 80% for the iPhone 15 range;)
 
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Always wanted to play a proper Resident Evil game on a tiny touch screen... 😅
I know right, but put that A17 Pro into the iPad Mini 7, or one of the M1 and M2 iPads and it would be a good gaming experience playing R4 with a joypad. Honestly for me Resident Evil 4 is right up there in my top 20 best games of all time list.
 
To each their own of course but I just don't understand why people like to game on slab phones. Foldables, the Switch, and of course consoles and gaming laptops/rigs are all vastly superior.
 
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